EVE-Online Dominion, who wishes to play?

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Blayne
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Re: EVE-Online Dominion, who wishes to play?

Post by Blayne »

wautd wrote:About level 5 missions, I heared they're not really good money makers compared to level 4's but this has changed then? Doable with a high skill CNR and a support alt in, say, a Dominix?
Level 5's can make you a billion isk a day, what makes them hard is the energy neutralizer turrets that spawn in the majority of missions, so you need to tank them in a passively shield tanks ship, of which only the Nighthawk has a chance of doing solo but your missions would take hours to complete due to your dps.

So you need something or someone to passive shield tank, someone for dps, and someone for remote repping to do it, no active tank ship as your primary tank is going to work.

There are other combinations but they almost always rely on a RR ship.

So ya they are awesome money makers you just need a minimum of 2 people who know what they are doing, you yourself can make 30 million isk if you tag along a group and salvage ninja or otherwise.
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Re: EVE-Online Dominion, who wishes to play?

Post by Blayne »

Mr. Coffee wrote:
Blayne wrote:However why you think the alliance I gave isn't an assumed name and an assumed alliance or an alt is kinda funny but in a adorable way.
Thanks for proving point blank you're a carebearing noob wussy who talks a big game but can't back it. Should have figured that since you have to resort to bribing people to play internet spaceships with you that it also meant it's because you're a passive-aggressive social coward.
Blayne wrote:Now I haven't really bothered with the remap yet as there was a period a few weeks ago when I needed social skills to train up my standings with Caldari Navy, maybe later.
Wait, you're saying you did a nueral remap to boost your charisma for an entire year to train social, diplomacy, and connections (which doesn't take anywhere near a year to do), or you did a neural remap to grind standings?

See, the first wouldn't make a damned bit of sense as you'd be nerfing more impoirtant attributes for an entire eyar when even training them to five, the stills required to rais your faction standings to 5 doesn't take anywhere near that long. If that's the case you're a fucking idiot who doesn't understand how neural remaps work or how to properly optimize skill training (i.e., you're probably a trash talking newbie).

The second option is utterly retarded for the same reason, only the added benifit that while having diplomacy 5 is nice and all, you're still going to have to do most of the standing gains through actual mission running. Once again, you either fail at understanding how the skill system works and how attribute optimization works.

Either way, it tells me loud and clear that you're a carebearing pubbie.

Blayne wrote:Which I think is what I largely been discussing in between of course the vitriol and angry nerd rage from some of you who have nothing better to do then insult a random person on the internet, seriously dudes, learn some manners,
Are your nipples sensitive, Margret? Perhaps you should try changing your laundry detergent. Also, a bottle of douche to wash the sand from your clit might be advised as well, Dorene.

Grow some skin, boy.

Blayne wrote:I don't have some inexonorable position that I am defending to the death if you think I'm wrong PROVE THAT I AM WRONG and I will change my position accordingly.
yet despite multiple people telling you exactly how and why you're pretty much the wrongest person in the history of people getting shit wrong, you still keep whining. Seriously, get the fuck out of the thread already. You contribute nothing of value to the discussion and every time you post people have to stop offering actual advice and asking useful questions to waste time correcting your stupid ass.

Blayne wrote:PVP is largely the point of playing EVE but you need isk, and corpmates, having an alt helps with ISK and in time should be self supporting. Getting a good professional and reliable corp is harder and not too many I think will recruit you when your very new, you'll get better offers at around the 1 million sp point then at the 255k point.
Generating ISK is easy. It's literally as simple as going and running a couple of missions or a complex or mining out a system full of belts. If you can't make ISK in EVE then you're seriously doing something wrong and I'll be happy to give advice on it. Well not to you specifically, Blayne. you can go fuck yourself in the sinuses with a pickaxe. But everyone else in the thread I'd be happy to help.

Getting in a good corp is easy. Go talk to people. Hang around a mission or mining hub and ask around about corps if carebearing is your thing. If you want some PVP, go out to the neighboring systems of FW space and ask around about militia corps or contact me and I'll help you find a good training corp. Well, not you, Blayne, you're fucking oxygen theif and proof that Darwin totally got that whole "survival of the fittest" thing complete fucking wrong. Everyone else in the thread, PM me and we'll see what we can do though.

