Shep is going to love this little rocket game

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PeZook
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Re: Shep is going to love this little rocket game

Post by PeZook »

Enigma wrote: Plus if you read the tutorial, the throttle settings have no bearing on the solid fuel booster, they're for the liquid fuel engines.
Okay, could you put the .craft file up for download somewhere?

I'd like to check out your problem.
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Re: Shep is going to love this little rocket game

Post by Enigma »

PeZook wrote:
Enigma wrote: Plus if you read the tutorial, the throttle settings have no bearing on the solid fuel booster, they're for the liquid fuel engines.
Okay, could you put the .craft file up for download somewhere?

I'd like to check out your problem.
I'll have to build it again since I've wiped out my saved ships.
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Re: Shep is going to love this little rocket game

Post by Enigma »

nvm, having fun messing with the engine\booster stats. :)

Anyone know what key for screenshots? right now, I've got a little bottle rocket that is flying at an altitutde over 45,000km in three and a half minutes with speeds of over 50,000m/s.
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Re: Shep is going to love this little rocket game

Post by Enigma »

Enigma wrote:nvm, having fun messing with the engine\booster stats. :)

Anyone know what key for screenshots? right now, I've got a little bottle rocket that is flying at an altitutde over 45,000km in three and a half minutes with speeds of over 50,000m/s.
Scratch that. Found out by trial and error that the screenshot buton is F1.

Now the mission time is 15 minutes and my ship has travelled over 100,000km at speeds excess of 251,000m/s.
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Re: Shep is going to love this little rocket game

Post by Enigma »

Yeah, my modified ship left Earth very far behind. After two and a half hours I called it quits. During that time the Kermans traveled a total distance of 4,473,277km (or 2,779,641.1 miles), achieved its fastest speed of 536.8km/s (or 333.6 miles per second) and endured gee forces 61,515,840 times Earth standard. They should have been reduced to sub atomic particles. :)

I wouldn't mind if in one of the future releases that the Kerbals can be affected by gee forces. :)
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Re: Shep is going to love this little rocket game

Post by Crossroads Inc. »

Was this with "cheated" rockets? Where you just editing the files to produce an Über Super Rocket? Or where using a standard Mod pack?
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Re: Shep is going to love this little rocket game

Post by Enigma »

Crossroads Inc. wrote:Was this with "cheated" rockets? Where you just editing the files to produce an Über Super Rocket? Or where using a standard Mod pack?
Modified the stats of stock parts.

Second take off, went better after I halved the max thrust the liquid fuel engine could put out (by editing the stats) but not by much as when I tried to set the throttle at maximum, the ship destabilized quickly and fell apart. Apparently exerting a gee force over 277 million Earth standard does that. :) lol Kerbal pate anyone? :)
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Re: Shep is going to love this little rocket game

Post by Enigma »

Let me reword the second sentence. I halved the LF engine's max thrust by editing it in hopes that I could increase the throttle to more than 1/15 of maximum. The moment I maxed the thrust, the ship endured a gee force exceeding 277 million Earth standard and promptly exploded. I tried it again but with 1/10 the power and it succeeded in taking off. Right now this ship is currently exceeding velocities of 626km/s. 0.2% of the speed of light. :)
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Re: Shep is going to love this little rocket game

Post by Simon_Jester »

OK, but that first rocket... combined with your sig, Enigma, I'm so going to think of that as the Pakled space program.

"Our ship does not go. Why does it not go?"

[points out that it's got thirty tons of thrust to lift forty tons of rocket]

"Our ship does not go. Why does it not go?"

[facepalms, is kidnapped]
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Re: Shep is going to love this little rocket game

Post by Andras »

I have some dudes just hit apogee @ 101,293m @ 2242m/s
perigee is around 98,600m @ 2248 m/s
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Re: Shep is going to love this little rocket game

Post by Andras »

Andras wrote:I have some dudes just hit apogee @ 101,293m @ 2242m/s
perigee is around 98,600m @ 2248 m/s
Too late to edit pics so I'll post them here:
Ignore the module with the RCS thrusters, I removed it from the current version.

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Re: Shep is going to love this little rocket game

Post by Enigma »

Simon_Jester wrote:OK, but that first rocket... combined with your sig, Enigma, I'm so going to think of that as the Pakled space program.

"Our ship does not go. Why does it not go?"

[points out that it's got thirty tons of thrust to lift forty tons of rocket]

"Our ship does not go. Why does it not go?"

[facepalms, is kidnapped]
ROFLMAO! Shit that's hilarious.

