Hell seige equipment at the time could take MONTHS to beat down a wall... and whil they are doing that, they are building another wall behind... As your army builds a ramp, they are using their own houses to build an addition to their walls heightSea Skimmer wrote:Siege trains didn't exist at this point in time. You almost always had to build anything you where going to use after you'd settled into the siege, and even then the catapults simply didn't have the ability to smash down walls, and battering rams and siege towers can be countered pretty easily. You also cannot simply leave a small group behind to contain a city, its a task that requires an entire army.Straha wrote: My armies are right at the borders right now, this is a Jihad, and we've got a siege train behind us that will make cities wheep in terror. We start battering a small city with fire, oil, dieseased yak corpses, etc. and we don't need to wait for them to starve. ANd if we leave small groups behind in fortifications surrounding the city to prevent a break-out I can have the rest of the Army march on without any opposition.
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Magic also didn't exist in the time period, neither did steam-power, neither did flying ships, neither did dwarves, elves, or gnomes. I figure if Nitram is fairly, and I don't have any qualms against his nation's tech, allowed flying ships I can have a few siege trains.Sea Skimmer wrote:Siege trains didn't exist at this point in time. You almost always had to build anything you where going to use after you'd settled into the siege, and even then the catapults simply didn't have the ability to smash down walls, and battering rams and siege towers can be countered pretty easily. You also cannot simply leave a small group behind to contain a city, its a task that requires an entire army.Straha wrote: My armies are right at the borders right now, this is a Jihad, and we've got a siege train behind us that will make cities wheep in terror. We start battering a small city with fire, oil, dieseased yak corpses, etc. and we don't need to wait for them to starve. ANd if we leave small groups behind in fortifications surrounding the city to prevent a break-out I can have the rest of the Army march on without any opposition.
Also I think a few regiments surrounding a small city state that is a 'nation' itself while its being pounded into rubble, is going to stop a break-out. You want to try and break out? Be my guest.
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This is what I'm proposing for the new basic borders.
What should be remembered is that only the northern fringe of the African coast is useful, so Sea Skimmer looks much bigger than he really is.
What should be remembered is that only the northern fringe of the African coast is useful, so Sea Skimmer looks much bigger than he really is.
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That works well enough by me.Pablo Sanchez wrote:This is what I'm proposing for the new basic borders.
What should be remembered is that only the northern fringe of the African coast is useful, so Sea Skimmer looks much bigger than he really is.
That request is pretty hard to fill without knowing at least a little about the magic system.Stormbringer wrote:As to the magic, I'll be happy to answer any questions as best I can. And I'd prefer to do it before hand.
What is Balefire and do you have it?
You said living weapons were something like artillery. In what way?
Do your mages hold themselves to the three oaths like the Aes Sedai?
In what ways does your magic differ from WoT magic?
As much as you're willing to write about the magic in general would be helpful. If you know any links that'd also be good.
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If I were you, I would be less interested in moving into France and more in securing some scattered mercantile holdings. Crete, the islands formerly known as Venice, the Crimea... it fits more with the naval character.Stormbringer wrote:That works well enough by me.
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So we get to make our own magic, pending approval? I'm so confused.
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You will note that it took the entirety of Julius Caesars legions to hold in Vercengenorix(sp) in what wasnt even a nation state, but rather a fortified hilltop. To prevent breakouts, he had to construct a wall many many Km long, all around the hill. And man that wall with all of his armyStraha wrote:Magic also didn't exist in the time period, neither did steam-power, neither did flying ships, neither did dwarves, elves, or gnomes. I figure if Nitram is fairly, and I don't have any qualms against his nation's tech, allowed flying ships I can have a few siege trains.Sea Skimmer wrote:Siege trains didn't exist at this point in time. You almost always had to build anything you where going to use after you'd settled into the siege, and even then the catapults simply didn't have the ability to smash down walls, and battering rams and siege towers can be countered pretty easily. You also cannot simply leave a small group behind to contain a city, its a task that requires an entire army.Straha wrote: My armies are right at the borders right now, this is a Jihad, and we've got a siege train behind us that will make cities wheep in terror. We start battering a small city with fire, oil, dieseased yak corpses, etc. and we don't need to wait for them to starve. ANd if we leave small groups behind in fortifications surrounding the city to prevent a break-out I can have the rest of the Army march on without any opposition.