And here's the best part. I'm not going to bribe you or tell you patently false info. If you want help I'll help or point you at someone else from SDN that can probably help you out, and I'm not gonna ask anything in return out of you either (lol, you play with me and I'll give you 70mil ISK if you give me 3o free days of game time!).
I bribe people with ingame currency to play the game as a possible attractive incentive, "hey play EVE, assuming your going to play it anyways why not use the buddy invite I can send you so I can get some free time? I'll even give you some pocket change thats alot of money to someone who is 1 month old."

I don't see why you see this as a bad idea or even something somehow worth ridiculing but I ain't bribing them with real money, they get something nice and I get something nice and your accusing me of raping your dog for doing so.

Next, I said specifically that I did not use a neural remap because taking points out of charisma would make training some connections skills take longer and I never know what skill I'm going to need in a hurry so yeah, I did not use a neural remap for anything, maybe I did not write it clear enough for you.

Next paragraph can fuck right off, moving right along.

Care to pinpoint examples of me having a position that is "wrong" and not just me either misspeaking (being an informal discussion that I did not anticipate needing to have perfect crystal clear arguments to prevent an avalanche of mediocre insults from the special Olympics category of posters), or me simply expressing an opinion of something that worked out fine for me that while discussable isn't actually something that can be factually correct or incorrect? Also there are a few times that I did admit to being mistaken I don't remember when or where but assuming I did lets exclude that category as well between your insults and the better articulated arguments of others its hard to keep track of this.

You can go fuck yourself as well. But the following argument of yours doesn't make sense, I said PVP needs isk, and corpmates not corpmates for isk, also pvp is generally I implied best in a professional pvp corp, none of these will recruit you at low sp, and it would be lucky for you to find one wit a newbie training program.

Having an alt lets you make isk at the same time as you pvp or can let you make even more isk if your not pvping. You cannot possibly claim that having an alt is somehow 'bad' for you, all I am saying is that an alt if you can sustain it is helpful and convenient.

Your basically saying "getting into a corp is easy" which may or may not be true but not a professional pvp focused corp if your a trial account or 1 month old. And something about not making isk is impossible unless your doing something wrong, technically true but in no way is related to the text you quoted and then heaping barrage of insults.

At this point I can only conclude your not actually reading my text and just sorta making up stuff to respond to.
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Re: EVE-Online Dominion, who wishes to play?

Post by wautd »

/me says goodbye to his faction fitted CRN. Lost against Privateer Alliance 30 minutes before the war ended :banghead:

(respect to Privateers though. They're good at what they do)
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Re: EVE-Online Dominion, who wishes to play?

Post by Blayne »

wautd wrote:/me says goodbye to his faction fitted CRN. Lost against Privateer Alliance 30 minutes before the war ended :banghead:

(respect to Privateers though. They're good at what they do)
Ouch, I feel for you.
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Re: EVE-Online Dominion, who wishes to play?

Post by Lagmonster »

I've decided to stay in the game for a while. Not because of anything any cheapass said, but because Coffee is awesome and NOT a cheapass.
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Re: EVE-Online Dominion, who wishes to play?

Post by White Haven »

McAWESOME, actually. You're far from the only one he's dragged back into the game, so you're in...well, dubious company, since it includes Stark. :)
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Re: EVE-Online Dominion, who wishes to play?

Post by Havok »

Lagmonster wrote:I've decided to stay in the game for a while. Not because of anything any cheapass said, but because Coffee is awesome and NOT a cheapass.
Whoa now! Isn't there some rule against the staff praising that asshole Coffee? :P

You may be getting your favorite sleepy Mexican back as well. Madden is starting to bore me and the season is winding down so... can I have my stuff back? :mrgreen:
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Re: EVE-Online Dominion, who wishes to play?

Post by Mr. Coffee »

Stuff? Spent it all on hookers and blow... er, on buying skillbooks and implants for your toons while I was training them (hell, you told me to sell it). BTW, you're main has some absolutely sickeningly huge gunnery skills.
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Re: EVE-Online Dominion, who wishes to play?

Post by wautd »

I like the changes in rigs. Makes them much more affordable to fit them on smaller ships
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Re: EVE-Online Dominion, who wishes to play?

Post by Mr. Coffee »

wautd wrote:I like the changes in rigs. Makes them much more affordable to fit them on smaller ships
Yeah, I really like being able to afford to put T2 rigs on frig hulls. Got an Inty I use for making Jita runs fitted with a pair of T2 hyperspacial optimizers. Got a Malediction to do around 24AU/s, which makes long trips and really large systems go by in a flash. Add some intertial stabilizer IIs and it aligns damned enar as fast as a pod. Great for moving small high value stuff in and out of 0.0. Gate camp? What gate camp? You mean the one I passed three systems back?
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Re: EVE-Online Dominion, who wishes to play?

