Shep is going to love this little rocket game

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LaCroix
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Re: Shep is going to love this little rocket game

Post by LaCroix »

weemadando wrote:Holy shit. Nothing will faze Jeb.

Stage 1 goes with sympathetic detonations of stages 2 and 3?

Bill and Bob are fucking terrified.

Jeb is grinning like a maniac as the escape rocket motor fires and the parachute deploys and they float back onto the burning wreckage that was the landing pad.


Also:
Uncontrolled tumbling after a SRB coupling failure? GRINNING.
Early stage separation sends SRB through the decoupler behind the capsule? GRINNING.
If it goes well, he is having the time of his life.
It it goes wrong, he knows they will be buying more parts from his junkyard.
Win-Win situation...
A minute's thought suggests that the very idea of this is stupid. A more detailed examination raises the possibility that it might be an answer to the question "how could the Germans win the war after the US gets involved?" - Captain Seafort, in a thread proposing a 1942 'D-Day' in Quiberon Bay

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Re: Shep is going to love this little rocket game

Post by GuppyShark »

GuppyShark wrote:Fuck yes, I think I've got this one orbital... now I just wait and see.

I can't see the yellow indicator on my guage, and I can see the sunny side of the planet coming up... Ahh crap I think I'm short.

Gonna need a bigger rocket. :D


Hahhaha

So the final stage of my rockets is always the capsule, parachute, and a solid booster for the re-entry burn.

Having realised I failed to achieve orbital velocity, I fired the solid booster to make sure my heroic little green men didn't land in the dark side of the planet (because I've heard it's full of Zenobian mangs) and land in happy sunlit Kerbal.

And then, the burn complete, I dropped the booster and let the capsule fly.

And fly.

And fly.

And it's still flying.

Bugger. I think I've just lost them.
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Crossroads Inc.
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Re: Shep is going to love this little rocket game

Post by Crossroads Inc. »

Congrats you have been able to make a rocket to put the Kerbians into SPAAAACCEE!!!!
Now comes the hard part, trying to add a stage to get them back home.

I have still been unable to do this :P
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loomer
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Re: Shep is going to love this little rocket game

Post by loomer »

LaCroix wrote:
loomer wrote:I achieved a stable, somewhat elliptical orbit with enough fuel left for a deorbit the other day, so it's definitely possible. Just a little tricky when you've got to do all the maths in your head (or just wing that shit and fly by what looks right).

You'll need to push it to at least 3k/s if you're less than 100kM out, in my experience. That should free you from the overpowering pull of gravity. Two SRBs should do it. I don't know if you'll be able to get back into orbit with the primitive instruments available to us, though.
EEEEEEK - wrong.

You have Vorbit of less than 2300 at that height, and 3k is already very close to Vesc. If you are exeeding 3k for a 100km orbit, you are heading for Spaaaaaaceeeee... For that little planet, there is no orbital velocity above 2.5 km/s. that's why it's so hard - most people are waaaay overshooting.

That's orbital for 53km... (It hung there for about 16 hours before I got bored...)
Yeah, that's the idea. Crossroads wanted to know if anyone had left orbit, gotten into space 'proper' so to speak, and then burned back down to orbit.
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Re: Shep is going to love this little rocket game

Post by Enigma »

Has anyone have trouble with the modded parts? Almost every time I use a modded rocket engine, the game considers them to be also fuel tanks and ignore the actual fuel tanks.

I wonder when planets will be added. Imagine being able to use a lander on a planet or the moon and then return to Earth. :)
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Re: Shep is going to love this little rocket game

Post by xthetenth »

loomer wrote:Yeah, that's the idea. Crossroads wanted to know if anyone had left orbit, gotten into space 'proper' so to speak, and then burned back down to orbit.
I've gotten real close, wound up panicking on my slowdown burn and deorbiting. I'll get my list going and do it sometime if ya all want, I've just been on a world of tanks bender.
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Re: Shep is going to love this little rocket game

Post by weemadando »

0.8.5 is out.

HURRAH.

