I don't disagree with you. But it seems to be in the same boat as the Kinect: developers are terrified to support it because it cuts into a market that doesn't have it and even if you just add support: why waste money adding said support when you can focus on the 100% of your market that already has a TV/monitor?salm wrote:I disagree. I think these problems are solvable. People seem to love VR (at least as soon as they´ve tried it), even non gamer people, so there will be quite a market and there´s allready a lot of money in the business. Furthermore it´s not just a graphical gimmick but actually adds plenty of gameplay value.
The solution doesn't solve the current problem: the current crop of consoles are more outdated than my 5 year old PC and are not upgradable. Even if they somehow upgrade the hardware, developers probably aren't willing to alienate a portion of their playerbase when they can't even be bothered currently to give PC gamers the edge in graphics and frame-rate their hardware will allow. As this generation continues, it's going to get even worse.Oh, sure, the 30 FPS + MB will only cover up the stuttering. Just like in a movie. It does nothing for latency. Some games, like Vendetta pointed out, don´t really need that good latency, though, so 30 FPS + MB might be a decent solution.
As said, 30FPS can work well for slower games. I loved Gears of War 1 and 2, but that framerate was definitely noticeable. It was a trade-off, one that worked very well, but still a trade-off. 60FPS would have only made that game better if the hardware could have supported it.
But none of that really matters. What Mr Bean has been stating is: the latest consoles are woefully underpowered. We're a year in an there's nothing left to "unlock." As for my part: from what I know of the 360 APU and the PS3 cell is that early developers for the platforms didn't know what they were doing. Games looks and played "ok." And by ok, I mean Fight Night looked fucking amazing for a console game, even if it ran like shit. As the platform matured, games utilizing the hardware better made us think there was more power than there was. But it was really that they had crammed some powerful hardware into a box and (at least MS) decided to sell it at a loss.
Now, they've got to make money. Both consoles are selling for a profit and there's nothing fancy about either one. Nothing really to learn: just $400-$500 computers with proprietary operating systems. And "you can't build a gaming PC for that money" is in effect.... and we're all fucked because games are now being optimized for the low-end of the hardware scale.
30FPS isn't even a choice for them if they want to push anything but corridors of dudes to shoot/stab. Asscreed wants loads of wandering NPCs a bit above the level of GTAs "everything just drops in, then disappears when you look away because we have no RAM" and I give them credit there. What I don't give them credit for is that they're such bitches about it trying to convince me this is a good decision in of itself, rather than one based on the pragmatism of "the hardware we're working on is shit."
I was there when Epic fanboys were fucking pissed about GoW. CliffyB just came out and said "the hardware won't do what we want to do at 60FPS." Now we have people trying to convince us it's better than 60FPS with "cinemetronic aspirations!"