Post by wautd »

Mr. Coffee wrote:
wautd wrote:I like the changes in rigs. Makes them much more affordable to fit them on smaller ships
Yeah, I really like being able to afford to put T2 rigs on frig hulls. Got an Inty I use for making Jita runs fitted with a pair of T2 hyperspacial optimizers. Got a Malediction to do around 24AU/s, which makes long trips and really large systems go by in a flash. Add some intertial stabilizer IIs and it aligns damned enar as fast as a pod. Great for moving small high value stuff in and out of 0.0. Gate camp? What gate camp? You mean the one I passed three systems back?
Mind you, because they're affordable I bought in a hurry 2 of the wrong rigs and one rig that would gimped my CPU too much on me Drake, so in the end I still lost a lot of money by removing them :lol:
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Re: EVE-Online Dominion, who wishes to play?

Post by Lagmonster »

Mr. Coffee wrote:Got an Inty I use for making Jita runs fitted with a pair of T2 hyperspacial optimizers. Got a Malediction to do around 24AU/s, which makes long trips and really large systems go by in a flash.
What is it about Jita, anyway? I started and am based out of Uitra school about four jumps away and that system seems to be the flea market for the whole damn universe.
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Re: EVE-Online Dominion, who wishes to play?

Post by PREDATOR490 »

Critical Mass really.

Jita used to be a mission hub for high quality agents I believe which attracted lots of players, that inturn attracts sellers which in turn attracts buyers. Eventually so many people go to Jita to sell / buy that more and more just keep coming. CCP removed and shuffled the agents but now Jita is so firmly entrenched as being the market central for EVE that nothing short of making it 0.0 would stop it.

There are various region hubs across space but Jita is THE place to go if your buying because of the massive market competition. Do not sell in Jita due to this reason because your likely to spend your time competing in 0.01 isk undercutting wars against people who literally stay in the station 24/7 doing that thing.

Personnally, I would have suggested CCP try and make a more central hub in EVE thats Concord space that connects to the four empires space then reinforce the node like they do with Jita. That way its easier to get to, as it is, if your standings are shit with Caldari you have lost access to the best market in EVE. Additionally if your Gallente / Minmitar your completely fucked as far as market balance / player ratio goes. Its common knowledge that Amarr and Caldari are the premiere races in EVE for PVP and PVE respectively.
Oh, the other races have their merits certainly but Caldari enjoy having the most effective PVE boats and Ewar PVP boats. The Amarr have the most effective T2 ammo and the highest raw damage output you can get. Gallente blasters are meant to be the top weapon system but the short range and reliance on MWDs / Webs which have been drastically altered means blasters arent what they used to be.
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Re: EVE-Online Dominion, who wishes to play?

Post by wautd »

PREDATOR490 wrote:Critical Mass really.

Jita used to be a mission hub for high quality agents I believe which attracted lots of players, that inturn attracts sellers which in turn attracts buyers. Eventually so many people go to Jita to sell / buy that more and more just keep coming. CCP removed and shuffled the agents but now Jita is so firmly entrenched as being the market central for EVE that nothing short of making it 0.0 would stop it.
Isn't Jita also rather centrally located in the universe? No matter where you are in empire, it's relatively close by
There are various region hubs across space but Jita is THE place to go if your buying because of the massive market competition. Do not sell in Jita due to this reason because your likely to spend your time competing in 0.01 isk undercutting wars against people who literally stay in the station 24/7 doing that thing.
Really? I found you can get good prices on selling commodities compared to the other trading hubs
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Re: EVE-Online Dominion, who wishes to play?

Post by lPeregrine »

PREDATOR490 wrote:Additionally if your Gallente / Minmitar your completely fucked as far as market balance / player ratio goes. Its common knowledge that Amarr and Caldari are the premiere races in EVE for PVP and PVE respectively.
Oh, the other races have their merits certainly but Caldari enjoy having the most effective PVE boats and Ewar PVP boats. The Amarr have the most effective T2 ammo and the highest raw damage output you can get. Gallente blasters are meant to be the top weapon system but the short range and reliance on MWDs / Webs which have been drastically altered means blasters arent what they used to be.