Also I think a few regiments surrounding a small city state that is a 'nation' itself while its being pounded into rubble, is going to stop a break-out. You want to try and break out? Be my guest.
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Essentially a reality ereaser. And definitely not.What is Balefire and do you have it?
They can kill at fairly long range. Essentianally make things or people explode. But doing that will tire them out quickly, exhaustion will come quickly.You said living weapons were something like artillery. In what way?
Some might, say a small religious sect or something but in generally no.Do your mages hold themselves to the three oaths like the Aes Sedai?
Basically limiting it to the ordinary mortal level. no superbeing type stuff.In what ways does your magic differ from WoT magic?
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Did Darthdavid really declare himself king of Siberia? Northeastern Siberia?
Thousands of miles away Siberia? Asia Siberia?
Man, I don't even want to think about his supply lines.
Thousands of miles away Siberia? Asia Siberia?
Man, I don't even want to think about his supply lines.
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The way I see it, some magical attack spells will be absolutly devastating to un-protected infantry. For instance, my Artificer-Lieutenants can summon Porphorae- Flesh Elementals. They carve some spells into a fallen enemy exhaust thier personal stores of energy, and his meat and bones explode from within his skin, forming a dripping red Humonculous. The thing then follows the direction of it's summoner, diving at the nearest enemy. It flows effortlessly through his skin, and then his body erupts. The Porphorae is now twice as big. It will spread through a tight-packed regiment of enemy soldiers, leaving bloody, empty skins and fallen weapons, killing dozens before it's magic wears out and it collapses back into quivering protoplasm.
Of course, an enemy force defended by a magiciain would lose only a few casualties before the Porphorae was counterspelled, or lit on fire through some artifice or spell...
Of course, an enemy force defended by a magiciain would lose only a few casualties before the Porphorae was counterspelled, or lit on fire through some artifice or spell...
My position on the map seems pretty good, but I was thinking of a more north-south eastern border. Since this isn't actually Europe, I'm thinking of changing the Geography of the border into a mountain range...
Oh, and I think David wants to be King of Rus, not Siberia...
Oh, and I think David wants to be King of Rus, not Siberia...
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Methinks he was planning on sweeping the field a la Genghis Khan Temujin.
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as far as mountains and such, I'd ask thirdfain before making any major decisions. Naturally, I will update the map with major mountain regions, forests, plains, et al. once it gets properly up to spec.
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The make up of armies should make a difference in terms of who would win a even match up, I think, just as a suggestion.
Ex: Heavy Infantry kills Light Infantry, Heavy Cav kills Light Cav.
And having one fairly defensible border against another horse lord player would be welcome...
Ex: Heavy Infantry kills Light Infantry, Heavy Cav kills Light Cav.
And having one fairly defensible border against another horse lord player would be welcome...
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Light cav can easily stay out of heavy cavalry's reach. It isn't like modern main battle tanks against LAVs. Much as I'm loathe to say it, seeing how I plan on depending on heavy cavalry for my elite units, European knights against an equal number of mounted Mongolian raiders would get their asses handed to them. They simply couldn't get a lance into the raiders, and in the meanwhile they'd start resembling pincushions.Beowulf wrote:Ex: Heavy Infantry kills Light Infantry, Heavy Cav kills Light Cav.
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There's a reason why I have a mix of light and heavy cavalry in my army.Rogue 9 wrote:Light cav can easily stay out of heavy cavalry's reach. It isn't like modern main battle tanks against LAVs. Much as I'm loathe to say it, seeing how I plan on depending on heavy cavalry for my elite units, European knights against an equal number of mounted Mongolian raiders would get their asses handed to them. They simply couldn't get a lance into the raiders, and in the meanwhile they'd start resembling pincushions.Beowulf wrote:Ex: Heavy Infantry kills Light Infantry, Heavy Cav kills Light Cav.
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