Official Half-Life 2 discussion thread.

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Shinova
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Post by Shinova »

White Haven wrote:As for motivation, I'm mainly talking about 'why the hell get off the train into a totally unknown place.'
That's where the G-Man "inserted" you back into physical reality. You have no idea what's going on so might as well get off at that stop (seems like the last stop too)

Were I in Gordon's place, I'd be more concerned with finding the G-Man and lynching him. Twice.

Yeah, good luck trying to lynch a guy who can apparently wrap time around his little finger. :P



Anyway, I think the G-Man is really cool. All the characters are quite life-like and have character to them, but the G-man is a different thing althogether. Every word that comes out of his mouth simply oozes character and style. He's awesome.
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Post by 2000AD »

2nd gripe, albeit a minor one. IIRC there aren't any pitched threeway battle in HL2 like there were in HL1, where you'd find the aliens going at ti with the military guys and you'd step in and kill them both.
In HL2 i can only think of 2, one in the prison with combine vs big bug ting vs you, and the other some time later when there's one combine guy fighting a some zombies.
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Post by weemadando »

No big 3-ways that I've encountered, but there are a few nice setpieces (like the Nova Prospect battle with the Ant-Lion bull and combine soldiers.
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Post by Julhelm »

After about 50 rounds of non-stop Scout-ownij, I can safely conclude that CS:S is damn fun.
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Post by Grand Admiral Thrawn »

Slow ass unlocking, I paid a lot for the CE version, damn Steam..
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Post by Julhelm »

It unlocked in about 2 minutes for me.
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Post by Pablo Sanchez »

A few thoughts on HL2, now that I've really gotten into her.

Most of the game is orgasmically awesome. The pacing is solid, the attention to detail impressive, the AI spectacular at times, and the level design is beatiful. There are many times during play when I forgot it was a game and became fully immersed.

Here is my main rant:
Take your zombies and shove them up Gabe Newell's candy ass, Valve. I am sick of killing zombies. I was sick of killing zombies when I beat Doom 2 ten fucking years ago. I've got news for people making first person shooters featuring zombies (which is pretty much every FPS since Wolfenstein 3D). Zombies are only threatening in the movies because the principal characters in zombie movies are typically unarmed, and the average FPS character is carrying more firepower than a Soviet tank division getting ready to hit the Fulda Gap. In that situation, he's going to kick the unholy fuck out of any zombie crosses his path. The only cases I can think of where somebody got this right were the movie 28 Days Later (where a handful of British soldiers are capable of holding off the zombies for days without difficulty) and Doom 3 (where the regular zombies cease to be a significant threat early on).

Developers have a raging hard-on for zombies despite this fact, so they figure out ways to make the zombies competative. In Return to Castle Wolfenstein, they made the regular zombies incredibly durable (as in, "resisting an entire clip from a thompson fired into its face durable") and gave others magical reflecto-shields which shot your bullets back at you. I typically expressed my scorn at this bullshit attempt to force me to fear the zombies by equipping only a pistol and using the pathetic "kick" auxilliary attack to kill them. Wankers.

Valve took the option of making crazy zombies that can jump fifty feet through the air onto you and incredibly tough zombies that throw neuro-toxin fanged crabs at you. Fuck them. These zombies are basically just humans whose locomotive centers have been overtaken by headcrabs. There is no way on Earth or Xen that a human body can be modified such that it can perform twenty-foot vertical leaps or survive even one direct hit from a 40mm grenade. If the headcrab can change the physiology of a human body to that degree, it shouldn't even need to grab one, it should grow its own body from scratch. But, in the interests of making zombies not suck, the headcrabs can do anything. In Half-Life 3, the headcrab zombies will force the human body to form tank treads, 100mm of armor plate, and a 88mm cannon.

My annoyance at the level "We Don't Go to Ravensholm..." was only slightly obviated by the sheer joy of killing zombies by using the gravity gun to fling radiators at them.
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Post by Brother-Captain Gaius »

My annoyance at the level "We Don't Go to Ravensholm..." was only slightly obviated by the sheer joy of killing zombies by using the gravity gun to fling radiators at them.
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Post by Stark »

Brrr. Is steam working properly now? I've just had oodles of problems updating and starting steam; its not in the tray and hl2 isn't starting. It won't even let me tell it how to get out past my firewalls.
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Post by White Haven »

THANK YOU, Pablo. Fucking /obnoxious/, that board is, and headcrabs/zombies in general. They're totally irrelevant to anything and everything, just sorta there to sidetrack you every so often, but the game KEEPS fucking harping on them. Oh, you're used to fighting humans again? Here, have an underground tunnel packed with zombies, just in case you were getting lonely. This game is separated into two parts. Obnoxious as fuck, and fighting humans.

As for the G-Man, did anybody else notice him right around when you kill that first helicopter? If you look over at the gate-area you have to get open to move on (the concrete one you have to jump the boat through), you see a figure in a black suit with a briefcase walk around a corner. Get over there, and he's nowhere to be seen. Wish I'd had a sniper weapon at that point. :P
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Post by Brother-Captain Gaius »

The Gman appears a total of three times during Water Hazard, I believe.
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Post by Kamakazie Sith »

White Haven wrote:THANK YOU, Pablo. Fucking /obnoxious/, that board is, and headcrabs/zombies in general. They're totally irrelevant to anything and everything, just sorta there to sidetrack you every so often, but the game KEEPS fucking harping on them. Oh, you're used to fighting humans again? Here, have an underground tunnel packed with zombies, just in case you were getting lonely. This game is separated into two parts. Obnoxious as fuck, and fighting humans.

