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The Duchess of Zeon
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Post by The Duchess of Zeon »

Darksider wrote:
The one that fizzled after nothing happned???

Yes, but i only made a few posts

(I'm re-using my Mk. 2 empire.)
Then give me the details on it; I'll integrate it as one of the surviving powers in that universe, which is being integrated into the overall STGOD nomocanon.
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Post by SirNitram »

The Duchess of Zeon wrote:
SirNitram wrote:
Then the mighty and famous Sovereign-class vessel Savior will be pushed back into service.

At least it has the No-Spill(tm) cup.
That's the spirit. Who needs inertialess drive when you can always be assured of a full cup of coffee?
Full cup my ass!

You ever had hot coffee fall in your lap when you pull a million-G turn? I may be immortal, but I still feel pain!

I will ask, though. Do I still have my Corruptor missiles I made from my pillaging of Deimos? The big Interdimensional ones.
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Post by The Duchess of Zeon »

SirNitram wrote: Full cup my ass!

You ever had hot coffee fall in your lap when you pull a million-G turn? I may be immortal, but I still feel pain!

I will ask, though. Do I still have my Corruptor missiles I made from my pillaging of Deimos? The big Interdimensional ones.
Use 'em or 'ose 'em, I think, in the situation you were in. On the plus side, just name as many smaller ships as you want--even fighting the number of completely Zerg infested galaxies I put up against you (plus probably a few more with encroaching Zerg infestations in various universes), you would have a.. Fair number of ships available for use elsewhere. The Lost always had the numerical advantage, after all.
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Post by Darksider »

The Duchess of Zeon wrote:
Darksider wrote:
The one that fizzled after nothing happned???

Yes, but i only made a few posts

(I'm re-using my Mk. 2 empire.)
Then give me the details on it; I'll integrate it as one of the surviving powers in that universe, which is being integrated into the overall STGOD nomocanon.
Alright, i'll PM you my post from the "Empires" thread.
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Post by SirNitram »

The Duchess of Zeon wrote:
SirNitram wrote: Full cup my ass!

You ever had hot coffee fall in your lap when you pull a million-G turn? I may be immortal, but I still feel pain!

I will ask, though. Do I still have my Corruptor missiles I made from my pillaging of Deimos? The big Interdimensional ones.
Use 'em or 'ose 'em, I think, in the situation you were in. On the plus side, just name as many smaller ships as you want--even fighting the number of completely Zerg infested galaxies I put up against you (plus probably a few more with encroaching Zerg infestations in various universes), you would have a.. Fair number of ships available for use elsewhere. The Lost always had the numerical advantage, after all.
It's like the Beast Mothership says.

WE ARE LEGION.
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Post by Thirdfain »

Do any of the galaxies involved in the conflict have significant areas which were uninhabited or only lightly held? I have a bunch of neobritish colonial lords who need some territory to start out with....
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Post by The Duchess of Zeon »

Thirdfain wrote:Do any of the galaxies involved in the conflict have significant areas which were uninhabited or only lightly held? I have a bunch of neobritish colonial lords who need some territory to start out with....
Yes, there is still territory available in several regions; this should be outlined shortly.
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Post by SirNitram »

Thirdfain wrote:Do any of the galaxies involved in the conflict have significant areas which were uninhabited or only lightly held? I have a bunch of neobritish colonial lords who need some territory to start out with....
I'd suggest former Boyd space, if you're still going by orbitals and space stations. Every planet there is, um, gone.
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Post by Sea Skimmer »

The Duchess of Zeon wrote:[
All of Nitram's Naggaroks are fighting the Zerg. Considering I'm the continuity editor, it appears, I just made that decision.


Given the way people where bitch slapping them around I wouldn't think that will keep them busy for long. But he did mention keeping one for his use.

Since when do generators occur that often? Most planets have a central generator, you know, like the one on Endor. Even if they did occur that often, you could just take down one and land forces there, then advance on the ground and capture the others.
The Hoth shield covered 100x100 kilometers and was a single segment of a planetary shield. The Endor shield covered a tiny area of the surface and the Death Star only. And if you blow down one section you've still got the pass through the boundary of the others to fight.


