A historic nation sim game proposal

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What timeframe would you favor

1660-1805
13
42%
1805-1880
9
29%
1880-1910
9
29%
 
Total votes: 31

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Sea Skimmer
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Post by Sea Skimmer »

MKSheppard wrote:
Pablo Sanchez wrote: This is the first version of the map, IIRC.
Looks good to me.

I end up in the traditional german position,
right next to the game's equivalent of france
:twisted:

I guess I'll have to redo my work

HemlockGrey will be taking up a good chunk of what is currently NPC France.
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Post by Alyrium Denryle »

Alyrium you cannot have 260 ships of the line period, divided that figure in half and cut your army down to more like 75,000 and that might be acceptable. What the fuck is it with you and power gaming forces?


Done, number of SOL cut to around 145 and army cut to 70k troops.


I ddnt know of an appropriate fleet size and Iam sorry for the inconvenience.
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Post by Captain Cyran »

Scratch to minor changes, big changes coming up.

Second try:



Population: 8 Million

Standing army: 70,000 very well trained men, national defense army, heavy artillary, 1 per 500 men. Local militias, vary in size, never going over 4,000.

Fleet:
1 1st rate
5 2nd rate
30 3rd rate
100 frigates
2,000 merchant ships

All armies and ships are equipped with the best in defense and offense this world has to offer.

That better SS?
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Post by Sea Skimmer »

Captain_Cyran wrote:
That better SS?
It is still very large but acceptable. Though I'd like you to cut the frigates to more like 30, you simply wouldn't have any use for them anyway.
Last edited by Sea Skimmer on 2003-08-17 10:13pm, edited 1 time in total.
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Post by Sea Skimmer »

Dahak wrote:Equally preliminary stuff. If someone spots glaring mistakes, please tell :)

Population: 35 millions.
That's far too large; 20 million would be very big,

Standing army: Roughly 200,000 man, professional army, heavy artillery, around 2 per every 100 men.(?) (350,000 in war-time)
Make it 1 per 500 at most as noted below

Fleet:
3 1st rates, 1 104-gun flag ship, two divisional flag ships of 98 guns.
10 2nd rate squadron flag ships, 90 guns
120 3rd rates, eighty 80-gun ships, forty 64-guns
100 frigates, 54 guns
6000 merchant ships, very fast ships, roughly 50 guns each.
This fleet is far too large, its more powerful then that of England. 40 ships of the line of all types and perhapes a dozen fourth rates would be the top your goning to get for an army of 200,000, and I dont suggest you reduce that figure.
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Post by HemlockGrey »

So what, exactly, is the starting date?
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Post by Sea Skimmer »

It's become apparent that people have no idea in hell how many ships they should have. Opening up The Influence of Sea Power Upon History 1660-1805, England at the time had 84 ships of the line and 40 fifty-gun vessels along with fifty frigates and it was the most powerful in the world and could likely beat any two other fleets. I'm already allowing extremely huge fleets and I'm getting very inclined to simply look at your armies and locations and adjust your fleets as I see fit. Arguing individually is very tiring.

In fact I think I'll do that

We start in 1725
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Post by Alyrium Denryle »

SOL number has been cut down to 135
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Post by Captain Cyran »

Sea Skimmer wrote:It's become apparent that people have no idea in hell how many ships they should have. Opening up The Influence of Sea Power Upon History 1660-1805, England at the time had 84 ships of the line and 40 fifty-gun vessels along with fifty frigates and it was the most powerful in the world and could likely beat any two other fleets. I'm already allowing extremely huge fleets and I'm getting very inclined to simply look at your armies and locations and adjust your fleets as I see fit. Arguing individually is very tiring.

In fact I think I'll do that

We start in 1725
If it isn't too much trouble, feel free to mess with my fleets as I have no clue about ship fleet sizes etc.
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Post by Sea Skimmer »

Alyrium Denryle wrote:SOL number has been cut down to 135
Wow, ten whole ships when you've still got about 50 more SOL then the worlds top historical power. Since that is your idea of balancing it's quite clear that I'll have to table up everyone's army and navy and balance them out.
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Post by Alyrium Denryle »

Sea Skimmer wrote:
Alyrium Denryle wrote:SOL number has been cut down to 135
Wow, ten whole ships when you've still got about 50 more SOL then the worlds top historical power. Since that is your idea of balancing it's quite clear that I'll have to table up everyone's army and navy and balance them out.
You told me specifically to cut my navy in half from 260. And lower my army from 100k to 75k.

