STALKER versus Supreme Commander
Moderator: Thanas
- Darth Raptor
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- Darth Raptor
- Red Mage
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It's broken because you have to go out of your way to avoid leveling. If an RPG has character levels in its system, isn't it intuitive that they be sought after like the Holy Grail, rather than avoided like the Black Death?Nieztchean Uber-Amoeba wrote:... How is that broken? This isn't a survival RPG. You don't have to find and eat produce to live either.
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But come on: you can defeat Satan at level one! That's just a tiny bit stupid. I agree grinding is bad (and ruins things like Final Fantasy games) so DON'T HAVE LEVELS, make an ADVENTURE GAME and not a stats-based, levelling RPG.Nieztchean Uber-Amoeba wrote:I didn't quite feel like grinding my way through the 100+ caves before I could do interesting stuff. I honestly don't mind levelling at all.
Flash and I are both playing STALKER, and we've had quite different experiences. He's deeper into the Zone than I am, but he hasn't done as much 'stuff'. That's pretty neat.
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Morrowind, where diplomacy, combat and lock-picking were all accomplished by rapidly clicking and hoping you got lucky? I love Morrowind as much as anyone - it's certainly a more creative, unique world than Oblivion's rubbish generic medieval setting, but it certainly had problems.Adrian Laguna wrote:Here's a hint to anyone who wants a fun open ended RPG. Skip Oblivion and go buy Morrowind GOTY Edition.
Hey I'd TOTALLY forgotten about the sploit-ridden, free-xp, diplomacy system. Wow, that was BROKEN.
Sadly my biggest problem with Morrowind is that it takes place in a giant gravel pit full of cliff racers. It's visually so bland that it really puts me off from going back to it, even if I enjoyed it a lot more than Oblivion.
Sadly my biggest problem with Morrowind is that it takes place in a giant gravel pit full of cliff racers. It's visually so bland that it really puts me off from going back to it, even if I enjoyed it a lot more than Oblivion.
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- Sith Marauder
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