FSTGOD1: A Cool Idea

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Agent Fisher
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Post by Agent Fisher »

Thirdfain wrote:Sure.
thanks, that means i have less land to have prepared to withstand assualts.
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Thirdfain
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Post by Thirdfain »

You'll find yourself a maritime power as well, methinks.
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Agent Fisher
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Post by Agent Fisher »

Thirdfain wrote:You'll find yourself a maritime power as well, methinks.
i know. I plan on having twelve regiments to defend my land, and the rest will go into my navy.
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Post by Rogue 9 »

I wasn't even planning on being a major maritime power, and here's Thirdfain on AIM telling me that I'll be one. Hey, no complaints. :wink:
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Thirdfain
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Post by Thirdfain »

*shrug* It's that or go Army and cut your way inland.
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Post by Alyrium Denryle »

Rogue 9 wrote:I wasn't even planning on being a major maritime power, and here's Thirdfain on AIM telling me that I'll be one. Hey, no complaints. :wink:
Like me, you have coastline to defend

You have no choice
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Post by Rogue 9 »

Alyrium Denryle wrote:
Rogue 9 wrote:I wasn't even planning on being a major maritime power, and here's Thirdfain on AIM telling me that I'll be one. Hey, no complaints. :wink:
Like me, you have coastline to defend

You have no choice
Right, right. *Gets to shipbuilding.*
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Agent Fisher
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Post by Agent Fisher »

hey, are we using actual geography of the region? or can we make up a few things as well?

like a mountain range incompassing the extior of the italian penisula for example?
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Post by Thirdfain »

Any changes to geography must be run by Hotfoot and I. Having your place suddenyl become an unbreakable fortress will NOT FLY.
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Post by Alyrium Denryle »

Mine isnt unbreakable... just nasty...
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Post by Agent Fisher »

Thirdfain wrote:Any changes to geography must be run by Hotfoot and I. Having your place suddenyl become an unbreakable fortress will NOT FLY.
figured as much. One can always dream though. :lol:
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Post by Agent Fisher »

Alyrium Denryle wrote:Mine isnt unbreakable... just nasty...
i believe he was refering to mine.
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Post by Bugsby »

Hey, everyone! This game just popped up out of nowhere, and I'm in. I'm stepping outside the normal paradigm and playing as the Forsaken from Wheel of Time. Already cleared it with Thirdfain. I'll have an OOB up soon so you know exactly what you're up against.
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Post by Alyrium Denryle »

Is it just me, or are all the former unification powers getting Grand Empires...
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Post by Thirdfain »

Not this one, and they are pretty clearly arrayed against one another. I suspect we'll see a fine game indeed.
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Post by Hotfoot »

Latest proto-political map.

The base map file has been cleaned up and I will be ready to start doing actual borders, marking terrain, major cities, towns, and so forth tomorrow.
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Post by Pablo Sanchez »

Hotfoot wrote:Latest proto-political map.

The base map file has been cleaned up and I will be ready to start doing actual borders, marking terrain, major cities, towns, and so forth tomorrow.
Well, if and when Sea Skimmer ratifies for North Africa, you can just change the color...
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Post by Imperial Overlord »

I take it I am orange? And terrain wise are we modern or more medieval?
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Post by Thirdfain »

Imp, you are the dark blood red, next to poland.
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Post by The Cleric »

Thirdfain, could you make a key for the map?
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Post by Beowulf »

Imperial Overlord wrote:I take it I am orange? And terrain wise are we modern or more medieval?
Terrain wise, you have a small coastal plain to your west. Beginning right about at the corner where your border turns east, a mountain range begins, going southeast, then south. And you would be the dark red.
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Post by Beowulf »

Thirdfain wrote:Imp, you are the dark blood red, next to poland.
Next to Anarchia. I'm just at the same spot as Poland.

A rough Key:
Dark Green is the Three Gods (Straha)
Light Red is Confederation of Andalus (Pablo)
Magenta is Republic of Karsinia (Alyrium)
Light Gray is Cyprus (Stormtrooper)
Blue Green is the WolGars (Frigid)
Yellow is Caliphon (Thirdfain)
Dark Gray is Kingdom of Anarchia (Beowulf)
Medium Gray is Ethereal Realm of Masotan(Stormbringer)
Light Blue is Kingdom of Gondor (Agent Fisher)
Brown is Norman Empire (InnocentBystander)
Light Green is the Kingdom of Bjorgheim (Raxmei)
Dark Blue is Eire-Pict Royal Confederation (Rogue 9)
Dark Red is Scolia(Overlord)

Remaining to be explained is:
Light Brown and Tan(Bugsby)
Orange(Darthdavid)

Note: I'm color blind, so the colors might be a bit off...
Last edited by Beowulf on 2004-09-27 02:20am, edited 1 time in total.
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Post by Rogue 9 »

StormtrooperOfDeath wrote:Thirdfain, could you make a key for the map?
The map is Hotfoot's deal.

I've mapped out the terrain for my nation. I've given it to Thirdfain for approval and he said it looks good. Pending Hotfoot's approval, this is what my terrain looks like.

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Post by Imperial Overlord »

Thank you. Thirdfain's mentioning of Latvia/Lith made me think I was the more eastern of the two Baltic regions. I am quite happy either way.
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Post by Sea Skimmer »

Rogue 9 wrote: Light cav can easily stay out of heavy cavalry's reach. It isn't like modern main battle tanks against LAVs. Much as I'm loathe to say it, seeing how I plan on depending on heavy cavalry for my elite units, European knights against an equal number of mounted Mongolian raiders would get their asses handed to them. They simply couldn't get a lance into the raiders, and in the meanwhile they'd start resembling pincushions.
Light cavalry is onyl superior to heavy caliery if its very light and consists of very good bowmen. If more convetional light cavalry tries to fight or stand its ground against heavy it goes down. And most cavalry is light in the sence of spears and sowards rather then vast arrays of anti armor bowmen.
on the subject of calavary, what would the riders of Rohan be rated at?

I plan on using a couple regiments in armor like that of Theodens, not mail, as my quick reaction force.
People tend to place them as medium weight, which tends not to be that useful a level since you can't run easily nor fight against the best heavies.
Last edited by Sea Skimmer on 2004-09-27 02:23am, edited 1 time in total.
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