I have done so, and cut my army to 70k. If you want I will further cut my number of 2nd rate and 3rd rate ships.
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Post by HemlockGrey »

The Republic of Austs

2.5 million population
45,000~ man standing army
20,000~ reserve militias
~200 cannon

~5 SOL
~15 frigates
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Post by Alyrium Denryle »

Is 90 SOL a more acceptable number? Slightly higher than that of England, but my army is also smaller than would be needed to balance that out.
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Post by Sea Skimmer »

It strikes me that many of you are probably worry that a small would get smashed by a bug. That's not really the case; any major naval power is going to need to disperse its ships and would have a great many in transit or under refit, an one fleet of ships of the line it fields would likely only have 20-30 vessels. On the other hand a smaller continental power that keeps its ships close to home, even all in a single port might be able to field a similar number in a battle despite having only 30% as many ships total. In addition naval battles generally are not decisive with only two or three vessels sinking and a few more being captured even in a major victory. Your other ships will be heavily shot up and use masts but they can be repaired and the winner will also have many ships in poor shape.

Basically the odds of losing your fleet in an afternoon are very minor and of course you can challenge other minor powers. Bomb ships are very useful in such wars. For those of you who don't know a bomb is a small but very heavily constructed ship that mounts one or two giant siege mortars that would be very hard to move by land.
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Post by Sea Skimmer »

Alyrium Denryle wrote:Is 90 SOL a more acceptable number? Slightly higher than that of England, but my army is also smaller than would be needed to balance that out.
Lets say 100 SOL and 75 frigates, with a 75,000 man army. That would leave you about equal to England on the sea, you have more SOL and small frigates but few 50 gun vessels.
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Post by Sea Skimmer »

HemlockGrey wrote:The Republic of Austs

2.5 million population
45,000~ man standing army
20,000~ reserve militias
~200 cannon

~5 SOL
~15 frigates
I think you'll be able to have more then that if you want, PM me your email as i intent to send up a new map verision.
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Post by HemlockGrey »

My specs check out? Add maybe 5 bombships and a small flotilla of armed merchantmen.
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Post by Alyrium Denryle »

Military Assets of the Kaiserreich.

Navy:
First rates: 5 ships
Second Rates: 15.
Third rates: The backbone of my fleets... 80 ships

Frigates and light patrol ships(Frigates, scooners, armed courrier ships, pirate interceptors, small ships with btween 30 and 50 guns): 75

Merchant vessels are heavily armed of course, and the largest have 70 guns. There are roughly 10000 merchant vessels that fly the Kaiserreichs flag.

Army:
The Army of the Kaiserreich, consist of 15 legions, each containing 5000 men.

The army is divided into centuri, each of 100 men, 10 of which are mounted heavy cavalry. The rest are men armed with musket, bayonet, sword, and a few grenades.

Each legion carries with it, 10 cannons.

Fortifications:
Fortfications are up-to date coastal fortresses. They are comprized of stone walls, shaped like a star. The walls are sloped(but not enough to allow climbers to ger up easily), and are surrounded by earthen ramparts to protect from the worst of cannon fire.(at least I thnk this is how fortresses were designed in this time period)
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Post by HemlockGrey »

Heavy cavalry...?
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Post by Pablo Sanchez »

HemlockGrey wrote:Heavy cavalry...?
Probably Cuirasseers or Lancers. But splitting them up like that? A no-no.
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Post by Captain Cyran »

HemlockGrey wrote:Heavy cavalry...?
Why not, I'm pretty usre they were still in use by this time.
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Post by Alyrium Denryle »

Pablo Sanchez wrote:
HemlockGrey wrote:Heavy cavalry...?
Probably Cuirasseers or Lancers. But splitting them up like that? A no-no.
They are in their own 10 man sqaud in each centuri. They fight as a unit for cavalry charges...
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Post by Pablo Sanchez »

Alyrium Denryle wrote:They are in their own 10 man sqaud in each centuri. They fight as a unit for cavalry charges...
A ten man cavalry charge is merely an interesting way of committing suicide. I would recommend that you instead take your 50 groups of ten and combine them into five groups of one hundred or so.
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Post by HemlockGrey »

Probably Cuirasseers or Lancers. But splitting them up like that? A no-no.
10 lancers are only going to get shot to pieces.
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Post by MKSheppard »

Map Worky

Playing around with the program...I do not want to recreate the
exact look of Europe and the Med with it...I want the coasts to be
different, so that we don't end up doing the same old tired shit,
but do things differently.
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