Before the latest patch, maybe. Post-Dominion, Minmatar got a HUGE boost and are by far the best race for solo PvP. Caldari and Amarr are excellent for fleet PvP and have a couple good solo ships (nano Curse FTW), and Gallente, well, I guess they have the Ishtar.


You're right about PvE though, there's really no reason to do anything besides the traditional Caracal -> Drake -> Raven -> Golem chain if all you want to do is PvE.
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Re: EVE-Online Dominion, who wishes to play?

Post by PREDATOR490 »

Jita is fairly central to Caldari space and not so far from Amarr space so it can be fairly useful but I wouldnt call it central to EVE in general. Going from Min space or Gallente space can be pretty tedious and impossible if your standings are shit from mission running. The true 'centre' would be somewhere like Ammake through to Egglehende in theory, of course if you browse the map stats often you will see these systems are low sec and have some of the worst piracy / camping going on.

As for Jita selling, if your DIRECT selling A.K.A Right Click sell then you probably will get decent prices and due to the volume of traffic turnover is fairly high. That said, if your going via. orders then you start to get into the order wars where some person will undercut or overcut you by 0.0001 isk. Add that against hundreds of traders coming and going to sell their stuff and it can quickly get irritating. That said, Jita is the best place to find anything your looking for so while people despise the lag and such, Jita is just too good too pass up.

During the early W-space loot selling career we spent hours fighting the order war to sell all the stuff. Personnally, I dont bother and go to Amarr because its quieter and the market warfare is less intensive. Although, large volumes of W-space stuff dont sell quick in Amarr, I have just taken to direct selling in the case of Melted Nanoribbens, if I see anything thats woefully underpriced with little competion I tend to try and setup an order. Otherwise, just stockpile and eventually haul to Jita. Helps that stockpiling is helpful for getting into T3 production and Reverse Engineering so not so bad either way. If your interested in T3 production, just know it is a fucking nigthmare in terms of skills required.

@ Min post Dominion

Indeed the Mins got a boost and while I have trained Amarr, Caldari and Gallente I have no idea in relation to how Mins perform and will never train them. However, despite the changes to projectiles, the Mins and Gallente are still woefully outmatched vs. the selection Caldari and Amarr offer. The amount of hate posts on the forums indicates that while Mins did get a boost to Projectiles, they also got their dreadnaught ruined. Additionally, the stupid CCP developer thought capital weapons shouldnt do full damage to other DNs unless they were target painted which is the Mins Ewar choice - unfortunatly Target painting dosent work against other capitals too well. Thus Mins AND Caldari dropped a few points in effectiveness due to this change. Additionally, the Gallente DN got it's drone bonus hit as well leaving the Amarr DN untouched and even more favourable as the best race to go for capitals.

Personnally, I wanted to be a Gallente / Caldari specialist but its simply impossible to ignore that Amarr + Caldari gives you the best bang for the buck for choice. If Caldari switched hybrids to lasers, I would be estatic at not having to train 3 seperate weapon systems if I want to maximise Caldari + Amarr which gets you the very popular Nightmare.
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Re: EVE-Online Dominion, who wishes to play?

Post by lPeregrine »

PREDATOR490 wrote:@ Min post Dominion

Indeed the Mins got a boost and while I have trained Amarr, Caldari and Gallente I have no idea in relation to how Mins perform and will never train them. However, despite the changes to projectiles, the Mins and Gallente are still woefully outmatched vs. the selection Caldari and Amarr offer.
Hardly. Good Minmatar PvP ships: Rifter, Jaguar, nano Hurricane, Vagabond, Rapier, Scimitar, Typhoon, Maelstrom. If you've got the money, add the Sleipnir, Loki, Cynabal and Machariel (nano Machariel = insanely overpowered, if you can afford it). That's a pretty good list of ships to choose from, and at least as many as Amarr and Caldari get.


The only real losers in the PvP game are Gallente. Blasters suck (except on massively overpriced faction ships), and most of the drone boats are just outclassed by the Dominix/Ishkur/Ishtar. Other than that, things are actually pretty well balanced, all three races have plenty of good PvP options, you just have to decide which one best suits your playing style.

The amount of hate posts on the forums indicates that while Mins did get a boost to Projectiles, they also got their dreadnaught ruined. Additionally, the stupid CCP developer thought capital weapons shouldnt do full damage to other DNs unless they were target painted which is the Mins Ewar choice - unfortunatly Target painting dosent work against other capitals too well. Thus Mins AND Caldari dropped a few points in effectiveness due to this change. Additionally, the Gallente DN got it's drone bonus hit as well leaving the Amarr DN untouched and even more favourable as the best race to go for capitals.

