Space Empires IV Gold Game

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Uraniun235
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Post by Uraniun235 »

Dalton wrote:
Trogdor wrote:
Dalton wrote: It is all the fault of those filthy Romulan targhs and their conspirator! They are deceitful and without honor!
Just like a Klingon to blame his problems on other people. As usual, their immaturity is nothing short of revolting...

Oh, and by the way, my dedicated Romulan laborers constuct colony ships in a mere two turns, unlike your lazy Klingon workers.
You will taste our bat'leths, Romulan filth. The galaxy will run green with the blood of our enemies!
Hey guys why can't we all just be friends and chill, know what I'm saying? Image
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Dalton
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Post by Dalton »

Uraniun235 wrote:Hey guys why can't we all just be friends and chill, know what I'm saying? Image
A toast to our allies, who stood beside us in honor against the Dominion!
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Post by Trogdor »

The Romulans fought the Dominion, too! *Sigh* I suppose it's not your fault, Klingon. You can't be expected to remember very much with such a tiny brain.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Post by brianeyci »

Do not forget the Ferengi, providing Breen Disruptors, Class X Quantum Torpedoes and biogenic weapons for a millenia! You Klingons need to pay up before more shipments begin though, ten trillion bars of latinum right now in advance.

Brian
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Post by Dalton »

Trogdor wrote:The Romulans fought the Dominion, too! *Sigh* I suppose it's not your fault, Klingon. You can't be expected to remember very much with such a tiny brain.
You were allies of convenience, targh, and are without honor.
brianeyci wrote:Do not forget the Ferengi, providing Breen Disruptors, Class X Quantum Torpedoes and biogenic weapons for a millenia! You Klingons need to pay up before more shipments begin though, ten trillion bars of latinum right now in advance.
We are Klingons! We do not need the help of a wheedling, cowardly race like the Ferengi.
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Post by Trogdor »

Dalton wrote:
Trogdor wrote:The Romulans fought the Dominion, too! *Sigh* I suppose it's not your fault, Klingon. You can't be expected to remember very much with such a tiny brain.
You were allies of convenience, targh, and are without honor.
And you think the Federation would've been so quick to join the war if their holdings were not in danger?

Pah, Klingon "honor" is all about being slaughtered in droves. We Romulans can do without it, but we'll make sure that you Klingons gain lots of honor indeed.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Post by Dalton »

You will pay for your insolence! petaQ! *spits*
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Post by Trogdor »

There's that Klingon bluster again.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Post by Trogdor »

Okay, this is really weird. I'm doing a one player game with the trek mod on hard, with the same empires in our multiplayer game. Lately, I've been coming across these enemy vessels that the computer just decides are invincible. My ships drain their shields to almost nothing, and then they can't seem to hurt them anymore. When I check the status, it always says that there's some damage, but all the components are still intact.

Also, the amount I can get the shields down to before my weapons' fire just stops working is always the same as this mystery damage. Like, the ship'll have 24 damage, and I can't get the shields below 24.

Just to make things better, these magic ships regenerate shield points like nobody's buisness, even though they don't have shield regenerators. One battle station regained about 1000 shield points in less than 10 combat turns.

Any of you guys who're doing one-player games encounter this bug? So far, I've only seen the Klingons do it, but they're the only empire I'm fighting.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Post by Dalton »

Yeah, I've seen that too...maybe it's some kind of specific game mechanic (Trek shields do tend to regenerate) and I think specific types of armor can absorb a lot of damage. Maybe there's some sort of threshold for damage?

EDIT: Filthy Romulan traitor!
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Post by Dalton »

Hey U235! Can a brotha get a turn here?
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Post by Trogdor »

Just regenerating shields I can deal with, but this is definetly a bug. A noncombatant ship building base should not be able to withstand getting pounded by my best fleet for nearly thirty combat turns. It's pretty much fucked my game, seeing as how one of these things (the base I just mentioned), is at one of the planets I just conquerered. I can't just leave the thing there! But it seems like it'll be impossible to get rid of it! :x

All the ships and vessels that have done this have emissive armor, but that shouldn't be that strong. Hell, most of my ships have emissive armor, too, but they're not invincible.

