PS3 exclusivity disappearing
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- The Yosemite Bear
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Hey a 2d fighter like Jump Superstars would be pretty easy to knock up, and who doesn't want to activate the Stark 'that's shit...' dismissal attack or the Aeris '..and there were OVER NINE THOUSAND' support move?
It'd be awesome. We could use parting shots for villians, and come up with some kind of suicidal 'Viagra adverts appear to save lives' attack for them or something.
It'd be awesome. We could use parting shots for villians, and come up with some kind of suicidal 'Viagra adverts appear to save lives' attack for them or something.
- The Yosemite Bear
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Now I can't get that concept out of my head. There's even established tiers of characters, known bosses, all the stuff you need for a Smash Bros-esque game. Using the Jump Superstars 'touch board' system would just be even more awesome: 'I'll take the 2-koma Red 'your mom' finisher...', 'oh no, the twinky messiah, what's strong against laughter?'...
Is there really a market for a SSB-type game with nothing but internet meme special attacks?Stark wrote:Now I can't get that concept out of my head. There's even established tiers of characters, known bosses, all the stuff you need for a Smash Bros-esque game. Using the Jump Superstars 'touch board' system would just be even more awesome: 'I'll take the 2-koma Red 'your mom' finisher...', 'oh no, the twinky messiah, what's strong against laughter?'...
I disapprove of this solely for the reason I would be nowhere in it!
I'd rather see it arranged more like a RTS of sorts, or a Super Robot Wars game. I don't think a game like Smash or Jump can successfully replicate the finisher move "Shep Solution" the way a big animated cutscene might. It also gives other people the chance to appear within the game via fodder characters chosen from a list of names.
Also, since this is the Wii we're talking about, it should be something that uses the controller. I'm hoping Lucasarts jumps on the Captain Obvious bandwagon and makes a damn Lightsaber game.
I'd rather see it arranged more like a RTS of sorts, or a Super Robot Wars game. I don't think a game like Smash or Jump can successfully replicate the finisher move "Shep Solution" the way a big animated cutscene might. It also gives other people the chance to appear within the game via fodder characters chosen from a list of names.
Also, since this is the Wii we're talking about, it should be something that uses the controller. I'm hoping Lucasarts jumps on the Captain Obvious bandwagon and makes a damn Lightsaber game.
Ah, but not only does that format have actual costs (instead of free simple animation and simple scripting), but it'd be awesome if you took Shep as a support character and spammed out nuclear annihilation. And you would too be in it: if we include the Twinkie messiah we'll be throwing the net pretty wide!
A lightsabre game would be awesome, but if it's made by Lucasarts it'd suck. KOTOR and LEGO SW are notable for being made by people with a clue.
A lightsabre game would be awesome, but if it's made by Lucasarts it'd suck. KOTOR and LEGO SW are notable for being made by people with a clue.
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Happened, this may.Enigma wrote:I hope Sony loses exclusivity to the GTA series. Maybe now I can get a PC copy less than a year after the console version.
GTA IV will come out at the same time for the Xbrick360 and the PS3. The draw will be that each console gets its own net addons.
Seconded, I suppose code monkeys here could talk for hours about the pain of Sony dev kits if they've seen them.MKSheppard wrote:
Because it's not worth it trying to make the game work on Sony's fucked up and retarded memory management system....life's much simpler on the 360.
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So would RSA have infinite lives or an impenetrable shield?Stark wrote:Ah, but not only does that format have actual costs (instead of free simple animation and simple scripting), but it'd be awesome if you took Shep as a support character and spammed out nuclear annihilation. And you would too be in it: if we include the Twinkie messiah we'll be throwing the net pretty wide!
- The Yosemite Bear
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and that ability to copy someones attacks, but for a 50% longer duration/animation, and they do 1/100th of the damage....General Schatten wrote:So would RSA have infinite lives or an impenetrable shield?Stark wrote:Ah, but not only does that format have actual costs (instead of free simple animation and simple scripting), but it'd be awesome if you took Shep as a support character and spammed out nuclear annihilation. And you would too be in it: if we include the Twinkie messiah we'll be throwing the net pretty wide!
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
One of RSA's moves will be "fingers in ears", where all attacks automatically miss because he puts his fingers in his ears while singing "Nanana, I can't heeeaaaar you..."General Schatten wrote:So would RSA have infinite lives or an impenetrable shield?Stark wrote:Ah, but not only does that format have actual costs (instead of free simple animation and simple scripting), but it'd be awesome if you took Shep as a support character and spammed out nuclear annihilation. And you would too be in it: if we include the Twinkie messiah we'll be throwing the net pretty wide!
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You know how the best [and worst] ideas hit you in the shower?Stark wrote:Er, there's a HUGE market for SSB-style games with nothing but manga meme special attacks. You make the call.
Well, for some reason, I just had the vision of Mr. Game and Watch's Forward + B Lottery Hammer to the tune of random Kaz Hurai and other Sony E3 comments.
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Ah, but the attacks do hit, he just doesn't realise it. But of course, his most devastating move would be the "Super Darkstar Rhetoric lv2", which puts everyone else to sleep. I'd imagine Jake99 would have a "Volcano Smash" or something, which causes severe confusion.Praxis wrote:One of RSA's moves will be "fingers in ears", where all attacks automatically miss because he puts his fingers in his ears while singing "Nanana, I can't heeeaaaar you..."General Schatten wrote:So would RSA have infinite lives or an impenetrable shield?
Of course, Wong and Dalton et. al. would need a move called "Ban Hammer"...
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- LaserRifleofDoom
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Nintendo wants developers and the Wii is a considerably easier platform to develop on, so that keeps costs down. It's just a single-core PowerPC + GPU, which isn't too fancy. The Xbox 360 is harder with its triple-core architecture and the PS3 is a nightmare with its design.SirNitram wrote:So true. Yet the Wii's dev kit is apparently a few hundred bucks.
Which disturbs me. Why?
Yeah, but we don't really have the skillset here to really make a game right.Because it means SDNet could conceivably whip around a collection for such. And that would go no-where the ratings system would like.