A historic nation sim game proposal

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What timeframe would you favor

1660-1805
13
42%
1805-1880
9
29%
1880-1910
9
29%
 
Total votes: 31

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Sea Skimmer
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Post by Sea Skimmer »

Pablo Sanchez wrote: It looks good, but I have a few thoughts:

I think Justifier should be more geographically isolated to justify (no pun, damnit) his delayed development.
He has delayed development?

Maybe expand the "Alps" to cut him off from the German states and Duchess, and make the north-western section of the Weak NPCs south of him a swampland...
That would call for a rather huge swamp. I'll add a river, none are currently represented. The mountains can easily be adjusted as well.
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Post by Pablo Sanchez »

Sea Skimmer wrote:He has delayed development?
Like pre-Peter the Great Russia.
That would call for a rather huge swamp. I'll add a river, none are currently represented. The mountains can easily be adjusted as well.
Meh. There are bigger swamps. I cropped your image so it was just my realm and uploaded it to my Care2 picture account (which I had been using for an HOI after-action report).

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Post by justifier »

Pablo Sanchez wrote:
Sea Skimmer wrote:Thank you. I'm hoping to replace the cluster in what was France before I welded Scotland onto it with a live player. But no further interest seems to be spawning.
It looks good, but I have a few thoughts:

I think Justifier should be more geographically isolated to justify (no pun, damnit) his delayed development. Maybe expand the "Alps" to cut him off from the German states and Duchess, and make the north-western section of the Weak NPCs south of him a swampland...
Maybe I could be where Jadeite's country is(wouldn't mind it being a bit bigger though). I can get rid of the navy in my profile if I get moved
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Post by justifier »

Sea Skimmer wrote:
Pablo Sanchez wrote: It looks good, but I have a few thoughts:

I think Justifier should be more geographically isolated to justify (no pun, damnit) his delayed development.

He has delayed development?


Yes its roughly Peter the Great era Russia, I'm also poor
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Post by Sea Skimmer »

Pablo Sanchez wrote: Like pre-Peter the Great Russia.
Drat, that doesn't go well with his central location then does it. But my decision to aid sea power but cutting away Asia doesn't leave any other locations with a highly limited seacoast.
Meh. There are bigger swamps.


Still awfuly big to plop in the middle of the continent. Well the manipulation is under way. I've got a mountain chain set up to get off the player controled states which is really key. I'm thinking a big river and the fact that those weak NPC states are weak NPC states that fight each other constantly will do a fair job of maintaining isolation.

I cropped your image so it was just my realm and uploaded it to my Care2 picture account (which I had been using for an HOI after-action report).
Your addition has been successfully adapted to the master copy.
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Post by Pablo Sanchez »

Sea Skimmer wrote:Drat, that doesn't go well with his central location then does it. But my decision to aid sea power but cutting away Asia doesn't leave any other locations with a highly limited seacoast.
We could just say that the land along his sea coast has only one or two ports good enough to support fleet operations.
Still awfuly big to plop in the middle of the continent. Well the manipulation is under way. I've got a mountain chain set up to get off the player controled states which is really key. I'm thinking a big river and the fact that those weak NPC states are weak NPC states that fight each other constantly will do a fair job of maintaining isolation.
That will probably do just fine.
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Post by Sea Skimmer »

How does Wednesday sound as a start date? That should give sufficient time to arrange colonies and get everyone nation data up?
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Post by Jaded Masses »

I'll actually be moving on Wednesday so I'll have to come in a little late, I don't know how long I'll be with out Internet access ether so it could be a couple days. Not that the start day should be postponed, I'll just come in late.
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Post by Stravo »

What sort of detail are we looking for in terms of our nation's descriptionfor Wed?
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Post by Sea Skimmer »

Stravo wrote:What sort of detail are we looking for in terms of our nation's descriptionfor Wed?

I want a basic profile like that post by Dahak, Pablo and a few others. But in addition some hard data is needed. This is what comes to mind as being really important.

[1] Your population
[2] The rough strength of your Army and its number of guns
[3] Your fleet composition, it need not be any more specific then how many ship of you of each rate plus totals of lesser things like gunboats and bombs. A rough number for the strength of your commercial fleet should also be included.
[3] A list of your major cities

The locations of these cities will have to wait for the finnal map version, which I hope to have out today, including more islands and terrain features. Once you get it a simple dot with a number will suffice for marking a city, you can add a table out of the way and I'll compile them all together. Once you mail your section to me I can piece them all together and create the finnal map. I'm currently also editing a world map to fit in our new Europe. That will also be sent out soon.

