STGOD 4 OOC Thread (part 2)

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Rogue 9
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Post by Rogue 9 »

SirNitram wrote:
Rogue 9 wrote:
SirNitram wrote: Welcome to reality, dipshit. Don't blame Straha, just because you're too stupid to get the point. When huge alliances are stuck in a small region, it doesn't take an act of fucking God to start the furniture breaking. Maybe if you actually knew some history you'd get it, but no, that'd be too much to expect from you.
I know my history, but I didn't expect him to forge an excuse for war! The idea was to not give him one!
Then you apparently don't know your history. A number have been started with the casus belli of 'That looks neat, let's take it'. Others have started due to the leader just having a really shitty month. One had no reason other than the guy doing the invader couldn't take the throne, because he was illegitimate!

Grow up, Rogue. This is stupid. The war has begun, can you possibly try and be an adult about that fact?
Yeah. I've been framed, and now I'm being robbed. You expect me to be happy about this?
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Post by SirNitram »

Rogue 9 wrote:Yeah. I've been framed, and now I'm being robbed. You expect me to be happy about this?
What I would like is for you to grow up and actually play the game instead of the stream of bullshit which is what comes instead. What I expect is that this will continue, we'll get some repetitions of 'IT'S SO UNFAIR' here in OOC, there will continue to be highly questionable stuff from Nashtar, and maybe another session of 'I hate magic teleporting ships, my ships magically teleport.'
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Post by frigidmagi »

Alyrium shouldn't make it worse by being a stupid cat.
Which is different from his normal game play how?!? Who is the source of most of my pain in the game? Who has been the weight around my neck? Who has managed to make enemies all over known space?

Rogue you don't have to be happy about it, but I would like it if you were quiet about it.
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Post by Beowulf »

Shit happens, deal with it. Things don't go your way. Deal with it. You're getting shafted? Deal with it. Stop whining and figure a way out.

To put simply, being happy isn't part of it. STGODs are inherently negative sum deals. You'll have a chance to rebuild later.
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Post by Rogue 9 »

Beowulf wrote:You'll have a chance to rebuild later.
Not at the current rate. The first thing they did was try to destroy my capacity to rebuild. That doesn't exactly bode well, y'know?
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Post by Beowulf »

Rogue 9 wrote:
Beowulf wrote:You'll have a chance to rebuild later.
Not at the current rate. The first thing they did was try to destroy my capacity to rebuild. That doesn't exactly bode well, y'know?
So you can't rebuild your ships immediately. Boo hoo. You'll have plenty of time to rebuild your infrastructure after the war is over. And if you're beaten so far down that you can't rebuild, congrats! You get to have a brand spaking new power!
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Post by frigidmagi »

Beowulf are you honestly telling us you don't realize this is the ending stages of the STGOD?
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Post by Beowulf »

frigidmagi wrote:Beowulf are you honestly telling us you don't realize this is the ending stages of the STGOD?
*Looks through earlier pages of the OOC thread.* Of course I realize that it's the ending stages of the STGOD. pattern: big war, then the entire game collapses, as seen in the original STGOD, as well as the STGOD2 (though that took a surprisingly long time to finish the war)

But Rogue 9 has even less of a complaint then...
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Post by Spyder »

SirNitram wrote:'That looks neat, let's take it'
Ah, ASVS STGOD1...
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Post by Murazor »

My computer crashed yet again and I won't have it repaired until at least tomorrow's afternoon. I am writting this from a painfully slow public computer and I can't stay with it long enough to write a post. Sorry :oops:
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Post by Thirdfain »

Bassically, folks, this war will end the game if you folks let it. I for one don't intend on seeing the story here end prematurely, already untold.

Folks, Rogue 9 is distressed. He's bitching in the OOC thread. He also has good reason. With the exception of STGOD2, where the odd nature of the war lead me to feel pretty cool about having my nation smashed, I've always been pretty damn emotional about facing defeat. It's human nature, and it's understandable. You spend hours thinking up a nation, and then MONTHS building alliances and preparing to fight, and then it turns out you are in trouble. I was set up in STGOD2. My ENTIRE alliance kicked me out, leaving me with occupied territories far away, an overstretched fleet, and about 4 powers breathing down my neck. GEtting screwed doesn't mean you should hurly your hands into teh air and quit.

