Going to make a SW Turn Based Naval Combat Game

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Post by NecronLord »

http://www.angelfire.com/scifi2/iimperi ... /bombs.jpg

Spacebombs. Thats enough previews now, the rest are going to shep.
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Post by Raptor 597 »

Cool indeed, this game'll be fun. :twisted:
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Post by The Dark »

NecronLord wrote:http://www.angelfire.com/scifi2/iimperi ... /bombs.jpg

Spacebombs. Thats enough previews now, the rest are going to shep.
It may just be me, but those look more like the Heavy Rockets than the Space Bombs, unless they changed them in XWA (which I've never seen).
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Need Help IDing these MOn Cal varients:

Post by MKSheppard »

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Post by Illuminatus Primus »

Sea Skimmer wrote:
phongn wrote:
Sea Skimmer wrote:Did I? We'll I do go on the idea that 29 batterys is a misprint and it should be 92. But that should be more like 20. However Mediator seems to be a big destroyer, so I'm rating it around a bit above the ISD II, perhapes it should b esomehwat more.
Well, the NRDF considers the Mediator a battlecruiser, so I'm assuming that it'd be at least as prestegious as Home One, if not moreso. The latter dedicated a great deal of space to its carrier facilities and C4ISR systems, the Mediator may be a more balanced ship.
The New Republic also calls ships only 1000 meters long battlecruisers. The NJO is full of them. Theres seems to be some unknown KDY call floating around.
Star Wars Tech. Commentaries wrote:starship: Mediator, described as a Mon Calamari battlecruiser. This means that it is almost certainly larger, more heavily armed and armoured than the two types of cruisers at the Battle of Endor, and possibly approaching the size of Home One (depending on whether it's considered a battlesruiser, battleship or commandship in Mon Calamari terms). The use of the term "battlecruiser" is consistent throughout Vector Prime.
Yeah, but I'd think by now the Mon Cal definitions of ship classes would've caught up some with the KDY definitions; don't forget KDY is now a NR contractor too now.
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The Mod has.......Expanded.

Post by MKSheppard »

Expect to see THIS in the mod:

Image
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Re: The Mod has.......Expanded.

Post by NecronLord »

MKSheppard wrote:Expect to see THIS in the mod:

Image
wierd
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Re: The Mod has.......Expanded.

Post by MKSheppard »

NecronLord wrote:
MKSheppard wrote:Expect to see THIS in the mod:

Image
wierd
You call the MIDWAY Class MegaCarrier "weird"?

Smite the Heretic for blaspheming Wing Commander!
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Re: The Mod has.......Expanded.

Post by NecronLord »

MKSheppard wrote:
NecronLord wrote:
MKSheppard wrote:Expect to see THIS in the mod:

Image
wierd
You call the MIDWAY Class MegaCarrier "weird"?

Smite the Heretic for blaspheming Wing Commander!
You're wierd too. :twisted:

PS. thought I recognised it.
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Post by The Dark »

I don't remember if I asked this before, but I'll ask again:

Will it be possible to write in our own ships if we have the pic files and the necessary stats? Or will it be more along the lines of a "black box" game, where the ships that are in are in and those that are out are out?
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Post by NecronLord »

As I understand it you will be able to.
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Post by His Divine Shadow »

Sea Skimmer wrote:ISD I: 10000 pts
ISD II: 12000 pts
I'd say an ISDII is more powerfull than that, 14-15000 I'd say
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Post by Vympel »

Midway is sad. Gimme the Vesuvius anyday. For a 'megacarrier' the Midway's armament is pathetic.
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Post by MKSheppard »

The Dark wrote:I don't remember if I asked this before, but I'll ask again:

Will it be possible to write in our own ships if we have the pic files and the necessary stats? Or will it be more along the lines of a "black box" game, where the ships that are in are in and those that are out are out?
The more I think of it, the more I want this to be a classic pen and paper
board game using computers as a play aid, because that way, the game
"engine" will be 100% open to players like you who can put in their own stuff...
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Post by NecronLord »

Yes. I thought that was your intention all along?
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Re: Need Help IDing these MOn Cal varients:

Post by phongn »

Unknown winged cruiser. It is not the Liberty-type. 1.5km long
XWA claims that it is the MC80A cruiser. 1.4km long. It is markedly different than the wingless ship from the movies that is generally called the MC80.
XWA claims that it is the MC40A light cruiser. 500m long.
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Post by Sea Skimmer »

MKSheppard wrote:
The Dark wrote:I don't remember if I asked this before, but I'll ask again:

Will it be possible to write in our own ships if we have the pic files and the necessary stats? Or will it be more along the lines of a "black box" game, where the ships that are in are in and those that are out are out?
The more I think of it, the more I want this to be a classic pen and paper
board game using computers as a play aid, because that way, the game
"engine" will be 100% open to players like you who can put in their own stuff...
Drat, I'll never be able to find someone willing to do it pen and paper with the program a mere calculator.
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Post by The Dark »

MKSheppard wrote:
The Dark wrote:I don't remember if I asked this before, but I'll ask again:

Will it be possible to write in our own ships if we have the pic files and the necessary stats? Or will it be more along the lines of a "black box" game, where the ships that are in are in and those that are out are out?
The more I think of it, the more I want this to be a classic pen and paper
board game using computers as a play aid, because that way, the game
"engine" will be 100% open to players like you who can put in their own stuff...
I would ask if there's an AI, but from what I understand those are notoriously difficult to program properly. Just do whatever you feel is right, and I'm sure people will like it, and most likely give suggestions and tinker with it on their own :D.
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Post by MKSheppard »

Sea Skimmer wrote: Drat, I'll never be able to find someone willing to do it pen and paper with the program a mere calculator.
What about me? I'm developing it for a pen-n-paper game engine
that allows you to play anyone over the internet in a setting that
resembles the pen n paper environment
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Post by Sea Skimmer »

MKSheppard wrote:
Sea Skimmer wrote: Drat, I'll never be able to find someone willing to do it pen and paper with the program a mere calculator.
What about me? I'm developing it for a pen-n-paper game engine
that allows you to play anyone over the internet in a setting that
resembles the pen n paper environment
I ment someone to play with. Now I'm not quite sure where your going with this game. Will your finnal design require me to move small objects around my table with a ruler and tape mesure or will it be possibul to play completly electronically?
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Post by weemadando »

The intention is to have an electronic interface using the VASSAL engine, but with all tokens, rules etc able to be downloaded for pure pen and paper use.
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Got a ST boardgame....

Post by MKSheppard »

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Got this for $10 bux today.....
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Post by Hotfoot »

For those who might be interested, possible game engines capable of a good Star Wars mod...

The War Engine

Tactical only. Turn-based, should be able to handle ground assaults and space combat. Might have to simplify weapons a bit though.

Space Empires IV Gold

Already Star Wars graphics in use, could easily be modded to Star Wars specs. Not quite as much detail in combat as the previous engine, but this has the benefit of allowing for commanding hundreds, if not thousands of ships, and feeling as though you are actually commanding a real empire.

A Clone Wars Scenario would be quite interesting, and do-able.
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Post by MKSheppard »

Resurrected from the dead and work has resumed....thanks to Yosemite
bear for moving this thread
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong

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