[STGOD] Primary Story Thread

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Beowulf
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Post by Beowulf »

Stormbringer wrote:
Thirdfain wrote:Strike Cruisers are medium escorts designed to combat capital ships. Treat them as such.
We did. That's why they blow up so much.

Cramming a capital ship's armament on something the size and speed of an escort is going mean that you have virtually nothing in the way of proctection. Naval history has several excellent examples of vessels like that. All of the were absolute death traps in combat.
See the HMS Hood
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Post by Stormbringer »

[quote="Straha"So you automatically assume they aren't protected for this, like Thirdfain assumed that you had you ships interdictor fields down? Now ain't that interesting.[/quote]

You dumbass, the idea is the missles mess with the systems, protected or not. :roll:
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Post by Thirdfain »

He assumed that the protectino could be overloaded, which is physically correct.
He assumed that his missiles (untested against Floater warships, I might add,) would pack enough punch to do so. Floater warships operate in EXTREMELY high EMP fields for long periods of time! Sea Skimmer's analogy has no bearing, as it refers to modern craft, with modern circuitry. Technology has changed drastically in the 800 years which have passed.
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Post by Stormbringer »

Beowulf wrote:
Stormbringer wrote:
Thirdfain wrote:Strike Cruisers are medium escorts designed to combat capital ships. Treat them as such.
We did. That's why they blow up so much.

Cramming a capital ship's armament on something the size and speed of an escort is going mean that you have virtually nothing in the way of proctection. Naval history has several excellent examples of vessels like that. All of the were absolute death traps in combat.
See the HMS Hood
Not to mention British battlecruisers of WW1 (aka the Bloody Ships of Jutland) which the Hood so resembled.
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Post by Beowulf »

Thirdfain wrote:
He assumed that the protectino could be overloaded, which is physically correct.
He assumed that his missiles (untested against Floater warships, I might add,) would pack enough punch to do so. Floater warships operate in EXTREMELY high EMP fields for long periods of time! Sea Skimmer's analogy has no bearing, as it refers to modern craft, with modern circuitry. Technology has changed drastically in the 800 years which have passed.
So you're saying that you can violate physical laws at will? Interesting...
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Post by Stormbringer »

Thirdfain wrote:He assumed that his missiles (untested against Floater warships, I might add,) would pack enough punch to do so. Floater warships operate in EXTREMELY high EMP fields for long periods of time!
So? The idea is they're designed to overload even heavy protection.
Thirdfain wrote:Sea Skimmer's analogy has no bearing, as it refers to modern craft, with modern circuitry. Technology has changed drastically in the 800 years which have passed.
Which applies to weapons as well as sheilding. :roll:
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Post by Thirdfain »

We did. That's why they blow up so much.

Cramming a capital ship's armament on something the size and speed of an escort is going mean that you have virtually nothing in the way of proctection. Naval history has several excellent examples of vessels like that. All of the were absolute death traps in combat.
And I repeat:

Strike Cruisers mount CAPITAL SCALE WEAPONS. They do not mount a lot of them. Far fewer guns (three spinal mount heavy lasers, 1 spinal mount heavy mass driver on these models.)

They mount the same weapon mass of an average cruiser, they simply mount different types of weapons.
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Post by Straha »

Beowulf wrote:
Straha wrote:
Stormbringer wrote: With the right missles it is. And when you store anti-matter in large quanties shipboard any disruption in containing it will be catastrophic.
So you automatically assume they aren't protected for this, like Thirdfain assumed that you had you ships interdictor fields down? Now ain't that interesting.
He assumed that the protectino could be overloaded, which is physically correct.
So by the same thinking your FTL Inhibitors could be overloaded? And besides you miss the point, it's that there could be protection that would be seperetly operate the protection incase there was a split second loss of power.
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Post by Beowulf »

Straha wrote: So by the same thinking your FTL Inhibitors could be overloaded? And besides you miss the point, it's that there could be protection that would be seperetly operate the protection incase there was a split second loss of power.
EMP kills circuitry, it doesn't cause it to merely lose power, and it applies to all circuitry, not just the ones that are on.
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Post by Straha »

Beowulf wrote:
Straha wrote: So by the same thinking your FTL Inhibitors could be overloaded? And besides you miss the point, it's that there could be protection that would be seperetly operate the protection incase there was a split second loss of power.
EMP kills circuitry, it doesn't cause it to merely lose power, and it applies to all circuitry, not just the ones that are on.
Prehaps you didn't understand what I said, prehaps they have a non-electric failsafe to make sure the damn thing doesn't blow up incase they go through an electric failure?
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Post by Beowulf »