This is being fixed. The good dev is back in charge of capital balancing, the Nagwhatsit is keeping its all-gun design, motherships are getting their fighter bombers, and generally every stupid idea Nozh came up with is getting thrown out.
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Re: EVE-Online Dominion, who wishes to play?

Post by Commander 598 »

This is being fixed. The good dev is back in charge of capital balancing, the Nagwhatsit is keeping its all-gun design, motherships are getting their fighter bombers, and generally every stupid idea Nozh came up with is getting thrown out.
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Re: EVE-Online Dominion, who wishes to play?

Post by wautd »

What happened to Minmatar that they now have become even better for PvP? Seemed to me they were always a PvP focused race to begin with (excellent raiding ships, alpha damage in fleet battles, turrets without energy drain,...).
I trained minmatar skills sporadically before I went inactivity. It was a pleasant surprise that I now have the sp's to fly anything up to Minny HACs/Command Ships effectively. Just havn't tried them yet (couldn't get on the test server).

Did Gallente got nerfed or did all the other races except Gallente just got buffed? I loved using blaster boats, even though the required MWD can be a PITA on your cap. I also experienced the uberness of the Vigilante (on the wrong side of the guns), but as being said, those things don't come cheap.
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Re: EVE-Online Dominion, who wishes to play?

Post by lPeregrine »

wautd wrote:What happened to Minmatar that they now have become even better for PvP?

A few things:


1) Tracking enhancers/computers now give a 30% bonus (each!) to falloff, giving a big damage increase at typical orbit ranges.

2) Higher-tier guns now have longer falloff than lower-tier guns (so more of a reason to use those 425mm autos).

3) EMP, phased plasma and fusion now all do the same damage, which is finally increased to bring EMP up to the level of antimatter and MF. Also, all three now do almost pure EM/thermal/explosive damage instead of the weird mix they used to have.

4) The Typhoon now has the 5 gun/5 missile slot layout that everyone has been asking for since it was released.

5) Some really amazing faction ships were released. For example, the new Machariel has a 7th gun slot, the speed and agility of a Hurricane, and a 10%/level falloff bonus.



The end result is that while Minmatar still don't quite match Amarr in pure offense, the speed, free choice of damage type, and ability to shield buffer + gank/nano fit more than makes up for it.
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Re: EVE-Online Dominion, who wishes to play?

Post by White Haven »

Holy shit, I did NOT notice the change to the close-range ammo types. Quick, say 'Explosive Hole' three times fast.
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Re: EVE-Online Dominion, who wishes to play?

Post by Jon »

Is it sad that this change [on sisi] to the way ships turn and align while in motion excites me?

http://www.youtube.com/watch?v=aZiMvEHVZhc
CCP GingerDude wrote:There is a recent change on SiSi now that produces what you call "skid". There is no change in game mechanics whatsoever. If your ship "feels" heavier, well, that is merely a change in perception, not in mechanics. The mass is the same, the align time is the same etc. the only change is that the ship will start to rotate towards your warp destination immediatly instead of first slowing down. But since your ships warp is determined by your velocity vector and not the direction you're facing this is merely a visual change.

I personally think that this is cooler... I may yet change the Approach and Align To to behave the same if people generally agree to that statement :)
No more sideways warping caps wo0t :D
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Re: EVE-Online Dominion, who wishes to play?

Post by Blayne »

And in other news my corp has joined Black Star alliance and are securing fountain and have been fighting a battle of attrition in NOL to 'distract' Goons from the battle in 49- I assume its because I'm told its their HQ and thus they would all spawn there when podded.

The problem with this plan is CCP's epic fail in server maintenance during a major battle and when the 49- node crash it freed up about 40 odd cap ships (which included The Mittani (squee!) and a titan (omgomgomg) to hot drop on us.

Strangely enough this did not immediately spell our doom! Its a strange feeling to have a competent FC at the helm (referring to EIA's fcs during the Chronitos(sp?) War) as we used our ability to warp freely to outmaneuver their cap fleet (stuck in bubbles) and wipe out their fighter squadrons that followed us in warp, and snipe their fighters when us being 100 km out come after us.

