New Forgotten Realms game interest thread

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Where should we go? What should we do?

Dambrath: Fight the drow! Free the oppressed!
9
69%
The Gate of Iron Fangs: Damn, those gnolls are organized...
0
No votes
Luiren: The tall mouthers are coming out of the Lluirwood and eating halflings in greater numbers. Wonder why...
1
8%
Halruaa: Stealing spells from the survivors of Netheril (or even provoking suspicion thereof)? We must be nuts!
1
8%
The Great Rift: Trading with the dwarves. Or risk death trying to get past Hammer and Anvil. Decisions, decisions.
0
No votes
The Shaar: Elephants and bugs and nomads, oh my!
1
8%
The Shining Lands: Let's hear it for rampant capitalism and the corporate state!
1
8%
Veldorn: So crawling with monsters that the monsters run the place...
0
No votes
The Bandit Wastes: The problem here is obvious.
0
No votes
Other (specify)
0
No votes
 
Total votes: 13

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NecronLord
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Post by NecronLord »

Actually, now I think about it... The bastard offspring of Conan the Barbarian and the Witch King of Angmar is so bizzare it'd be fun to play.
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Post by LadyTevar »

NecronLord wrote:Actually, now I think about it... The bastard offspring of Conan the Barbarian and the Witch King of Angmar is so bizzare it'd be fun to play.
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Post by NecronLord »

Bah. Barbarian 3/Sor 4/Insane 10
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Post by Alyrium Denryle »

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Post by frigidmagi »

I thought the beginning level was 7?
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Post by NecronLord »

Seven to nine.
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Post by Rogue 9 »

It's seven. I was considering somewhere between seven and nine, decided to go for the lower end.

Edit: Right, might as well make this a character review post.

Two levels too high, there.

You're using your ranged attack bonus for your quarterstaff. It's a melee weapon. Drop that bonus to +4. Edit: Wait, noticed that it's a +2 staff. Note that it's a magic weapon in the weapon block to avoid confusion.

I don't recall saying to use maximum HP rolls.

Spells look all right, except for being for a ninth level character.

I'll finish reviewing later. Got stuff to do at the moment.
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Post by NecronLord »

So... What's the DM opinion on my... character concept?
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Post by Rogue 9 »

Erm... Unless something's horribly broken or is unplayable in the campaign, I don't restrict character choices. You just go ahead.
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Post by NecronLord »

Humm. I fear this character will have a short life expectancy. What with the insane multiclassing decision.

But he'll be interesting...
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Post by Rogue 9 »

What, barbarian/sorcerer? It's not the first time I've seen it, actually.
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Post by NecronLord »

I'll probably go for Wizard actually.
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Post by Rogue 9 »

That doesn't work. One of the things about barbarians is that they're unable to read. :P Unless you took the wizard class first and then multiclassed into barbarian, but that begs the question of why you abandoned wizardly training to live out in the sticks and be barbaric.
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Post by Hotfoot »

Barbarians are unable to read until they spend skill points to become literate. It's not that hard, given that barbs have 4 + Int bonus per level.
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Post by NecronLord »

I was assuming that at some point as a barbarian he took the literacy skill...

That said, while barbarian-sorcerer/wizard looks fun, I think the normal fighter would be more sane for the first class.

And, alas, I can't find a suitable critter for a mount.
Last edited by NecronLord on 2004-11-30 06:00pm, edited 1 time in total.
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Post by frigidmagi »

Why not a wyren if you're looking for the Nazgul touch? Just don't make it an undead wyren, pallys and LG Tormite clerics look down on that kinda thing you know.
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Post by NecronLord »

Unfortunately its CR is 6, and IIRC, the limit at the Seventh level for a flying mount is 2-3... :?
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Post by NecronLord »

I guess the only option is to get a big black horse and have "my other mount is a wyvren" written on its armour. :P
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Post by Rogue 9 »

Actually, the limit is whether you can pay for the thing. :P I wish I had my Monster Manual on me; it has relevant rearing and training prices for monsters appropriate for mounts, such as pegasi and hippogryphs, as well as skill DCs for if the character wants to do the training himself.

Though the perennial gryphon mount I was referring to was a paladin's mount; I generally hold off until 8th level to call a mount when I'm playing a paladin because that's the level where you can get a gryphon through the special mount ability.

Edit: That reminds me, added to the list of house rules. The 3.5 paladin's mount summoning mechanic is retarded. A paladin's mount resides on the Material Plane as per 3.0.
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Post by Archaic` »

Been so long since I've done this, I hope I got it right. Haven't listed any magic items, etc yet. Wanted to get the rest right first.

http://www.3eprofiler.net/3ep/view.php?id=14253
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Post by Rogue 9 »

Archaic` wrote:Been so long since I've done this, I hope I got it right. Haven't listed any magic items, etc yet. Wanted to get the rest right first.

http://www.3eprofiler.net/3ep/view.php?id=14253
1.) You completely forgot your base attack bonus. :P Should be +5.

2.) What system did you use to generate stats? For the record, it's 4d6 drop lowest.

3.) You have light armor proficiency listed twice. :P

4.) A dagger is a piercing weapon. Not that big of a deal, but I'm a nitpicker. :P

5.) By my count, you have too many skill points. Should be 110, but the sheet totals it as 120. Could be a bug in the character sheet software, though. It's been known to count things as cross-class when they really aren't. I'll count them up myself later.
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Post by Rogue 9 »

Right, I'm starting a character approval thread.
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Post by Archaic` »

Dagger's Piercing/Slashing according to the 3.5 SRD. Fixed everything else.
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Post by Rogue 9 »

Ah, I see you're right. That's a change from 3.0. Sorry about that.
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Post by SirNitram »

Necronlord as a Rage Mage.

*twitch, twitch*

RUN AWAAAAAAAAAAAAY.
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