Straha wrote:
Beowulf wrote:
Straha wrote: So by the same thinking your FTL Inhibitors could be overloaded? And besides you miss the point, it's that there could be protection that would be seperetly operate the protection incase there was a split second loss of power.
EMP kills circuitry, it doesn't cause it to merely lose power, and it applies to all circuitry, not just the ones that are on.
Prehaps you didn't understand what I said, prehaps they have a non-electric failsafe to make sure the damn thing doesn't blow up incase they go through an electric failure?
If any antimatter touches the walls of the container, it goes boom. And pretty much all possible ways of keeping the AM from doing so involve energy.
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Post by Straha »

Beowulf wrote:
Straha wrote:
Beowulf wrote: EMP kills circuitry, it doesn't cause it to merely lose power, and it applies to all circuitry, not just the ones that are on.
Prehaps you didn't understand what I said, prehaps they have a non-electric failsafe to make sure the damn thing doesn't blow up incase they go through an electric failure?
If any antimatter touches the walls of the container, it goes boom. And pretty much all possible ways of keeping the AM from doing so involve energy.
A. Now yes, but in the future who knows?

and

B. Who says this energy has to be supplied electrically?
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Post by Beowulf »

Straha wrote: A. Now yes, but in the future who knows?

and

B. Who says this energy has to be supplied electrically?
How are you going to control the field? And I repeat, AM + Matter = *Boom*
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Post by Stormbringer »

Straha wrote:A. Now yes, but in the future who knows?

and

B. Who says this energy has to be supplied electrically?
You mean maybe in the future anti-matter and matter will just play nice instead of exploding?

And how do you propose to control anti-matter with out touching it and using no electronic what so ever?
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Post by Sea Skimmer »

Stormbringer wrote:
You mean maybe in the future anti-matter and matter will just play nice instead of exploding?

And how do you propose to control anti-matter with out touching it and using no electronic what so ever?

While moving at massive speed and having also just lost your inertial compensators.
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Post by Straha »

Beowulf wrote:
Straha wrote: A. Now yes, but in the future who knows?

and

B. Who says this energy has to be supplied electrically?
How are you going to control the field? And I repeat, AM + Matter = *Boom*
I know that matter +anti-matter = Big boom, but suppose they figure out a way to contain the anti-matter without using electricty?

And as I said it isn't designed to hold the anti-matter, only for the brief time that the electricty would be out.
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Post by Stormbringer »

Straha wrote:I know that matter +anti-matter = Big boom, but suppose they figure out a way to contain the anti-matter without using electricty?
So in other words some pie in the sky tech that even with sci-fi tech you can't come up with.

Not to mention the problem Sea Skimmer mentioned.
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Post by Sea Skimmer »

Straha wrote:
I know that matter +anti-matter = Big boom, but suppose they figure out a way to contain the anti-matter without using electricty?

And as I said it isn't designed to hold the anti-matter, only for the brief time that the electricty would be out.
That depends on the power and effect of the EMP. It can simply disrupt a circuit, possibly not even knocking it out, or at higher levels the circuit will simply be destroyed. The energy can also stick around for a while and continue to cause problems.
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Post by Beowulf »

Straha wrote:
Beowulf wrote:
Straha wrote: A. Now yes, but in the future who knows?

and

B. Who says this energy has to be supplied electrically?
How are you going to control the field? And I repeat, AM + Matter = *Boom*
I know that matter +anti-matter = Big boom, but suppose they figure out a way to contain the anti-matter without using electricty?

And as I said it isn't designed to hold the anti-matter, only for the brief time that the electricty would be out.
You still need electronics to control the field containing the AM, and the power would likely be out for a long time. EMP kills electronics. Also, if it doesn't hold the anti-matter, then what use is it?
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Post by Stormbringer »

Straha, Thirdfain. Can we please just work something out. Or are you two quitting?
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Post by Straha »

Stormbringer wrote:Straha, Thirdfain. Can we please just work something out. Or are you two quitting?
I don't want to quit, I really like this STGOD and don't want it to die out, how about this, Thirdfain's main fleet has taken 50% destroyed, 25% disabled, and 25% unscathed. While the fleet that detatched destroyed your runaways, to me that sounds fair and gives Thirdfain the brunt of the casulties as you would like.
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Post by Kavie »

TO be honest, I'd be willing to accept 100 mpercent casualties, If i got into the STGOD mk 2.
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Post by Thirdfain »

Oops, I was posting from my sister's laptop, forgot to change my login.

Above post is from me.
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Post by Stormbringer »

Kavie wrote:TO be honest, I'd be willing to accept 100 mpercent casualties, If i got into the STGOD mk 2.
How about this. Heavy damage to the strike cruisers that you sent after my carriers, heavy fighter losses and damage to your main body.

My fleet's lost most of it's fighters, takes fair damage, and surrenders to the Empress Jessica battlegroup.

(And STGOD MK2 or STGOD 2? Because I'll consider it for 2. It's going to be more structured so hopefully this kind of thing won't happen any more. I'll talk to a few others that've been helping me out.)
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Post by Thirdfain »

STGOD 2.

Your terms are acceptable.
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