Zombie STGOD

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Pcm979
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Post by Pcm979 »

Been playing Eternal Darkness recently, creech? :P
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Post by thecreech »

Pcm979 wrote:Been playing Eternal Darkness recently, creech? :P
no i have never played it. I take it i wrote something like it. I always wanted to play it though
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Post by Pcm979 »

One of the characters are called Bonethieves, who are pretty much like what you wrote, including popping out of zombies. One type has no head and is a bitch to kill.

Guess my revolver's not much good any more, eh? :cry:
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Post by thecreech »

Pcm979 wrote:One of the characters are called Bonethieves, who are pretty much like what you wrote, including popping out of zombies. One type has no head and is a bitch to kill.

Guess my revolver's not much good any more, eh? :cry:
You never know unless you try :wink: but either way that sucks. Here i was thinking that i was being original with the whole zombie thing. :cry:
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Post by Pcm979 »

They say there are no original ideas. It's still a great plot twist, though. :wink:
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Agent Fisher
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Post by Agent Fisher »

I figured my guys would open the door long enough to just get the supplies in. And would bullets, albeit a lot of them, be enough to slow down the zombies?
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Alyrium Denryle
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Post by Alyrium Denryle »

Agent Fisher wrote:I figured my guys would open the door long enough to just get the supplies in. And would bullets, albeit a lot of them, be enough to slow down the zombies?
Maybe/....
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consequences
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Post by consequences »

Agent Fisher wrote:I figured my guys would open the door long enough to just get the supplies in. And would bullets, albeit a lot of them, be enough to slow down the zombies?
If nothing else, enough of them will weigh the damned things down.

Aim for joints, and any visible sensory organs for best impeding effect, nothing runs really well, with its kneecaps shot away and its face blown off. Unless its a cheating bastard, in which case you get to invoke the laws of game-balance.
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Post by Agent Fisher »

consequences wrote:
Agent Fisher wrote:I figured my guys would open the door long enough to just get the supplies in. And would bullets, albeit a lot of them, be enough to slow down the zombies?
If nothing else, enough of them will weigh the damned things down.

Aim for joints, and any visible sensory organs for best impeding effect, nothing runs really well, with its kneecaps shot away and its face blown off. Unless its a cheating bastard, in which case you get to invoke the laws of game-balance.
True. Maybe I should write up a post of us getting some really heavy weapons.

I dont care if you are normal or the fucking undead, a .50 cal will slow you down.
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Agent Fisher
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Post by Agent Fisher »

Was that in a mocking tone, Aly? I cant tell at the moment. And we should really start fortifing the roof top.
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Alyrium Denryle
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Post by Alyrium Denryle »

Agent Fisher wrote:Was that in a mocking tone, Aly? I cant tell at the moment. And we should really start fortifing the roof top.
No, just my odd personality

And yeah... we need fencing material... or wire... lots of wire... Wait... I have copper wire, lots of copper wire...
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Post by Agent Fisher »

Well, really just put together that list, the good guys are pulling out and will leave us whatever the cant take with them. Which I suspect is a whole lot.
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Post by Agent Fisher »

consequences, you should really grab some gear we brought in.
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Post by consequences »

Agent Fisher wrote:consequences, you should really grab some gear we brought in.
I'm still waiting on being cleared for human interaction.
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Post by Agent Fisher »

consequences wrote:
Agent Fisher wrote:consequences, you should really grab some gear we brought in.
I'm still waiting on being cleared for human interaction.
You have been. We did that so we could get the civilians and childern out.
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Alyrium Denryle
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Post by Alyrium Denryle »

Well, not everyone, only those who had no chance of being infected... there were only a few I originally put in quarantine.
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Post by Shark Bait »

I took blood samples, and yeah we need to decide who is clear
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Agent Fisher
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Post by Agent Fisher »

Shark Bait wrote:I took blood samples, and yeah we need to decide who is clear
We can we all agree that the civilians and the childern i sent away were clear?
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Post by consequences »

Considering that I had to kill a zombie with a knife, even with my Ghetto Zombie Fighter precautions, I'm pretty sure I represent a risk. Which can easily be dealt with by requiring me to be in full MOPP gear at all times outside my room, and requiring regular check-ins to make sure a demon hasn't popped out of my chest.
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Alyrium Denryle
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Post by Alyrium Denryle »

Shark Bait wrote:I took blood samples, and yeah we need to decide who is clear
Even john passed, I just released them, they tested negative...
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Agent Fisher
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Post by Agent Fisher »

consequences wrote:Considering that I had to kill a zombie with a knife, even with my Ghetto Zombie Fighter precautions, I'm pretty sure I represent a risk. Which can easily be dealt with by requiring me to be in full MOPP gear at all times outside my room, and requiring regular check-ins to make sure a demon hasn't popped out of my chest.
Good point. I misunderstood what bait and aly were posting.
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Alyrium Denryle
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Post by Alyrium Denryle »

consequences wrote:Considering that I had to kill a zombie with a knife, even with my Ghetto Zombie Fighter precautions, I'm pretty sure I represent a risk. Which can easily be dealt with by requiring me to be in full MOPP gear at all times outside my room, and requiring regular check-ins to make sure a demon hasn't popped out of my chest.
Your immune system fought what minor exposure you had to a halt
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Post by Captain tycho »

Hey creech, since you're back, when do you wanna hook up?
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Post by Agent Fisher »

Captain tycho wrote:Hey creech, since you're back, when do you wanna hook up?
Hes dead dude. And if you dont get to our stronghold, you will be too.
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Post by thecreech »

Captain tycho wrote:Hey creech, since you're back, when do you wanna hook up?
sorry man i had to kill myself off because i didn't have time to post at work. Sorry dude i should of PM'd you
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