Crysis and UT3 selling unusually low numbers

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Post by Gaidin »

Sarevok wrote:Are people these days buying games or real time 3D renderers ?
Combination of both. Ever since Star Fox became a reality. :D
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Post by Xisiqomelir »

TheMuffinKing wrote:
Xisiqomelir wrote:
Shinova wrote:LOL, DNF. Maybe they're finally doing something, but otherwise let's not get back to all those old jokes. :lol:
No, I'm actually serious, heh.

Dunno if you'll be able to connect to the server, they were incap as of 5 mins ago. Here's a mirror of the roid rage teaser pic. New trailer is supposed to be tomorrow at noon.
Sorry to be off topic, but this made my day. Duke looks awesome, not quite as awesome as UT3, or Crysis, but still very good. I now have something else to think about while I'm at work!
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Post by Covenant »

It might actually come out? I really hope it's good--like 100 missions of pure badass, lest duke die with a strangled whimper and not a bang or even silence. I'm not sure how much of an automatic audience it has, but DN has the possibility of a great 'attitude' game that could do well, if done right.
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Post by Bounty »

Covenant wrote:It might actually come out? I really hope it's good--like 100 missions of pure badass, lest duke die with a strangled whimper and not a bang or even silence. I'm not sure how much of an automatic audience it has, but DN has the possibility of a great 'attitude' game that could do well, if done right.
I honestly can't imagine a game good enough to warrant a ten-year-plus development cycle. Anything they're going to release is going to be mauled by the press and that trailer certainly doesn't look good enough to give me much hope.
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Post by Darwin »

Zixinus wrote:You see, people are not interested in buying the same fucking game as the previous one, just with shinier graphics.
The raging commercial success of EA's sports games, Koei's Dynasty Warriors and RTK series, and 50 kerjillion Sims games seems to contradict this opinion.
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Post by Darwin »

Bounty wrote: I honestly can't imagine a game good enough to warrant a ten-year-plus development cycle. Anything they're going to release is going to be mauled by the press and that trailer certainly doesn't look good enough to give me much hope.
Prey and Team Fortress 2 had 10 year developments, and they both came out okay.
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Post by Zixinus »


The raging commercial success of EA's sports games, Koei's Dynasty Warriors and RTK series, and 50 kerjillion Sims games seems to contradict this opinion.
I am not a seer to know everything correctly. What I do know is that everyone knows that the last few Unreal Tourment games are the same. Different packages of the Sims not so much. I don't know about Dynasty Warriors or "RTK".
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Post by Ace Pace »

Zixinus wrote:

The raging commercial success of EA's sports games, Koei's Dynasty Warriors and RTK series, and 50 kerjillion Sims games seems to contradict this opinion.
I am not a seer to know everything correctly. What I do know is that everyone knows that the last few Unreal Tourment games are the same. Different packages of the Sims not so much. I don't know about Dynasty Warriors or "RTK".
I really don't get that complaint. Sure, if all you do is play DeathMatch, then UT hasn't changed much(besides the playstyle completly changing twice). But between Assault and Onslaught, UT2k4 bought alot new. Warfare, I haven't tried but should be interesting. Also, no one buys UT just for stock. It's a giant mod kit.
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Post by CaptHawkeye »

Vympel wrote:Maybe more people are like me. I didn't see the need to buy Crysis, as I'd play it once and never go back. I simply borrowed it, finished it, gave it back.
Personally, I lost interest in Crysis after playing through the demo. Which basically reminded me all-too-much of Bioshock. Combine that with many of the complaints in the Crysis discussion thread, I really just lost interest in it.

The game was supposed to have free roam non linear environments. That didn't happen. (The biggest disappointment for me, since I get a kick out of exploration.)

The game was supposed to have a next gen physics engine. The only thing we got was some destructible shacks and fences.

The game was supposed to have intelligent enemies who adapted to situations and viciously hunted the player. Instead, the game's enemies were raving idiots.

Sure some things about the game looked cool, but overall, it wasn't enough for me to buy it right on release. If it wasn't for the cool mods I'm hearing about lately, I wouldn't even be getting it for Christmas. :)
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Post by Shinova »

Ace Pace wrote:I really don't get that complaint. Sure, if all you do is play DeathMatch, then UT hasn't changed much(besides the playstyle completly changing twice). But between Assault and Onslaught, UT2k4 bought alot new. Warfare, I haven't tried but should be interesting. Also, no one buys UT just for stock. It's a giant mod kit.
A lot of people say Warfare is Onslaught 2.0. In reality it's more like Onslaught 1.1.
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Post by Shogoki »

I think the low sales have more to do with the cramming the entire gaming industry seems to be pushing into the market this season. Other than some of the Sam and Max episodes, there almost nothing the entire first half of the year outside Stalker in March. That was the extent of gaming, not only for the PC, there was hardly any game worth mentioning on any platform. Then Bioshock, Orange Box, Call of Duty, Opposing Fronts, World in Conflict, Gears of War, Quake Wars, Crysis, Unreal, Hellgate, Witcher and who knows what else come out seemingly at the same time, and that's on the PC alone.