I'm looking for some decent web sites to help out people with the approximate figures but I'm not finding much. This site at least will explain the different rates to you. http://www.wargamer.com/aos/rates.asp

Battle Fleets generally consisted mostly of 3'd rate ships with only a handful of second rate's and a very few First rates. Ships with over 100 guns where extremely rare, the world probably never had more then a half dozen at any one time. Fourth rate ships where not that common, they couldn't stand up to a third rate yet where too expensive for most frigate work. They were begging to be phased out at this point in history.
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Post by Alyrium Denryle »

I shall begin working on the hard numbers immediatly
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Post by Jaded Masses »

Whoa, didn't realize ships had that many personal. I would just like to say that my "army" fights from and with ships, and when it comes time to board another ship the army portion of the crew leaves, with only a skeleton crew remaining behind to operate the ship and a few guns. This change (using the same old numbers) allows me to field larger ships while still having troops for assaulting other ships at sea. I don't have a real ground army to let.

Payment is worked out and transferred before fighting starts and we keep any booty we find.
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Post by HemlockGrey »

Why don't we all just gather round and play Europa Universalis 2?
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Post by HemlockGrey »

That said, is there any room for one more person?
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Post by Jaded Masses »

HemlockGrey wrote:That said, is there any room for one more person?
What do you mean, we don't have enough people?


Edit: Never mind, I misread your post.
Last edited by Jaded Masses on 2003-08-17 05:20pm, edited 1 time in total.
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Post by Sea Skimmer »

HemlockGrey wrote:That said, is there any room for one more person?
Yes there is room for one more.
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Post by Alyrium Denryle »

[1] Your population
[2] The rough strength of your Army and its number of guns
[3] Your fleet composition, it need not be any more specific then how many ship of you of each rate plus totals of lesser things like gunboats and bombs. A rough number for the strength of your commercial fleet should also be included.
[3] A list of your major cities
Preliminary stuff....

Population: 10 million people
Standing army(ground troops): Roughly 70k conscriptions of peasant levies could raise this figure. We make heavy use of artillery, and cannons are distributed 1/500 men
Most of these men are stationed in fortifications and coastal fortresses that guard the Kaiserreichs many ports and inland waterways.

I am not sure of fleet sizes... but...

First rates: 5 ships

Second Rates: 15.

Third rates: The backbone of my fleets... 70 ships

Frigates and light patrol ships(Frigates, scooners, armed courrier ships, pirate interceptors, small ships with btween 30 and 50 guns): 100

Merchant vessels are heavily armed of course, and the largest have 70 guns. There are roughly 10000 merchant vessels that fly the Kaiserreichs flag.
Last edited by Alyrium Denryle on 2003-08-17 09:24pm, edited 10 times in total.
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Post by Sea Skimmer »

Alyrium Denryle wrote:
Preliminary stuff....

Population: Between 10 and 20 million people
Make it 10 million and as for the rest, huge ground armies and incredibly huge fleets don't go together. Chose one or the other, you'd never be able to afford both. And if you take a big fleet then 300 merchant ships is absurdly small, 10000 is more like it. You location and chose of power supports a big army.
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Post by Alyrium Denryle »

Sea Skimmer wrote:
Alyrium Denryle wrote:
Preliminary stuff....

Population: Between 10 and 20 million people
Make it 10 million and as for the rest, huge ground armies and incredibly huge fleets don't go together. Chose one or the other, you'd never be able to afford both. And if you take a big fleet then 300 merchant ships is absurdly small, 10000 is more like it. You location and chose of power supports a big army.
My location as I remember it, is a peninsula, with Dahak's nation on the landside border as I remember it. Read my nation write up. Navy is the focus of our military.

I will be going with the massive fleet... Cutting army size in half... I am going for naval power, I will have to make up for my small army size with creative battle tactics.

Think of my nation as Britain with German language, german rchitecture, and German culture...

If you want a good example, look at Hamburg, my country is one giant port city with farmlands :P
Last edited by Alyrium Denryle on 2003-08-17 07:41pm, edited 2 times in total.
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Post by Dahak »

Equally preliminary stuff. If someone spots glaring mistakes, please tell :)

Population: 35 millions.

Standing army: Roughly 200,000 man, professional army, heavy artillery, around 2 per every 100 men.(?) (350,000 in war-time)

Fleet:
3 1st rates, 1 104-gun flag ship, two divisional flag ships of 98 guns.
10 2nd rate squadron flag ships, 90 guns
120 3rd rates, eighty 80-gun ships, forty 64-guns
100 frigates, 54 guns
6000 merchant ships, very fast ships, roughly 50 guns each.

