[STGOD] Primary Story Thread

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Stormbringer
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Post by Stormbringer »

Darksider wrote:I thought we elected Stravo to be our new mod.
We did. And Straha ignored him completely. And he did negotiate some of it. But really he isn't around enough. So we have the same problems as before.
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Post by Darksider »

Stormbringer wrote:
Darksider wrote:I thought we elected Stravo to be our new mod.
We did. And Straha ignored him completely. And he did negotiate some of it. But really he isn't around enough. So we have the same problems as before.
There really aren't any mods who hang around enough to do it, yourself excluded, so we just bicker and bitch at each other. Mabye we should end the game.

(I'm going to bed now. Hopefully i'll have some kind of idea on how to kep the game alive tomorrow, but i doubt it.)
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
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Post by Stormbringer »

Darksider wrote:There really aren't any mods who hang around enough to do it, yourself excluded, so we just bicker and bitch at each other. Mabye we should end the game.
I'd do the job if everyone really wants me to. But I'm still wary of it.

And I think some sort of reset is needed at this point if we keep it alive. Say to the strike on Durndalia since at that point people weren't disagreeing.

Plus perhaps a limit on how many "extra" nations a persona can control. I'd rather not see people dredging up dead factions simply to get an edge.
Darksider wrote:(I'm going to bed now. Hopefully i'll have some kind of idea on how to kep the game alive tomorrow, but i doubt it.)
Hopefully.
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Post by Alyrium Denryle »

"Status"

Red emergency lights flickered on across Durandalia. The shields had held. The cities had held. The defense grid and fighter screen ad done their job, taking out most of the missiles, and allowing the shields to take the damage....

"Sir, we have been hit hard. Nuclear weapons penetrated our point defense, and a few struck just outside our shields...200 million are dead, casualty reports are still coming in...Most people are in the city centers, and were saved from the worst of it Few ships have fallen, and the Asgard underestimated the strength of our city shields, but damage from earthquakes and proximity have done the most damage...but...he made it sir...we lost a few generatorsfor the shields, but we have backups..those are coming online."

"Oh sweet mother void! WE MADE IT! Signal the fleet, I want those Asgard dogs to feel the wrath of the Durandalian Empire!"
Last edited by Alyrium Denryle on 2003-06-22 03:18am, edited 2 times in total.
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Post by Alyrium Denryle »

Stormbringer wrote:
Darksider wrote:There really aren't any mods who hang around enough to do it, yourself excluded, so we just bicker and bitch at each other. Mabye we should end the game.
I'd do the job if everyone really wants me to. But I'm still wary of it.

And I think some sort of reset is needed at this point if we keep it alive. Say to the strike on Durndalia since at that point people weren't disagreeing.

Plus perhaps a limit on how many "extra" nations a persona can control. I'd rather not see people dredging up dead factions simply to get an edge.
Darksider wrote:(I'm going to bed now. Hopefully i'll have some kind of idea on how to kep the game alive tomorrow, but i doubt it.)
Hopefully.
That may be wise...I was gone all day, that battle may have been very cool to play out.
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Post by Stormbringer »

The STGOD's pretty much on hold and I've quit.

Besides, no sheilds allowed by the game could have survived that nor any sentient piloted fighter shot them down.

Not to mention your defense grid is a bad idea. Not much protection from the sort long range strike I made to take it out.
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Post by Alyrium Denryle »

a long ranges strike is what the point defense of that defense grid s for. They were not moving that fast stormie...even at c, they would take...a while to reach my single system....long enough to be detected and taken down by the PD....

The shields..my homeworld has only a few large population centers, and almost every joule that that planet produced was dumped into those shields...
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Post by Stormbringer »

Alyrium Denryle wrote:a long ranges strike is what the point defense of that defense grid s for. They were not moving that fast stormie...even at c, they would take...a while to reach my single system....long enough to be detected and taken down by the PD....
They would cross it in a matter of minutes. And your denfese grid IS badly designed to take out massed missle strikes of that nature.
Alyrium Denryle wrote:The shields..my homeworld has only a few large population centers, and almost every joule that that planet produced was dumped into those shields...
Which goes blatantly against the tech level of the thread. :roll:

And I also hit your over-populated moons and the statelites themselves.
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Post by Alyrium Denryle »

I must sy that is kind of sick....

The prohibitions on shields as I undestood them was against world wide shield...ould it not make sense to have your shielding hookied into te cities powergrid? :D

I have those shields because I KNEW you would call hits through my multi-layered defense grid(How many fucking missiles did you launch)? And my fleet of 750 ships, all with point defense guns and fighter screens, for missile interception. And the point defense guns on the planets surface. How many missiles would you realistically have hit my planets with?

I would have no ojections to going back and replaying that...I have not read the rest of this war, but I have a thing aginst calling hits...especailly through the point defense systems and massive bttlefleets that I had to protect my world from just such an attack(hell even m ship mounted missiles can flackbursst to take out missiles as stated in my OOB...
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Post by Sea Skimmer »

Alyrium Denryle wrote:
The shields..my homeworld has only a few large population centers, and almost every joule that that planet produced was dumped into those shields...
Know what shock damage is? Even if your shield could hold it cant save you from the massive earthquakes which would destroy your generators not to mention slaging areas of the surface around the cities.
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Post by Alyrium Denryle »

hmm...overlooked that...editing
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Post by Sea Skimmer »

Alyrium Denryle wrote:hmm...overlooked that...editing
His weapons would yield something like a Teraton each, unless your population isn't even past the half billion mark far more would have died and your planet gets to enjoy a mild nuclear winter either way.
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Post by Alyrium Denryle »

A TERATON!

