I guess that's fair: bases per se aren't bad (whole games revolve around them after all, like TA and Warzone) but the constant attention it requires (even though there are clear 'optimum' placements/orderings) isn't so flash. It's endlessly amusing to me that Supcom for all it's bullshit still requires huge piles of micro, and even invents new forms of base micro (ie, the 'we didn't give you a tac missile UI element because we hate you' thing).Uraniun235 wrote: I don't know about "nobody". I think a big part of it is that the main base represents this big pinnacle that can be reached: overrunning the enemy's defenses, storming in, and laying waste to the enemy "city" is really a pretty awesome way to end the game. Or, even better, bombing the missile defense system into rubble, and then nuking the shit out of the enemy base. It's good and visceral and definitive, and rewarding. (Rewarding is important in video games.)
Contrast with something like "you held these patches of land for x minutes! you win the game!", which doesn't have quite the climactic ending. Even crushing the enemy's army doesn't quite hold the same thrill as razing all his big structures does.
I think it would be more accurate to say that nobody likes having to deal with the SimCity aspects of base building placement.
However, in my experience by the time someone's base is directly under threat they've lost anyway, and lamer players will disconnect before actually being defeated. And why do you use your non-standard rolling-eyes thing? Don't you like the yellow one?