As for the G-Man, did anybody else notice him right around when you kill that first helicopter? If you look over at the gate-area you have to get open to move on (the concrete one you have to jump the boat through), you see a figure in a black suit with a briefcase walk around a corner. Get over there, and he's nowhere to be seen. Wish I'd had a sniper weapon at that point. :P
He's impervious to sniper fire. In Half Life OP I shot him in the back of the head and it did nothing. It was like I hit a wall....
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Post by Pablo Sanchez »

Kamakazie Sith wrote:He's impervious to sniper fire. In Half Life OP I shot him in the back of the head and it did nothing. It was like I hit a wall....
In original half-life he was literally bullet-proof. As in bullets hitting him produced a ricochet sprite or bitmap or whatever, the same as when you shoot Xen grunts on their shoulder armor or on the helmet with your 9 milli.

Now... I've been playing deeper into HL2, and I have to say that the people at Valve are still geniuses.

Even if they totally fucked up on that one magic netcode thing they said was going to change the world a couple years ago and then never mentioned it again... even if Team Fortress 2 is vaporware... even if they delayed HL2 for months and fucked with my head...

They are still geniuses. *MAYBE SPOILER* Who in the name of God came up with the pheropod "weapon" that allows you to command all the ant lions? I ask because he deserves some sort of award. If there isn't an award for excellence in coming up with shit for games, there needs to be one, just so we can give it to that guy.
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Post by Rogue 9 »

Mr Bean wrote:
Rogue 9 wrote:Damn, I'm glad I'm not into PC shooters. *Goes back to Dawn of War.*
HERTIC!

Enjoy the next ten years of your life knowing you've enjoyed the last RTS you'll ever enjoy during that time mwhahahah! :twisted:
Heretic? I play Space Marines, yo. :P And what do you mean "last?"
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Post by DPDarkPrimus »

As per one of the Water Hazard G-Man sightings: There's actually a bug in the game where the G-Man can get killed by the helicopter. It's unknown if this means he's mortal in all his appearances now, or if this is just an isolated bug.

(Oh, and make sure to watch television... he likes to show up there, and not just the security monitors...)
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Post by Mlenk »

Man, I haven't played CS in nearly a year and for the last 3 or 4 straight hours I've been playing it. Damn I'd forgotten just how much fun it is.
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Post by Spyder »

One question. Does anyone know exactly what is being downloaded from Steam during the unlocking period? You'd think that all that would be required would be a key but this was a monster download.
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Post by Pcm979 »

Damnit, I've just saved Barney from the snipers and now he's standing on a pile of rubble and bellowing "Follah me" when I'm an inch away from him.

I'd be further along, but my game died and the closeset save is corrupted. Grr.
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Post by Spyder »

Finished.

GG combine.

You don't learn much do you? Although the G-Man's good as always.
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Post by Pcm979 »

Well, I just finished it. I agree that you aren't told much implicitly, and it finishes like Halo 2, I.E. using the "To be continued!" method of ending it, but it doesn't leave me dissapointed; Just wanting more. 8)
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Post by Mr Bean »

Rogue 9 wrote:
Mr Bean wrote:
Rogue 9 wrote:Damn, I'm glad I'm not into PC shooters. *Goes back to Dawn of War.*
HERTIC!

Enjoy the next ten years of your life knowing you've enjoyed the last RTS you'll ever enjoy during that time mwhahahah! :twisted:
Heretic? I play Space Marines, yo. :P And what do you mean "last?"
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Post by Mr Bean »

Spyder wrote:One question. Does anyone know exactly what is being downloaded from Steam during the unlocking period? You'd think that all that would be required would be a key but this was a monster download.
Decryption looks like it, I can't watch the acutal rewrites but I belive its going through your game files rewriting them with a tiny "OK TO play on CDKEY xxxx" and I'm guessing Valve did it for EVERY game file rather than just the exe or core files

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Post by Pcm979 »

I'm just up to "Black Mesa East" on my second run-through. The next section is Ravenholm; God, I hate it. Notarget mode activated, now I can fix jump puzzles and enjoy Father Grigori's insanity without having to deal with [Data] Ravenholm, population 5 trillion; all zombies [/Data]

Also, I say that Dog is narrowly beat as 'best character' by the Vortigaunts.

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Post by Ace Pace »

Mr Bean wrote: Read up on the "Indevolpment" sections in your avarage Video game mag or watch Shacknews to see when games go into devoplment, as of right now there are O yes ZEERO RTS being pimped
Empire Earth 2 begs to differ :wink:
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Post by Mr Bean »

Ace Pace wrote:
Mr Bean wrote: Read up on the "Indevolpment" sections in your avarage Video game mag or watch Shacknews to see when games go into devoplment, as of right now there are O yes ZEERO RTS being pimped
Empire Earth 2 begs to differ :wink:
Empire Earth is a crack dream by pot smoking communist hippies! :wink:

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