Apparently having larger rockets spontaneously fail at ~5000m was a bug and not a design flaw on my part. Time to bring back some of my crazier designs.
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Re: Shep is going to love this little rocket game

Post by PeZook »

I think I'll wait for 0.9 and up right now. Orbiting is fun and all, but no time compression means I can't be bothered to actually fly all the way around the planet, and going HIGHER FASTER STRONGER OH YES is pointless without a place to get to, so uh...
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Re: Shep is going to love this little rocket game

Post by Crossroads Inc. »

xthetenth wrote:
loomer wrote:Yeah, that's the idea. Crossroads wanted to know if anyone had left orbit, gotten into space 'proper' so to speak, and then burned back down to orbit.
I've gotten real close, wound up panicking on my slowdown burn and deorbiting. I'll get my list going and do it sometime if ya all want, I've just been on a world of tanks bender.
My current problem is one of stability and Lag.

I THINK I have come up with a few rockets that will get me inot SPACE with a stage left to get back home. The problem is right now, whatever is causing the massive lag during lunches is making effective controll all but impossible. Right now it takes almost 3min for 30seconds of game time to pass.

Before I could make simple corrections to get a rocket safely into space3. Now any corrections I make are delayed by far too long. And if I leave the stability sensors on, then tend to over correct and shake a rocket appart. If I leave them off, the rocket will eventually tip over and crash.

Everyone else seems to not be having an issue so it must be my machine. I am curious if someone tries one of my rockets how it works, just to make sure it isn;t the design causing lag.

If anyone wants to give it a try, my best current hope is:

Top stage:
1: capsule: seperator: computer: 1liquid fuel and motor
2: Seperator: 4 liquid fuel taks and motor. On the first liquid tank are 6 brackets with 6 SRB on them. These have an addtion SRB on each of them, HOWEVER the outter SRB are meant to fire with the stage below this one.
3: Below each of the first 6 SRB are three liquid fuels and Motor, making for 6 in total + the 6 SRB from the stage above.
4:Launch stage. The central Liquid stage should pass out below the botom of the other rockets. Attached to this is the lunch stage. It must be attached to the central core and not just tacked under the 6 Liquid motors above it. This is to add stabilty so the 6 liquid motos don't bend and twist too much.
On the central part are 6 SRB with 6 brackets attached. There are 2 addtional SRB attached to each bracket stacked for a total of 18 for the first stage. The outter stacked ones will burn out JUST before they over heat.

I'll try and provide a pic this evening but for right now see if thats enough to go on for someone to replicate and attempt.
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Re: Shep is going to love this little rocket game

Post by PeZook »

you can just send people the ship file, you know...
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: Shep is going to love this little rocket game

Post by Crossroads Inc. »

Ah, yeah, I knew that!
Well someone PM their e-mail and I'll send the file :)
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Re: Shep is going to love this little rocket game

Post by doom3607 »

Or you could just use some free file-upload site... I know there's at least one...

Oh, suggestion. If you plan to send out ship files, be sure to package up all the mods you're using with it, so it doesn't crash anyone's game. :D
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Re: Shep is going to love this little rocket game

Post by GuppyShark »

Are you still having that lag issue even with the latest release? Apparently it was due to liquid fuel calculations.
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Re: Shep is going to love this little rocket game

Post by Crossroads Inc. »

GuppyShark wrote:Are you still having that lag issue even with the latest release? Apparently it was due to liquid fuel calculations.
It seems a little better, But I am still having issues with stability...

My main problem right now is the brief moments between when the first stage ends, and the next stage fires up, acceleration drops dramatically and the ship starts to fall back. Unless I am able to start the next stage up almost instantly, the ship goes unstable and falls over due to the loss in acceleration.

Also on the new patch, did anyone else see the Fanart on the loading screen?
Awesome nod to the fans :)
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Re: Shep is going to love this little rocket game

Post by GuppyShark »

I have a personal theme amongst my designs where the in-atmosphere stages are always lit from the first stage, so I never have a 'hang time' moment because I'm worried that you'd be shedding momentum like crazy.

The core is a tri-couple stack of fuel tanks and engines, with radial-mounted solid boosters. I manually move the liquid engines to the first stage so that all engines that can fire, are firing from T-0.

Yeah the new loading screen is epic. :D
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Re: Shep is going to love this little rocket game

Post by Enigma »

Still having issues with rockets doubling as fuel tanks but it is limited to solid fuel rockets.