No, just massive uses of firepower. Basically, my thought is that mass extinction events are okay, but things bigger than mass extinction events are not. It's the mod's judgement call as to when a mass extinction event becomes something bigger than a mass extinction event, essentially. Okay? Does that sound agreeable?
No, I'm not seeing the necessity of this complication. People will use what firepower is necessary to accomplish there objective, there's no reason to use more or less. If they inflict heavy damage and kill everything then there stuck rebuilding the place before getting any use out of it.

Bolos aren't that bloody powerful. See above--you really just need to take down a section of a layered shield, assuming the planet has layered shield. Or, indeed, land your own "uber-tanks" and advance on the ground.
Bolos are just an example. Simply keeping some capital ships in your atmosphere and using them to surround any shield breach would prevent its exploitation, unless you do use massive amounts of firepower to take them down.

The goal is to prevent the capricious level of destruction seen in the last STGOD without having to arbitrarily lower firepower levels--that is, to use a story device consistant with STGOD history to limit firepower capabilities.

You're replacing one arbitrary limit with another, one a firepower limit will be a hassle one time, while this limit will be an issue for every invasion. In conflicts that kill trillions a couple planets one or another don't matter.

I don't consider the issues of tech level and this limit on planetary destruction to being the same anyway.
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Post by Thirdfain »

I'd suggest former Boyd space, if you're still going by orbitals and space stations. Every planet there is, um, gone.
I'm not gonna be the Floaters again, I am going to be the Empire of Crobuzon, and I'll need some planets to dominate. Perhaps the Andromeda galaxy lies unclaimed in one of the mirrors?
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Post by SirNitram »

Thirdfain wrote:
I'd suggest former Boyd space, if you're still going by orbitals and space stations. Every planet there is, um, gone.
I'm not gonna be the Floaters again, I am going to be the Empire of Crobuzon, and I'll need some planets to dominate. Perhaps the Andromeda galaxy lies unclaimed in one of the mirrors?
The Lost's home is largely untouched there, and a system of Wormholes does extend from there to a number of other timelines. Just a suggestion.
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Post by Thirdfain »

Sounds like a plan. When will we be putting up Empire descriptions and OOB's?
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Post by Enigma »

Well I'm bring in the Mafiosi and I am claiming the galactic core of the Milky Way. If that is not possible, then I claim the galactic core of the Andromeda or other galaxy. I want to start small but strong.
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Post by The Duchess of Zeon »

Sea Skimmer wrote: Given the way people where bitch slapping them around I wouldn't think that will keep them busy for long. But he did mention keeping one for his use.
Not anymore.

The Hoth shield covered 100x100 kilometers and was a single segment of a planetary shield. The Endor shield covered a tiny area of the surface and the Death Star only. And if you blow down one section you've still got the pass through the boundary of the others to fight.
Apologia, there, but I do believe there are several incidents specifically of concentrated shield generators.


No, I'm not seeing the necessity of this complication. People will use what firepower is necessary to accomplish there objective, there's no reason to use more or less. If they inflict heavy damage and kill everything then there stuck rebuilding the place before getting any use out of it.
The limitation in firepower is designed to make things more difficult; they could use more, yes, but it would have the consequence of eliminating their attacking force.
Bolos are just an example. Simply keeping some capital ships in your atmosphere and using them to surround any shield breach would prevent its exploitation, unless you do use massive amounts of firepower to take them down.
That could be done. Realize, after all, that the defenders are given the same constraint in regard to the biosphere as the attackers--if they create a situation where the biosphere will be destroyed...

You're replacing one arbitrary limit with another, one a firepower limit will be a hassle one time, while this limit will be an issue for every invasion. In conflicts that kill trillions a couple planets one or another don't matter.

I don't consider the issues of tech level and this limit on planetary destruction to being the same anyway.
A firepower limit is a constant thing that people will be endlessly trying to violate and forcing OOC moderation and maybe things like the Transcend Incident. This limitation, however, is congruent with the histories and traditions of the STGOD, and creates a limitation which can be creatively worked around--but if outright violated brings in intervention in a story context as opposed to outright OOC context. I think it is quite elegant and reasonable.
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Post by Alyrium Denryle »

The Duchess of Zeon wrote:
Darksider wrote:
The one that fizzled after nothing happned???

