Dwarf Fortress Palelabor 2: 1053's Beginning, Page 5!

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GuppyShark
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Post by GuppyShark »

Obsidian swords is admittedly a munchkin thing to do - they're as good as steel at the moment with no drawback (they're supposed to break quickly).
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The Yosemite Bear
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Post by The Yosemite Bear »

well with all the wild animals your killing I figure you could dress a few dwarves up in bobcat hides to become jaguar knights....
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The Yosemite Bear
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Post by The Yosemite Bear »

So can you add me into the characters?
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Post by Duckie »

The Yosemite Bear wrote:So can you add me into the characters?
*coughs and points to last update's roster*

Okay, after my unannounced vacation, Palelabor will be continuing. After counting all of your votes and then ignoring them all, because this isn't a democracy, I have decided that Palelabor will utilize Swords, Axes, and Crossbows, with Chain armor for archers and Plate for infantry. All of it will be steel, naturally.
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The Yosemite Bear
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Post by The Yosemite Bear »

BTW I started a game and got addicted, but I can't make beds exectera

what skill levels do I need, can anyone give me any help?
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Post by Duckie »

The Yosemite Bear wrote:BTW I started a game and got addicted, but I can't make beds exectera

what skill levels do I need, can anyone give me any help?
Make a carpenter's shop using a mason and some rock.
(uild->[W]orkshop-> um... [C]arpenter?)
Select the carpenter's shop via [Q], and [A]dd job, build ed. Queue up as many as you need.
Your carpenter will now go make some beds.
After they're done,
uild->ed. Place it where you want it to go, and then a random dude will go haul it there.
Then, use [Q] to select the Bed and make it into a bedroom, then assign it to a person. You'll want it to be closed off with doors, statues, and walls to prevent draftiness, and put stuff in the room's boundaries like coffers or cabinets for better happiness (however beware, too good bedrooms will become unaffordable to lower class citizens if you start your economy).
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Post by Darth Mordius »

MRDOD wrote:Okay, after my unannounced vacation, Palelabor will be continuing. After counting all of your votes and then ignoring them all, because this isn't a democracy, I have decided that Palelabor will utilize Swords, Axes, and Crossbows, with Chain armor for archers and Plate for infantry. All of it will be steel, naturally.
Everything but spears? There will be a reckoning! Image
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Post by CaptainChewbacca »

I installed it and tried to play, but I couldn't even get my dwarves to start digging.

I'll wait for a more user-friendly interface.
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Post by Tasoth »

Started playing, and after losing my first fortress to an act of user defined error, I got my second one up. Survived my first winter but I can't make any form of metal objects yet. : (
I've committed the greatest sin, worse than anything done here today. I sold half my soul to the devil. -Ivan Isaac, the Half Souled Knight



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ColonialAdmiral
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Post by ColonialAdmiral »

Make sure to read the wiki.
It helps.
A LOT.
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The Vortex Empire
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Post by The Vortex Empire »

MRDOD wrote:
The Yosemite Bear wrote:So can you add me into the characters?
*coughs and points to last update's roster*

Okay, after my unannounced vacation, Palelabor will be continuing. After counting all of your votes and then ignoring them all, because this isn't a democracy, I have decided that Palelabor will utilize Swords, Axes, and Crossbows, with Chain armor for archers and Plate for infantry. All of it will be steel, naturally.
But MRDOD, how are we supposed to kill a zombie elephant with anything but a spear? Swords and axes don't have long enough reach, and there's no guarantee a crossbow will get through it's skull.
EDIT: Not that I'm complaining, you are pretty much the god of Palelabor.
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Post by Vendetta »

You aren't supposed to kill the zombie elephants, you're supposed to flood the world withj magma from safe within your fortress.
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Post by Duckie »

The Vortex Empire wrote: But MRDOD, how are we supposed to kill a zombie elephant with anything but a spear? Swords and axes don't have long enough reach, and there's no guarantee a crossbow will get through it's skull.
EDIT: Not that I'm complaining, you are pretty much the god of Palelabor.
Don't believe the propaganda, swords are good too. I personally in adventure mode have killed giant scorpions, cave crocodiles, giants, minotaurs, hydra, and goblinoids alike, committing genocide on a mass scale with my trusty iron zweihander (Dwarfiron [aka steel, but I will call it that because that is what people would call it in human towns], the secret craft of the dwarves, would be even better).