Well I've got it to go simply by boosting the LF engine's thrust. Good thing those Kerbals can withstand hundreds of millions of Gee force.
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Re: Shep is going to love this little rocket game

Post by Zixinus »

What is the point of modifying trust? Is the "different amount of trust is effective at various level at various atmosphere density" thing active here too or it's just for orbital manoeuvring?
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Re: Shep is going to love this little rocket game

Post by LaCroix »

I think the g-force is a bug, it probably compares thrust to the g-force at the given height.
You can see this quite clearly if you look at your ship moving on a straight line up. At a certain point, the g-force is starting to raise exponentially, much faster than the reduced weight by emptying the tank would make you assume.
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Re: Shep is going to love this little rocket game

Post by PeZook »

Man, a guy on the KSP forums thinks including time compression will ruin the game and shouldn't be done.

Here we see why developers should take forum suggestions with a grain of salt if they want to make any money.

Don't you just love no-life losers who think the challenge in KSP comes from watching your rokkit coast across space for hours on end? :D
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: Shep is going to love this little rocket game

Post by weemadando »

PeZook wrote:Man, a guy on the KSP forums thinks including time compression will ruin the game and shouldn't be done.

Here we see why developers should take forum suggestions with a grain of salt if they want to make any money.

Don't you just love no-life losers who think the challenge in KSP comes from watching your rokkit coast across space for hours on end? :D
Never forget, that there are far too many fuckwits who play Silent Hunter without time compression. Or who play bizarre meta games with Flight Sim where they live a virtual life as a cargo pilot in a bizarre MP world.
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Re: Shep is going to love this little rocket game

Post by weemadando »

Damnit. I registered and posted.

WHY DO I DO THIS TO MYSELF?
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Re: Shep is going to love this little rocket game

Post by PeZook »

weemadando wrote: Never forget, that there are far too many fuckwits who play Silent Hunter without time compression. Or who play bizarre meta games with Flight Sim where they live a virtual life as a cargo pilot in a bizarre MP world.
Well, if a batshit crazy wants to put on his authentic uboat captain's hat, sit down with his feet in a bowl of saltwater and yell commands in German to imaginary officers while doing an entire three months patrol in real time, then whatever, it's his prerogative.

But when the same fuckwit tries to get developers to remove time compression for everybody else, arguing it would make for a superior game? :D
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: Shep is going to love this little rocket game

Post by LaCroix »

weemadando wrote:Damnit. I registered and posted.

WHY DO I DO THIS TO MYSELF?
I was just about to do the same, and post exact the same text...
A minute's thought suggests that the very idea of this is stupid. A more detailed examination raises the possibility that it might be an answer to the question "how could the Germans win the war after the US gets involved?" - Captain Seafort, in a thread proposing a 1942 'D-Day' in Quiberon Bay

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Re: Shep is going to love this little rocket game

Post by xthetenth »

weemadando wrote:Damnit. I registered and posted.

WHY DO I DO THIS TO MYSELF?
The same reason I'm going to when I get back to my computer. Because it's unfathomably stupid and that thread needs more sarcasm. Seriously, if I'm trying to fly a complex mission, I'll spend more time in another game with a timer running. Games are entertainment. If you need another game to keep yourself entertained, it is doing a shitty job. It is that simple, and sacrificing the normal people who they have tons of support from in favor of the fuckwits who can't grasp that they are aberrations for a very good reason is a terrible idea, and the reason we can't have nice things, in this case flight sims.
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Re: Shep is going to love this little rocket game

Post by Darmalus »

Telling a PUG in WoW that they're taking a 3 minute break because "BRB, need to check my rocket." is it's own kind of fun.

But I would agree that a time accelerator is probably the single most needed feature at the moment.
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Re: Shep is going to love this little rocket game

Post by xthetenth »

Darmalus wrote:Telling a PUG in WoW that they're taking a 3 minute break because "BRB, need to check my rocket." is it's own kind of fun.
We have to be honest to PUGs? Shit. Shitshitshit.

On a serious note, the features I want most (and will ask for) are time compression, those connectors, and more official parts so they can add some sort of unlocking mechanic so there's a sense of progression. Missions would be great, but for now they'd have to be simple.

That'd allow progression, bigger rockets to increase the scale of it, and the ability to fly the more complex missions that'd allow.
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Re: Shep is going to love this little rocket game

Post by Crossroads Inc. »

You know what I want in the game? A "shift click and drag" feature.

When I have a stage of over 30 individual components, It is quite a pain to drag say, 20 individual bits from one stage to the next in order to time them up just right,
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Re: Shep is going to love this little rocket game

Post by GuppyShark »

For staging controls? Yeah that'd be handy, although I'd prefer they make the staging a seperate window so you can really get into it instead of all the up and down scrolling.
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Re: Shep is going to love this little rocket game

Post by Crossroads Inc. »

GuppyShark wrote:For staging controls? Yeah that'd be handy, although I'd prefer they make the staging a seperate window so you can really get into it instead of all the up and down scrolling.
Here here, that would make it far more easy to control considering how complicated some of our stages are getting.
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