Just because it's understandable doesn't make it right, on the other hand. STGODs thrive on impartiality and a willingness to stick through rough times. GEtting attached to your power, to your alliance, to your game plan, are all legitimate- but if things start falling apart, it's by far better, more fun, and more painful for your enemies to keep the stiff upper lip and keep on fighting.

The Hajr hasn't won; far from it. The Unification does not have hegemony. the Alliance fleets are still active and mobile, and even the White Suns aren't totally demolished. This war is just beginning, and I think we would all be ahppier if we carried through. I spent a lot of time building up for this, preparing, making the right friends. You all did the same, and built an alliance which, Frigid, it pretty impressive for your first STGOD.

Even if it ends in fire, y'all have held a fine STGOD. I don't think this war will be the game-ender, not unless you want it to be. Let's carry this through to the end like gamers as opposed to letting it desintegrate into bickering like a bunch of jealous high school girls.

On that note, I think the source of the current STGOD pattern is rooted in the opening-game same strength powers system. I propose we go for graduated powers next stgod, ranging from superpowers to minor powers. It'll be, at the very least, a new dynamic.
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Post by Thirdfain »

Yes, but this goes even beyond that; Austria didn't engineer the assassination as an excuse to declare war.
Actually, they sent Ferdinand to Serbia as a deliberate provocation, some think.
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Post by Straha »

Three things:

A. I'm not very creative at times, the destroyer sensor patterns was an almost direct steal from the Gulf of Tonkin. It got me into what we were going to have to get into anyway, and it got us in in the begining.

B. This doesn't have to be the end of the STGOD. I think this should be the begining of a new, more realistic phase. The first phase was a very unrealistic 'everyone is balanced out' phase. After the war a treaty, and prehaps two weeks STGOD time I would agree with Pablo that a fast-forward five years would be good. This gives the hurt nations a chance to rebuild/change. The victorious nations a chance to consolidate and re-build/build up. And the neutral nations the ability to build up, all without having to play it out. Then we take it from there, with a much more realistic STGOD, and one that has the really obvious potential to kick ass.

C. Rogue, seriously, I like my gonads. So PLEASE don't try to take them away from me!
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Post by Dahak »

I think the STGOD shouldn't just enter the "pause" at the end of this war asnd fast-forward.
What if some neutral powers would like to use the state of some war victims (i.e. on the ground) as the war(s) ended for some...territorial corrections with their unhurt, fresh, and still normally numbered fleets?

If not, it would mean I'd have to enter this little war party on my own now...
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Post by Stormbringer »

Sorry, I've been a bit busy. Rogue, can you post what force you have in the contested system?



As for keeping the STGOD alive, I'd very much like to. If it's necessary to keep it alive I think that most of the Unifcation players would be willing to make a peace treaty, an adventagous one to be sure, but a real peace treaty so that no one needs to be wiped out. (Unification Members, please PM me with regards to this)

After that we fast forward some years and begin anew. I would I think be best for the game because I'd really like to see this game survive.
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Post by Straha »

Dahak wrote:I think the STGOD shouldn't just enter the "pause" at the end of this war asnd fast-forward.
What if some neutral powers would like to use the state of some war victims (i.e. on the ground) as the war(s) ended for some...territorial corrections with their unhurt, fresh, and still normally numbered fleets?