(Also, standard tactics for fighting zombies will be as such: OUR CROSSBOLTS WILL BLOCK OUT THE SUN!)

Also, your impertinance has been noted, and you will hereby be assigned to sla- oh. well. okay. Your term as slave labourer has been extended to another lifetime.

Also, Palelabor currently, at least among the earlier arrivals, is having a bit of a decay problem with clothing. I do not know if Uts or any other craftsdwarves are clothing makers, but we rather need to figure out how we're going to get enough cloth and/or leather outside of animal genocide (which is, admittedly, never a bad thing as long as dogs are spared) to prevent this from becoming a bad thing. Since dwarves (with Spanky as the exception) are not nudists.

EDIT-

Parallel to this series, once I begin to get up to steam on it and stop having these annoying breaks, I will also be running a game of Tarn Adams' previous game before he started on his magnus opus of Dwarf Fort: LIBERAL CRIME SQUAD. Wherein we shall be a revolutionary cell attempting to prevent the United States from turning into a "CORPORATE YET BACKWATER NIGHTMARE" [emphasis the manual's]. It features a fully realized simulation of the US political system, 20 issues from Homosexual Rights to Gun Control (a double edged sword of our liberal revolutionaries :( ) to Animal Cruelty. I will be inverting all mentions of Nuclear Power because the SDN revolutionaries know Peak Oil is coming and aren't anti-nuke hippies. It also features even gorier and more bloody battles than dwarf fortress, with casualties bleeding out and praying and vomiting pitifully.

It will be a massively high casualty game, like any good guerilla insurgency, so much that I will have to create "Name III" and "Name IV" inheritors. Don't sign up here, that would clutter the thread. I'm just telling you all to build the hype, and since I recently beat the game (although it took 53 game years) so now I know what to do.
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The Yosemite Bear
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Post by The Yosemite Bear »

ok found the bonus pics, now exactly what do I need to do to set up farms?

I keep getting location disallowed.
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Pollux
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Post by Pollux »

You have to flood the cave floor, preferably with water from the cave river.

It overflows every season.
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ColonialAdmiral
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Post by ColonialAdmiral »

Or you can make a farm room and flood it whenever you want!!!

Try here:
http://dwarf.lendemaindeveille.com/index.php/Irrigation


P.s.
Perhaps it is time to reserect the old dwarf fortress discussion thread, instead of flooding MRDOD's thread with questions.

Anyone care to be a necro?
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Vendetta
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Post by Vendetta »

Tasoth wrote:Started playing, and after losing my first fortress to an act of user defined error, I got my second one up. Survived my first winter but I can't make any form of metal objects yet. : (


Metal objects take several extra steps over stone or wood.

You first need to burn wood in a wood furnace to create charcoal. You can then either use that directly in a smelter or with coal to create coke (more efficient use of wood, but you need to mine it past the chasm). You can then use that in a Smelter to create metal bars out of the ores you have undoubtedly found. Once you have metal bars, they can be made into metal items in your forge.
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Post by Exonerate »

MRDOD wrote: Also, Palelabor currently, at least among the earlier arrivals, is having a bit of a decay problem with clothing. I do not know if Uts or any other craftsdwarves are clothing makers, but we rather need to figure out how we're going to get enough cloth and/or leather outside of animal genocide (which is, admittedly, never a bad thing as long as dogs are spared) to prevent this from becoming a bad thing. Since dwarves (with Spanky as the exception) are not nudists.
Pig Tails should produce more cloth than you need, if you have a couple good farmers. Caravans also typically bring a good deal of cloth/leather, although I prefer to turn my leather into backpacks for military dwarves.

BoTM, MM, HAB, JL
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