Doom 3 Discussion

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Post by Darth Garden Gnome »

Vympel wrote:Thank god for duct tape.
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Post by Ace Pace »

DPDarkPrimus wrote:
Since when was STALKER delayed?
A few reasons, notably the fact holiday season is swamped, with awesome games, so the chance of STALKER standing out, are nil, probebly a feb. release.

http://www.gamespot.com/pc/action/stalk ... 03735.html
THQ's income droops, S.T.A.L.K.E.R. delayed


Departure of COO Eric Doctorow also makes news in today's earnings call as THQ repositions some big games away from the hot holiday season.

THQ today released its operating results for its fiscal 2005 first quarter. For the three months ending June 30, 2004, the company reported net sales of $88.2 million and a net loss of $3.9 million. Last year for the same quarter, the publisher reported net sales of $98.1 million and a net loss of $3.6 million.

In addition to the revenue figures reported today, the company announced two items of strategic importance. First, THQ has decided to hold back S.T.A.L.K.E.R. from its calendar Q4 release date and is now targeting the January-March quarter in 2005 for the game. In today's earnings' call, THQ CEO Brian Farrell referenced the likely holiday releases of Halo 2 and Doom 3, stating, "Let's keep S.T.A.L.K.E.R. away from that." Earlier in the call, Farrell was slightly more diplomatic, telling one analyst that the first calendar quarter was merely the "right window" to launch a new franchise. THQ is also repositioning WWE: Wrestlemania XXI on its release calendar.

"We have strategically scheduled S.T.A.L.K.E.R: Shadow of Chernobyl for PC, Pandemic Studios' Destroy All Humans for PlayStation 2 and Xbox, and The Punisher, from internal studio Volition, for PlayStation 2 and Xbox for the fiscal fourth quarter, which we believe to be an optimal window for establishing new intellectual properties. In addition, we plan to release WWE: Wrestlemania XXI for Xbox in the fourth quarter in conjunction with the WWE's Wrestlemania promotional push," said Farrell in a statement released before the call.
Yes, marketing speak, but that was what I could find.
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Post by DPDarkPrimus »

Meh.

Oh well, if it gets them the press they rightly deserve, than so be it. At least they aren't giving us a BS excuse.
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Post by Lagmonster »

Doom3 did a good job of being Doom: That is, scaring you, making you spin around and shoot in all directions at once, and getting good mileage out of the strafe keys.

That said, very few people use my control scheme:

Mouse 1: Forward
Mouse 2: Backwards
Mouse 3: Use
Left strafe: A
Right strafe: S
Jump: Space
Crouch: X
Alt-Fire/Zoom: Shift
Fire: Ctrl
Anything else: D, Z
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Post by Shinova »

I downloaded the game with plans to buy it if I like it, and ditch it if I don't. So far, I think it's pretty awesome. And Hell looks tight. :D I'll try to pick it up when I have the chance.



But a question: how do you bring down the console?
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Ctrl+Alt+~(tilde)
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Post by Alyeska »

Well I am in the recycling center and I've noticed something.

Earlier in the game you have a choice to send the message or not. That guy with glasses begs you not to send the message because the fleet might get taken over like everyone else. Kelly wants you to call the fleet so you can take on the problem.

Well if you do what Kelly wants you learn that the guy with glasses has been possesed and he thanks you for calling the fleet. This contradicts what he said earlier. Makes me think he hadn't yet been possesed.

So what happens if you don't do what Kelly wants and you don't call the fleet?
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Post by Datana »

Alyeska wrote:Well if you do what Kelly wants you learn that the guy with glasses has been possesed and he thanks you for calling the fleet. This contradicts what he said earlier. Makes me think he hadn't yet been possesed.

So what happens if you don't do what Kelly wants and you don't call the fleet?
Potential spoilers ahead.

It was Betruger (the one-eyed scientist at the start of the game) who thanks you, not Swann (glasses guy), who remains unpossessed. If you do what Swann says instead of Kelly, Betruger simply signals the fleet himself in the conversation where he previously thanked you, and says that you only slowed him down a bit. The rest of the game from there is identical regardless of your decision.
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Post by Einhander Sn0m4n »

Lagmonster wrote:Doom3 did a good job of being Doom: That is, scaring you, making you spin around and shoot in all directions at once, and getting good mileage out of the strafe keys.

That said, very few people use my control scheme:

Mouse 1: Forward
Mouse 2: Backwards
Mouse 3: Use
Left strafe: A
Right strafe: S
Jump: Space
Crouch: X
Alt-Fire/Zoom: Shift
Fire: Ctrl
Anything else: D, Z
That is the weirdest controlset I have ever heard of :shock:

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Post by DPDarkPrimus »

MacHall did a nice little scathing review of Doom3.

http://www.machall.com/index.php?strip_id=290
(See the commentary below the comic.)
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Post by Spyder »

Beat the game.

Despite the criticism I believe I enjoyed spending quality time with the legions of hell. One thing though:

SPOILERS

The end boss is a piece of piss. Killed it on my third attempt and then that's only because on the first one I got cornered and stamped on and in the second I backed into the hell hole. Although the little end sequence showing Betruger as part of the demon was quite cool.

I'm going to have to play through at a higher difficulty setting.
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Post by Alyeska »

Datana wrote:
Alyeska wrote:Well if you do what Kelly wants you learn that the guy with glasses has been possesed and he thanks you for calling the fleet. This contradicts what he said earlier. Makes me think he hadn't yet been possesed.

So what happens if you don't do what Kelly wants and you don't call the fleet?
Potential spoilers ahead.