That is WAY fucking beyond the dam tech level :!: :x :evil:

I have NOTHING over the 500 mt mark, you dont see entir S9 ships throwing around more than a few gigatons a minute...He should NOT have missiles that are orders of magnitude larger!
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Post by Sea Skimmer »

Alyrium Denryle wrote:A TERATON!

That is WAY fucking beyond the dam tech level :!: :x :evil:

I have NOTHING over the 500 mt mark, you dont see entir S9 ships throwing around more than a few gigatons a minute...He should NOT have missiles that are orders of magnitude larger!
Modern strategic nuclear weapons are orders of magnitude above ship-to-ship missile warheads you know.
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Post by Alyrium Denryle »

NOTHING in DS9 has ever been shown to be that powerful dont try and pull that BS. Those weapons are WAY beyond the damn tech level.

Standard ship to thsip weapons in DS9 are >200 Mts...a teraton is way too fucking high.
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Post by Sea Skimmer »

Alyrium Denryle wrote:NOTHING in DS9 has ever been shown to be that powerful dont try and pull that BS. Those weapons are WAY beyond the damn tech level.

Standard ship to thsip weapons in DS9 are >200 Mts...a teraton is way too fucking high.
This is not a ship-to-ship weapon and the same disparities have existed in the weapons of reality for decades. Trek also doesnt have urban shields, so your city just got slagged by a hail of 200 megaton warheads if thats the game you want to play.
Last edited by Sea Skimmer on 2003-06-22 04:03am, edited 1 time in total.
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Post by Alyrium Denryle »

Those are WITHN the realm of possibility for their tech...They could do so, like they shield large vessels(note: I dont use a single shield, I use muliple smaller ones that cover cities when activates)

But launching thousands of Multi-teraton missiles is outside DS9 reach. I am sorry, they could not ever dream of doing that...
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Post by Sea Skimmer »

You know it doesn’t fucking matter, he could fire gigaton weapons which are in widespread use and do the exact same thing, collapsing your shields and destroying your cities. Your planet is dead.
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Post by Alyrium Denryle »

And that still doesnt get past my point defense....You wouldnt get a hail through to begin with. a few yes, but not enough to take out the shields. The shock damage would be bad yes...the earthquakes, the liqui-earth. But the damage would be bearable.

Sure, you may take out a few of the independantly powered section...ut my planet is far from dead.
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Post by Alyrium Denryle »

NOTE: A major problem with this STGOD has been calling hits. During battle, combatants will fre weapons and call damage in a single post, it should not work that way.

Often, this does not give the defender the chance to use his defenses(like my Defense grid) Naturally, this balances battle in the favor of the defender....But calling massive destruction on a heavily defended planet, or a battlefleet without letting the defender...USE HIS DEFENSES O CUT DOWN SOME OF THE DAMAGE/..is power-gaming...

This is something we should work on in MK 2
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Post by Sea Skimmer »

Alyrium Denryle wrote:And that still doesnt get past my point defense....You wouldnt get a hail through to begin with. a few yes, but not enough to take out the shields. The shock damage would be bad yes...the earthquakes, the liqui-earth. But the damage would be bearable.

Sure, you may take out a few of the independantly powered section...ut my planet is far from dead.
Until a missile hits a gap and wipes out the surrounding generators. :roll:
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Post by Sea Skimmer »

Alyrium Denryle wrote:NOTE: A major problem with this STGOD has been calling hits. During battle, combatants will fre weapons and call damage in a single post, it should not work that way.

Often, this does not give the defender the chance to use his defenses(like my Defense grid) Naturally, this balances battle in the favor of the defender....But calling massive destruction on a heavily defended planet, or a battlefleet without letting the defender...USE HIS DEFENSES O CUT DOWN SOME OF THE DAMAGE/..is power-gaming...

This is something we should work on in MK 2
That system only works if you can trust the defend to allow hits to happen. That has not been the case and you've done a good job of demonstrating why. You claimed your defenses could completly repel and attack and you didn't even know its yield!
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Post by Alyrium Denryle »

And how many of these missiles gets past my point defense? Again that is the question.... I would suggest re starting that battle sequence without hit calling....I am not a STGOD powergamer, I will let shit throguh but..disregarding my orbital defense grid, orbiting fleets, fighter screen, planetar guns...that was not fucking kosher.
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Post by Alyrium Denryle »

Sea Skimmer wrote:
Alyrium Denryle wrote:NOTE: A major problem with this STGOD has been calling hits. During battle, combatants will fre weapons and call damage in a single post, it should not work that way.

Often, this does not give the defender the chance to use his defenses(like my Defense grid) Naturally, this balances battle in the favor of the defender....But calling massive destruction on a heavily defended planet, or a battlefleet without letting the defender...USE HIS DEFENSES O CUT DOWN SOME OF THE DAMAGE/..is power-gaming...

This is something we should work on in MK 2
That system only works if you can trust the defend to allow hits to happen. That has not been the case and you've done a good job of demonstrating why. You claimed your defenses could completly repel and attack and you didn't even know its yield!
I never said that...my defenses I designed to protect my populace from such an attack.... He can fire another salvo, I dont have another planet....

I ever said complete repulsion...I said it would not do as much damage as he portrayed.
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Post by Sea Skimmer »

Alyrium Denryle wrote:
I never said that...my defenses I designed to protect my populace from such an attack....
So your defenses have whatever damn strength you want? You didn't know the yield of what was hitting you, hell Wong has a calculator up you could have used as do many other sites.
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