I guess that explains why the development has been so on-schedule and features haven't been cut then; it's not 'fully developed'. lol!loomer wrote: Furthermore, Spore was not designed to be incredible in and of its individual phases, but rather a collection of toys, in his own words. Cheap, easy fun, rather than a fully developed game.
Frankly, Spore SOUNDED interesting when announced (I can't even remember how many years ago that was), but the more you find out and the more they drop the lamer it looks. Sorry, Wil Wright is not Jesus and I don't think his the game gets +5 Awesome from him being involved. Spore looks right now to be a bunch of simple Flash-esque games connected by a simple data-transfer layer, with the only interesting part being the use of player created content - and I haven't seen ANYTHING to suggest Wright or his team have even considered the massive problems that this entails. I hear it's a simple way of cutting costs, and not a feature that opens the games to all kinds of exploits and problems?
I heard a great interview on a podcast months ago, where the guys making some shitass game (I want to say Time Shift) were just agreeing with buzzwords. Will it have emergent behaviour? Of course! Will it have player-created content? Yes it will! Will it be massively multiplayer? Hell yes! Will it have an open, dynamic world? But of course! How will any of this be implemented? Dunno, but it'll be FUCKING AWESOME! This sums up modern game hype to me; a bunch of idiots or liars agreeing with every buzzword-ready trend in game design and delivering nothing.