If not, it would mean I'd have to enter this little war party on my own now...
As I said, we should probably play it out two weeks or maybe a few more STGOD time in the thread, before the Fast Forward. That way you have enough time to pull what you want, and have that resolve, and then the game gets the healthy old time booster shot that let's it live some more.
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Post by Thirdfain »

What if some neutral powers would like to use the state of some war victims (i.e. on the ground) as the war(s) ended for some...territorial corrections
I say we play this out. Dahak's right, some of the neutrals might want to use this war in ways a sudden fast forewards will not allow.
with their unhurt, fresh, and still normally numbered fleets?
Unhurt, fresh, green, inexperienced... Heh heh. I'd love to see a bunch of Gladsheim cowboys try their hand against an Ouster War Cluster which has been in every major engagement of the STGOD. I suspect they will have a slight edge...
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Post by Stormbringer »

Thirdfain wrote:
What if some neutral powers would like to use the state of some war victims (i.e. on the ground) as the war(s) ended for some...territorial corrections
I say we play this out. Dahak's right, some of the neutrals might want to use this war in ways a sudden fast forewards will not allow./quote]

True, but if people quit then we have no game at all.
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Post by SirNitram »

Would it not be logical, if the traitorous neutral bastards are planning to cast off their neutrality for a quick buck, to just extend the 'war' playtime until they're done learning how badly green, simulator-only trained militaries get their asses kicked? Then skip ahead?
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Post by admiral_danielsben »

The bombshell.....

I've decided to bequeath the Union to whichever Alliance member wants it. I find myself not too good at following events in this STGOD (why is everything in 1 giant thread? In ASVS, a different thread was used for each 'train of thought', making things easier to follow. Maybe that should be the case in STGOD5...). I find that this is especially problematic with an alliance-based power, with solid reaction times and such.

If you want me to actually 'kill' the Union myself, I 'll do it, but I'd prefer not to stab the Alliance in the back.

Not too far into the future, I'll make an OOB for my new power, which'll be very different. I may have said this before (probably have), but It'll be more like the Ousters than any other current power, except a bit less of a conquering species and more of a wandering species.
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Post by Thirdfain »

I'd support the transfer of your fleet to another power, albeit after a reduction in power.(Like what happened to the Rh'lorrans)

Let's say 40% of your fleet goes to the Alliance?
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Post by Straha »

admiral_danielsben wrote:The bombshell.....

I've decided to bequeath the Union to whichever Alliance member wants it. I find myself not too good at following events in this STGOD (why is everything in 1 giant thread? In ASVS, a different thread was used for each 'train of thought', making things easier to follow. Maybe that should be the case in STGOD5...). I find that this is especially problematic with an alliance-based power, with solid reaction times and such.

If you want me to actually 'kill' the Union myself, I 'll do it, but I'd prefer not to stab the Alliance in the back.

Not too far into the future, I'll make an OOB for my new power, which'll be very different. I may have said this before (probably have), but It'll be more like the Ousters than any other current power, except a bit less of a conquering species and more of a wandering species.
Might I just suggest we ret-conn the Union out of existence. This is the perfect example of where nothing was ever done (up to never having been put on the map) with them that affected other powers.

Good luck with your new power, I'm looking forward to seeing it.
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Post by Straha »

Thirdfain wrote:I'd support the transfer of your fleet to another power, albeit after a reduction in power.(Like what happened to the Rh'lorrans)

Let's say 40% of your fleet goes to the Alliance?
That, actually, would probably be a lot better for the game.
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'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
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Post by Thirdfain »

I don't like sudden changes to the balance of power- if someone suddenly joined one of the alliances, now, it would upset carefully laid plans. On the same note, having an Alliance power suddenly disappear has a similar effect.

Ergo, I support a partial transfer of Union fleet power to Rogue or frigid.
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Post by admiral_danielsben »

Thirdfain wrote:I don't like sudden changes to the balance of power- if someone suddenly joined one of the alliances, now, it would upset carefully laid plans. On the same note, having an Alliance power suddenly disappear has a similar effect.

Ergo, I support a partial transfer of Union fleet power to Rogue or frigid.
I was thinking along the lines of one of the Alliance members (or, alternatively, one of the Moderators) playing the Union (or at least controlling Union military forces while internal politics are ignored) for the duration of the war. Since Union politics can be fickle, after the war, the Union could turn into a period of isolationism and become just another NPC power for someone to conquer or something.

The controller would have to be fair, and not reserve Union firepower for the benefit of their power alone.
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