It was Betruger (the one-eyed scientist at the start of the game) who thanks you, not Swann (glasses guy), who remains unpossessed. If you do what Swann says instead of Kelly, Betruger simply signals the fleet himself in the conversation where he previously thanked you, and says that you only slowed him down a bit. The rest of the game from there is identical regardless of your decision.
Ah, I get it. So Swann and Kelly are working towards the same goal then. They just have different opinions of how to go about it.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."

"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
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Post by Shinova »

Yeah. Swann and Campbell want to keep the base isolated so the demon contamination doesn't spread. Kelley just wants to get the message out so that they can get reinforcements to help contain the situation.


Both mean well, but Betruger makes the choice not matter, as explained above.



But I have a question: If choose cancel, Swann tells you to meet him at the Monorail. Later on, Kelley tells you to meet him at some service tunnel.

You never meet either, do you?
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Post by Lt. Dan »

Einhander Sn0m4n wrote:
Lagmonster wrote:Doom3 did a good job of being Doom: That is, scaring you, making you spin around and shoot in all directions at once, and getting good mileage out of the strafe keys.

That said, very few people use my control scheme:

Mouse 1: Forward
Mouse 2: Backwards
Mouse 3: Use
Left strafe: A
Right strafe: S
Jump: Space
Crouch: X
Alt-Fire/Zoom: Shift
Fire: Ctrl
Anything else: D, Z
That is the weirdest controlset I have ever heard of :shock:

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Roger that.
wautd wrote:Show you care

Donate me a super video card asap :!:
Ya, I'd need one too...hint, hint, nudge, nudge...
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Post by Rye »

Finished it on easy, because I'm a pussy. What pissed me off mainly was how imp-heavy the enemies were. You have to fight a million goddamned imps and it's annoying because they fucking screech. That, and those goddamn lost souls pushing you off platforms in hell. I also think that old-skool lost souls and cacodemons (raspberries) looked better than their new versions. Not enough demons (pinkies).

Cyberdemon looked great, i liked the cthuloid influence on the mancubi. Archviles = t3h shit.

Another thing that bugged me, the only monsters that seemed to fight other ones when they got hit by splash damage or friendly fire were the cacodemons, anbd even then the imps or zombies didn't notice them chewing on them. One of the most entertaining things in doom was having only a pistol then shooting in a room full of monsters and having them all start fighting one another.

There were a lot of doom enemies missing or changed in an unlikable way, hopefully people will bring out an "old-skool" mod with arachnotrons and spider masterminds etc as they were originally.
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Post by Cal Wright »

I just got this part in Alpha Labs 4 where there's a guy stuck ina chamber. Holy shit! turn that bitch on and the hilarity ensues. It doesn't do much, but it was funny as hell at the end. Though I think the game gets you back, because when I smoked him some zombie army men poured out on me, but when I spared his stupid ass it was clear skies.

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Post by Utsanomiko »

Durandal wrote:
DPDarkPrimus wrote: ESDF owns WASD seven ways to Sunday. I tried it, and have never looked back.
THANK YOU! Finally, someone else who uses ESDF. You don't use inverted mouse, by chance, do you?
No, but one of the two people I learned it from in highschool did. ESDF gives better access to more keys on that side of the board (which goes from very useful to almost crutial on one of those ergonomic keyboards). I don't use it on all genres, however: Sim City's Rush Hour still has the default WASD for the occasional driving missions, and the same goes for KotOR and probably a few others.
If it's 'twitch' gameplay and uses more than 2 keys near the movement keys, I go ESDF, W as use, R as reload, Z as crouch, G as some essential item, and the rest is rather standard.

Anydangway, I'll pass on Doom 3 (They've been making the same damn basic game for a decade now. Yawn) and wait for Halflife 2 and STALKER.
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Post by Shinova »

Cal Wright wrote:I just got this part in Alpha Labs 4 where there's a guy stuck ina chamber. Holy shit! turn that bitch on and the hilarity ensues. It doesn't do much, but it was funny as hell at the end. Though I think the game gets you back, because when I smoked him some zombie army men poured out on me, but when I spared his stupid ass it was clear skies.

I think you need him to have clearance to something, I believe. Not sure. :)


And I think the spider mastermind would've made a better end boss. A hail of bullets is harder to dodge than rockets.
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Post by Shinova »

They'll be pre-loading Half Life 2 content on Steam in a few days or so. A sign it's getting closer to finish.
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Post by Ace Pace »

Shinova wrote:They'll be pre-loading Half Life 2 content on Steam in a few days or so. A sign it's getting closer to finish.
Actully next week, and with CS:S now into final beta...

Can anyone say september release? :D
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Post by Alyeska »

Half-Life 2 is THAT close to completion?
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Post by Ace Pace »

Alyeska wrote:Half-Life 2 is THAT close to completion?
Yes, also, CS:S does look amazing, with the pictures i've seen showing some amazing stuff.
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Post by Hamel »

Ace Pace wrote:
Alyeska wrote:Half-Life 2 is THAT close to completion?
Yes, also, CS:S does look amazing, with the pictures i've seen showing some amazing stuff.
Looks like ass compared to Doom 3. I've even seen pictures of what are supposed to be sun-glow-through-window effects that look like they're sprites clipping into the wall.
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Post by Ace Pace »

Hamel wrote:
Looks like ass compared to Doom 3. I've even seen pictures of what are supposed to be sun-glow-through-window effects that look like they're sprites clipping into the wall.
Could you provide links for that, in comparison to Doom3, because as far as I know, Doom 3 is mostly interior stuff, and not alot of sun and external lighting.

If its for HL2, I might worry, but not CS.
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