At some point however we didn't change our warp in points often enough and I died in a stealth bomber ambush (as I only brought a cruiser as my carrier jump to Serpentis Prime was rushed and didn't have time to bring a boatload of spare ships and didn't have time to finish my level 5's). I called it a night as it was 11:30 pm and I'm trying to get a regular sleep schedule started.

Now for further elaboration as not everyone here plays EVE, a carrier is like what it sounds a capital ship for carrying 'frigate' sized fighters for anti large ship combat, they might do a lot of damage to smaller ships but this I don't actually know. Hull classes are a bit wonky in EVE and don't really correspond to other scifi stuff so here it goes:

http://i40.tinypic.com/2nbzp02.jpg

See the big big ships? Those are titans, they blow stuff up and make stuff move very large distances like a portable stargate network, they're kinda like really big and not cost effective penises (I've seen 2 thus far), basically the biggest 'supercapital' and next biggest supercapital is the biggestish ship (hard to tell with Gellente on that chart) is the supercarrier/mothership, they like normal carriers carry fighters and with the next patch bombers for anti capital ship warfare. Use to have clonevats (for portable player movement) and used to not be able to dock making them very big and very large investments and costed up to 15 billion isk (a year old player I could consider being kinda skilled to have 1 bil in assets) newest patch will reduce cost to about a third as they are removing the clone vat ability but letting them dock and other changes.

Normal capital ships are the Carrier mentioned above and the Dreadnaught, at the battle mentioned above only a titan and a bunch of carriers arrived no dreads or supercarriers, dreadnaughts are essentially large gunnery platforms for long term sieging of player owned stations and crucial for sovereignty war.

Only the Moros however is kinda able to do pvp since it can hold 5 heavy drones, they have piss poor tracking speed and thus will probably won't even be able to hit battleships unless they are webbed, some people use them for level 5s as they have good tank.

NOL/49- are just collective nickname jargon for complicated alphanumeric names for 0.0 and lowsec star systems and thus tend to collect regionalized nicknames by alliances fighting for them IT is fighting in 49- to help -A- (Tripple A alliance which is the nickname for 'Against All Authorities' alliance (or is that quadruple A??) which is I think a predominantly Russian player based alliance so automatically cool.

'-A-' is an example of an alliance/corp ticker, like RZR (RAZOR Alliance) or WI (Wildly Inappropriate) or CVA (Curotaris(sp?) Veritatis Alliance, Amarr rp'ers nice people they reimbursed me for a lost Dominix class battleship when they Kill on Sight database screwed me over. Mr Coffee's alliance)

Goons stands for Goonswarm/Goonfleet more or less the trolls/4chan of EVE they exist to break your game kinda cool in an edgy sort of way, apparently there's only 20 actual people controlling their alliance with 6 screen computers if their Fanfest propaganda is to be believed, I like how they exist to take in new players you originally needed to be a member of somethingawful.co* (which costs 5-10$) for 3 months or be referred by a Goon not sure how it is now, if your just signing up to the game check them out.

disclaimer: You might not be able to get recruited by other alliances though if you stay with them for an extended period of time :lol:

podded: When you lose your ship your left in a sorta escape pod thingy when you lose that your clone activates and your in a new pod at the last station you made a clone in.

hot drop: 'jumping' in a number of capitalships into a hostile area for combat operations.

FC: Fleet Commander.

Stealth Bomber: Goddamn bats.
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Losonti Tokash
Sith Devotee
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Re: EVE-Online Dominion, who wishes to play?

Post by Losonti Tokash »

You still need to be an SA member in good standing for at least 3 months before you can join Goonfleet actual. And yeah, an SA account costs $10. But anyone that pays $10 to join a internet spaceship company is a goddamn idiot, the forums themselves are the actual draw. The satellite corps in the alliance have different rules, of course.

Also good job on killing all those worthless ships but still getting raped. Hilariously, I could barely even find mention of this on the forums other than "lol it"
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Commander 598
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Re: EVE-Online Dominion, who wishes to play?

Post by Commander 598 »

As far as I know Sponsorship is still in, also the "random pubbie corp in the alliance method" possibly sometimes also known as MERCHI since they usually have basically no standards.

For example, the actual instructions for joining MERCHI are:

1. Make EVE account
2. Join MERCHI
3. Join MERCHI forums.
4. Get called a spy.

And being as "tightly knit" as Goonswarm is, there is basically no downside to choosing this over the Fleet proper except the lack of fancy bee avatars/icons on the GS forums as well as the presumable lack of forums that don't work as advertised.
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