As much as I like games and want to support developers, i had to make choices, I didn't buy around half those games because even if i did i wouldn't have had time to play them all. At least i hope they learned that there's such a thing as a market overload they'll stop the retarded trend to release everything hoping to make a killing over the holidays. The rest of the damn year was open for any takers and no one stepped forward!
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Post by wautd »

I'm still sitting on the fence to buy Crysis. Is the multiplayer any good?
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I personally loved the MP, it's somewhat like Battlefield meets Counter Strike, only a lot more complex and faster paced. The goal of the MP is to nuke the enemy base, but in order to produce nukes or the other WMD's your team must first research them first by capturing and holding certain control points, then the WMD factory, then actually deploying the weapon while avoiding it being destroyed by the other team.
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Post by Darth Wong »

Darwin wrote:
Zixinus wrote:You see, people are not interested in buying the same fucking game as the previous one, just with shinier graphics.
The raging commercial success of EA's sports games, Koei's Dynasty Warriors and RTK series, and 50 kerjillion Sims games seems to contradict this opinion.
There may be genre-specific reasons for those cases. For example, sports fans are well-known to have an absurd tolerance for repetition. How many times can you really see "Oooh, what a hit" and actually be excited, as if you've never seen something like that before?

To be honest, I got tired of the entire FPS genre years ago. It's not for lack of initial interest; I played them a lot when I was younger. But after a while, the sameness of it all just wears on you, and you find that you can't stand them any more.
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Post by Singular Intellect »

Darth Wong wrote:To be honest, I got tired of the entire FPS genre years ago. It's not for lack of initial interest; I played them a lot when I was younger. But after a while, the sameness of it all just wears on you, and you find that you can't stand them any more.
Personally, I love the game Crysis and just love the graphic goodies it presents.

But on the other hand, I do see your point, and FPS games are becoming somewhat predictable and I only get interested if they actually present something truely new. Crysis did that relatively well with the close-to-photo-realistic graphics and awesome story/replayability.

I'm waiting for far more interactive and open ended games, like the Battlefield series but more detailed and open ended gaming.
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Post by Shinova »

Crysis was nice, but I personally want to see more of the sort of epic, sci-fi adventure type FPS games. Nowdays what's popular are WW2 or realistic modern warfare games, and those have never really appealed to me all that much.

And the fantasy FPS genre is pretty much dead, but it'd be nice if it saw a revival of some sort.
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Post by Stark »

Do you mean fantasy FPS like 'anything fantasy that uses a FP perspective', or things like Hexen?

And they tried to make a scifi epic, and got Bioshock instead. Icky. :)
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Post by Shinova »

Stark wrote:Do you mean fantasy FPS like 'anything fantasy that uses a FP perspective', or things like Hexen?
Stuff like Hexen. That game had its flaws, but for a dated game it really pulled off a dark, gritty sort of fantasy that I like. Its sequel is the last notable fantasy FPS that I can remember.
And they tried to make a scifi epic, and got Bioshock instead. Icky. :)
Dunno about icky (though if in regards to plasmids, then yeah), but I do like HL2 better.
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Post by Stark »

HL2 is what you meant? I thought you meant stuff like System Shock, not corridor-strollers like HL2.

And... Mount and Blade has a FP mode. That's about as far as fantasy FPS go I think. :)
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Post by Shinova »

Stark wrote:HL2 is what you meant? I thought you meant stuff like System Shock, not corridor-strollers like HL2.
I would love to play the Marathon series but I'm not sure I could stomach graphics that old. (I know there's a fan remake of the first, but the second and third are still untouched)
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Post by MJ12 Commando »

Again, it should be noted that guys like CryTEK and Epic make a significant portion of their money by licensing their engine. The entire purpose of Crysis is to show everyone "Hey, look how easy it is to modify our engine and how good it looks! If you start developing a game on it today, you should be able to get it out 2009-2010, in which case midrange computers will be able to play the game on high settings and it'll look excellent!"

UE3 is similar.

The PC gaming market is leaning more and more heavily towards casual gaming and whatnot. I've fairly sure that casual gaming on PCs may reach more total users than all consoles combined if you count playing flash games on PC as casual gaming.

PC gaming isn't dead, it's just waiting for the time where computer capability has gotten so good an entry level system can have real time photorealism enabled. :p
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Post by Ace Pace »

Uh no. That's Cryteks stated purpose but interest in their engine remains low, I think only two licensees so far. Epic is having far more sucess with this approach, since they've been tuning their sales for three generations now.
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Post by MJ12 Commando »

Ace Pace wrote:Uh no. That's Cryteks stated purpose but interest in their engine remains low, I think only two licensees so far. Epic is having far more sucess with this approach, since they've been tuning their sales for three generations now.
CryTEK is also a much smaller company than Epic, and thus requires a smaller amount of support than Epic. According to Wiki, at least one of the licenses is for a military training simulator which may or may not bring in significantly more money for CryTEK than any commercially released game, assuming they haggled with the other company enough and the other company haggled with DoD enough.

It's 6 licensees plus the Harrington Group for a military training sim BTW, for CryEngine 2, and considering it was literally released a few months ago that isn't bad
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Post by Ace Pace »

If you count engine sales after the release of the show off game, you're missing out a huge amount of sales. Cryteks sales were also done pre-release, and Epic made most of it's licensing cash far before the release of UE3, though there was a pickup after GoW was released. That is, untill 'someone' sued them.
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Post by MJ12 Commando »

Ace Pace wrote:If you count engine sales after the release of the show off game, you're missing out a huge amount of sales. Cryteks sales were also done pre-release, and Epic made most of it's licensing cash far before the release of UE3, though there was a pickup after GoW was released. That is, untill 'someone' sued them.
I suppose that is a mistake. To be more precise-Crysis and CryENGINE 2 were unveiled something like 2 years ago or so. UE3, I recall hearing about circa 2004. That's an extra 2 years to pick up sales. CryTEK isn't doing that bad given that.
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