I mean, come on, Dalton, is there really any honor in winning because there's a glitch in the mod? :wink:
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Post by Dalton »

You will fall before the might of the Klingon Empire, targh.
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Post by brianeyci »

The same thing happens in Stock if you use 10+ crystalline armors. 10+ crystalline armors and a shield generator makes the ship seem "invincible" except to specific high damage weapons, or shield skipping/armor skipping weapons.

Use engine disruptors, or if worse comes to worse use torpedoes which have one big shot that takes 3 turns to reload rather than 3 separate shots. If you have racial tech that can skip shields use that too.

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Post by Uraniun235 »

What the fuck? Why don't my colony ships have any movement whatsoever? They have a Warp Core, two Nacelles, and two Impulse engines!
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Post by Trogdor »

brianeyci wrote:The same thing happens in Stock if you use 10+ crystalline armors. 10+ crystalline armors and a shield generator makes the ship seem "invincible" except to specific high damage weapons, or shield skipping/armor skipping weapons.

Use engine disruptors, or if worse comes to worse use torpedoes which have one big shot that takes 3 turns to reload rather than 3 separate shots. If you have racial tech that can skip shields use that too.

Brian
I just used my faithful Tal'Shiar to cause crew insurrections.

Oh, and Dalton, it may intrest you to know that the Klingon Empire in my one player game has since submitted to the might of the Romulan people.
Uraniun235 wrote:What the fuck? Why don't my colony ships have any movement whatsoever? They have a Warp Core, two Nacelles, and two Impulse engines!
It's the nature of a multiplayer game set on hotseat. The ships don't move when you're watching, basically.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Post by Uraniun235 »

No, I mean, instead of having 0/2, they have 0/0, and I can't give them any move orders at all.
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Post by Trogdor »

Try giving them four nacelles. I think that should fix.

...Yeah, you'll probably want Brian's advise.

EDIT: Oh yeah, Romulan Star Empire pulls into 2nd place! Meanwhile, the Klingon Empire continues to languish at 8th. Still can't pull the "workers" out of the blood wine, eh, Dalton? It's so much worse than my peoples' ale, and yet they can't seem to stay away from it...disgraceful.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Post by Uraniun235 »

Trogdor wrote:Try giving them four nacelles. I think that should fix.

...Yeah, you'll probably want Brian's advise.
oh, barf Image
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Dalton
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Post by Dalton »

Yup, learned that the hard way meself :)
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Post by brianeyci »

Uranium, use the retrofit function. It should only take one turn rather than taking three for you to build all new ones. In fact, you can retrofit and continue building something at your space yard, so no problem you're only behind one turn.

<edit>Holy fuck you eager beavers, I process the turn last night and I wake up this morning and you've all uploaded your turns! :twisted:. I knew it, it's addictive isn't it.

I've e-mailed the PBW Admin in charge of mods, hopefully we get this automatic execution thing working again.</edit>

<edit>New, Necrodome Class Destroyer, featuring advanced warp technology, shield generators, and phase cannons! All the standards including a dedicated engineering staff, damage control, and orion slave girls! Bonus : advanced point-defense disruptors for whacking those annoying flies!

Image

</edit>

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Post by Trogdor »

I don't see any Orion slave girls! False advertisement! :lol:
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Dalton
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Post by Dalton »

I am waaaaaaaaaaaaaay behind.
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Post by Ace Pace »

Looks like fun. *prods lack of interest in more then one game of SE4 a year*

I shall join next time around.
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Dalton
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Post by Dalton »

Ace Pace wrote:Looks like fun. *prods lack of interest in more then one game of SE4 a year*

I shall join next time around.
I'm willing to join another game.
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