*edit: tweaked some numbers, as mentioned by Pablo Sanchez
Last edited by Dahak on 2003-08-17 07:51pm, edited 1 time in total.
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Post by Pablo Sanchez »

Here it is. How is it?

Roman Empire of Hellas
History
To delay the decay which would eventually claim Rome, the Emperor Constantine divided the Empire in two. He took the prosperous Eastern half for himself, while leaving the western half to his nephew.

Then came the barbarian invasions. From the east flowed savages, from the unconquered lands of Germania that group flowed into the Roman lands. The western lands were sundered to the pagans, and the East scarcely held on. In time, the invasions abated, and the East recovered its equilibrium despite the loss of much territory. It's fire had dimmed, and the torches in the West had gone out, seemingly forever. The only other power which remained from the days of Rome was the Mother Church, and it was changing to accomodate the barbarian sensibilities. It softened the dualism of the true faith to appeal to the base instincts of Paganism. The Roman Emperor protested this, and was excommunicated for his trouble. Far from reducing his power, the people of his remaining realm supported him, and he became the leading authority of the "Orthodox" church, which maintained the integrity of the faith.

More developments were to come. over the centuries, the Germans developed some semblence of culture, and swapped the filthy rags of their native paganism for the dead shroud of ancient Roman mythology. Through this and false claims of lineage from the Emperors they claimed the mantle of Rome. This presumption caused many problems in the years to come. The Empire and the Germans fought wars of words over their unenforceable claim to the inheritance of Rome.

In the end, Emperor Ioannes IV recognized the futility of this struggle. The world had changed too much, and the old lands could not be reclaimed. The claims were relinquished, and the Empire found new focus in its Greek heritage. Over time, this fused with the Roman past to make a new Hellene state... and this is now the reality of the present.


Population and Demographics
Total Population
24,550,000
Language
80% Hellene
15% Assyrian
5% Other
Religion
80% Orthodox
10% Non-Orthodox Dualist
10% Pagan or Other
Literacy Rate
75%

Naval Forces
1 First Rate
10 Second Rates
20 Third Rates
50 Frigates

Merchant Marine: About 8,000 vessels. Most are lightly armed and designed for shipping within the Empire. Those designed for longer voyages are better defended.


Land Forces
Varangian Guard
25,000 elite soldiers
Imperial Regiments
150,000 professional soldiers

300,000 men for potential conscription, quality varying by region
(Men from Assyria tend to be toughest. Militia are included in this count as they are not actually in Imperial pay except during the period of service, and their weapons are subsidized by the local authorities)

Provincial Breakdown:
Hellas: 20,000 Varangian Guard, 90,000 Regimentals
Corfu: 15,000 Regimentals
Assyria: 5,000 Varangian Guard, 45,000 Regimentals

Artillery
About 400 pieces.
Last edited by Pablo Sanchez on 2003-08-18 12:03am, edited 5 times in total.
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Post by Pablo Sanchez »

Dahak wrote:Equally preliminary stuff. If someone spots glaring mistakes, please tell :)

Population: 30- 40 millions. ?(Too much?)
Yes. Use my figure as a guide, I think.
Standing army: Roughly 350,000 man, professional army, heavy artillery, around 2 per every 100 men.(?)
Too big. You can get that many in wartime muscle-flexing, but keeping that many men in arms year round would ruin you.
200 merchant ships, very fast ships, roughly 50 guns each.
Not enough merchant ships.
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Post by Captain Cyran »

Preliminary, I know I'll make mistakes somewhere.

Population: 8 Million

Standing army: 100,000 very well trained men, national defense army, heavy artillary, 5 per 100 men. Local militias, vary in size, never going over 2,000.

Fleet:
1 1st rate
10 2nd rate
70 3rd rate
200 frigates
5,000 merchant ships

All armies abd ships are equipped with the best in defense and offense this world has to offer.
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Post by Pablo Sanchez »

Captain_Cyran wrote:heavy artillary, 5 per 100 men.
That's a shitload of guns, even for the Napoleonic era. A light gun for every twenty men? Jeez.
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Post by Captain Cyran »

Pablo Sanchez wrote:
Captain_Cyran wrote:heavy artillary, 5 per 100 men.
That's a shitload of guns, even for the Napoleonic era. A light gun for every twenty men? Jeez.
You look at the size of my army? It's freaking tiny.

My country is extremely zealous about defense, and since they don't have the man power they try to make up for it with the best weapons, the best fortifications, and the biggest and most guns.
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