Yes, but i only made a few posts

(I'm re-using my Mk. 2 empire.)
Then give me the details on it; I'll integrate it as one of the surviving powers in that universe, which is being integrated into the overall STGOD nomocanon.
I will see what I can do with mine...
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Post by Sea Skimmer »

The Duchess of Zeon wrote:
A firepower limit is a constant thing that people will be endlessly trying to violate and forcing OOC moderation and maybe things like the Transcend Incident. This limitation, however, is congruent with the histories and traditions of the STGOD, and creates a limitation which can be creatively worked around--but if outright violated brings in intervention in a story context as opposed to outright OOC context. I think it is quite elegant and reasonable.
I've still yet to see a reason for its existence period, and it has been pointed out by another ground combat in the original STGOD worked just fine. The defender would never or at least almost be the one at fault for biosphere destruction since the battle is only taking place because there world is being attacked and there stuck with what assets they've got at the start while the attacker can bring in additional forces.

If your afraid of arguments over firepower limit then why are you adding a limit with the greater repercussions while being more vague?
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Post by The Duchess of Zeon »

Sea Skimmer wrote:
I've still yet to see a reason for its existence period, and it has been pointed out by another ground combat in the original STGOD worked just fine. The defender would never or at least almost be the one at fault for biosphere destruction since the battle is only taking place because there world is being attacked and there stuck with what assets they've got at the start while the attacker can bring in additional forces.

If your afraid of arguments over firepower limit then why are you adding a limit with the greater repercussions while being more vague?
Because it has a story context instead of being an arbitrary OOC limit, which in general it has been a goal of this STGOD to avoid when possible. I also do not think it is vague--if you eliminate the ability of a world to sustain life, your force is gone. There is a clear point at which this can occur. (Perhaps even calculations can be obtained if you request them.)
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Post by Sea Skimmer »

The Duchess of Zeon wrote: Because it has a story context instead of being an arbitrary OOC limit, which in general it has been a goal of this STGOD to avoid when possible. I also do not think it is vague--if you eliminate the ability of a world to sustain life, your force is gone. There is a clear point at which this can occur. (Perhaps even calculations can be obtained if you request them.)
Good work not addressing the reason for it to exist period. No one has so far. The first STGOD didn't die off because there was nothing left to fight over.
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Post by Pablo Sanchez »

Sea Skimmer wrote:
The Duchess of Zeon wrote: Because it has a story context instead of being an arbitrary OOC limit, which in general it has been a goal of this STGOD to avoid when possible. I also do not think it is vague--if you eliminate the ability of a world to sustain life, your force is gone. There is a clear point at which this can occur. (Perhaps even calculations can be obtained if you request them.)
Good work not addressing the reason for it to exist period. No one has so far. The first STGOD didn't die off because there was nothing left to fight over.
I emphasized the relevent sentence. I suppose the desire for an engrossing story is difficult for you to understand, but most of us consider it an important component of the gaming experience.
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Post by Sea Skimmer »

Pablo Sanchez wrote:
I emphasized the relevent sentence. I suppose the desire for an engrossing story is difficult for you to understand, but most of us consider it an important component of the gaming experience.
Except she's not using that as a justification for the limit to exist in the first place. :roll:
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Post by Pablo Sanchez »

Sea Skimmer wrote:Except she's not using that as a justification for the limit to exist in the first place. :roll:
I thought that forcing people to assault and hold planets rather than performing chevauche raids--which, at SW and above tech level would be trivially easy and devastating--was a laudable and easily understood goal.
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Post by Raxmei »

I've done a bit of research into the closing days of the STGOD, but the military listings I found are now out of date. What forces remain?
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Post by Pablo Sanchez »

Raxmei wrote:I've done a bit of research into the closing days of the STGOD, but the military listings I found are now out of date. What forces remain?
Just remove the top few layers of ships and cut the numbers severely and you'll get an approximation.
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Post by SirNitram »

Raxmei wrote:I've done a bit of research into the closing days of the STGOD, but the military listings I found are now out of date. What forces remain?
Very, very little. The Lost are alone in still being upright, but like Byzantium, can't even deploy a full strength group to the region.
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Post by Pablo Sanchez »

SirNitram wrote:Very, very little. The Lost are alone in still being upright, but like Byzantium, can't even deploy a full strength group to the region.
Being occupied with the evil Sassinid princes!
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