Also, I can't seem to get the multi stage space crafts to get off the launch pad. The first stage rockets either liquid or solid, do not budge even at full thrust at take off. I have to dump them if I want to take off. Even a basic ship build for example, parachute - command module - decoupler - sas - fuel tank - liquid fuel rocket - decoupler - sas - fuel tank - solid fuel rocket, it won't take off unless I dump the first stage.

Fucked up.
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Re: Shep is going to love this little rocket game

Post by PeZook »

Uh...that's what's supposed to happen whent the ship gets too heavy for a single engine to lift it? As the ship gets bigger, you need more and more engines for the lower stages. It's just physics.
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: Shep is going to love this little rocket game

Post by Simon_Jester »

Yep.

Image

Basically, if your rocket weighs a hundred tons, and your engine only produces ninety tons of thrust, it's going nowhere, for obvious reasons.
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Re: Shep is going to love this little rocket game

Post by Enigma »

PeZook wrote:Uh...that's what's supposed to happen whent the ship gets too heavy for a single engine to lift it? As the ship gets bigger, you need more and more engines for the lower stages. It's just physics.
Just that simple set up and the craft doesn't move. But if I use it in conjunction with the liquid fuel engines then it would lift the ship, albeit very haphazardly.
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Re: Shep is going to love this little rocket game

Post by LaCroix »

Crossroads Inc. wrote:Unless I am able to start the next stage up almost instantly, the ship goes unstable and falls over due to the loss in acceleration.
You could just drag the engine icons into the seperation stage. Then it fires up the same time the seperation charges are triggered - no delay. You do have to hit space once more to get into the now actionless stage the engine icon originally was in, but that is a non-event. I do that for all my staging, only the reentry stage (For obvious reasons) doesn't initiate on seperation.
A minute's thought suggests that the very idea of this is stupid. A more detailed examination raises the possibility that it might be an answer to the question "how could the Germans win the war after the US gets involved?" - Captain Seafort, in a thread proposing a 1942 'D-Day' in Quiberon Bay

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Re: Shep is going to love this little rocket game

Post by GuppyShark »

Enigma wrote:Still having issues with rockets doubling as fuel tanks but it is limited to solid fuel rockets.

Also, I can't seem to get the multi stage space crafts to get off the launch pad. The first stage rockets either liquid or solid, do not budge even at full thrust at take off. I have to dump them if I want to take off. Even a basic ship build for example, parachute - command module - decoupler - sas - fuel tank - liquid fuel rocket - decoupler - sas - fuel tank - solid fuel rocket, it won't take off unless I dump the first stage.

Fucked up.
Uhh you know solid fuel rockets don't use that fuel tank you stuck above it right?
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Re: Shep is going to love this little rocket game

Post by PeZook »

Enigma wrote: Just that simple set up and the craft doesn't move. But if I use it in conjunction with the liquid fuel engines then it would lift the ship, albeit very haphazardly.
Uh, yeah. Think about what that tells you.

One engine = craft doesn't lift off. More than one engine = craft lifts off.

Seriously, man. That's not a bug :D

Why do you think the Soyuz launcher has one engine each in the second and third stages, but FIVE in the first?
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: Shep is going to love this little rocket game

Post by Simon_Jester »

Enigma wrote:
PeZook wrote:Uh...that's what's supposed to happen whent the ship gets too heavy for a single engine to lift it? As the ship gets bigger, you need more and more engines for the lower stages. It's just physics.
Just that simple set up and the craft doesn't move. But if I use it in conjunction with the liquid fuel engines then it would lift the ship, albeit very haphazardly.
Of course it doesn't move. It's too heavy for one engine to lift.
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Re: Shep is going to love this little rocket game

Post by GuppyShark »

Even a rocket with fuel tanks that feed no engine would probably takeoff if he'd not skipped the tutorial and knew how to change the throttle setting :)
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Re: Shep is going to love this little rocket game

Post by Enigma »

GuppyShark wrote:Even a rocket with fuel tanks that feed no engine would probably takeoff if he'd not skipped the tutorial and knew how to change the throttle setting :)
Using the shift and control keys? I have but they don't do anything to boost a simple craft.

Plus if you read the tutorial, the throttle settings have no bearing on the solid fuel booster, they're for the liquid fuel engines.
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