TC Pilot wrote:I've always wanted to try EVE Online out. Is there any ability to use capital ships independently? Or semi-independently, a la WesFox13's piracy or wautd's extortion? Flying around in dinky fighters in Freelancer lost its appeal rather quickly.
I never cared a rats ass to be getting in a capship. It's too much of a one trick pony and too expensive for me to afford loosing. Dreadnoughts anyway, carriers are a bit better but still. Ok, motherships can be nasty but only a hand few can afford them. Together with the titans, it's more of a tool for the big alliances/corps. You'll probably never see me in something bigger than a battleship/marauder
If you wanna go the lone gun pirate way, you need something fast and nimble. Granted, some battleships make great piracy ships as well, but they require quite a lot of skillpoints to be flown effectively.
Cruisers can be a great starting point to get some practice. Cheap, insurable and somewhat decent. I knew a guy who flew dirth cheap Stabbers (basicly a cruiser sized frigate on speed) nearly as effective as the 30x more expensive Vagabond (its tech 2 counterpart). You will need to train these anyway if you want to fly
Heavy assault ships which is a very popular class for pirates; good tank, good speed, good damage and a relatively small size.
Battlecruisers are beefed up cruisers. They can dish out more damage and are a lot more tougher and more versatile (more fitting slots, drone bay,...). They are also a lot slower and easier to hit however, so it requires quite a lot of skill investment. Train them further and one day you can fly
command ships, which are my favorite class. Some have one of the best tanks in game, while others can deal out a hidiously amount of damage. An expensive habit to loose though.
Interceptors is the closest thing to a fighter you'll probably ever fly. If you choose the right skills at the creation of your character you should be able to fly one quite quickly. It doesn't do much damage and has no tank to speak of but it's rediculously fast and a bitch to hit. Great to go deep 0.0 and play catch me if you can with the locals and look for soft targets (mining vessels, transports, noob NPC'ing battleships, etc...)
Battleships are great if you have the skills. On one hand they can dish out a lot of damage, while being able to take a lot of punishment as well. And that's good because they're easy to hit a rather slow to get away with. Another possible disadvantage is that smaller targets can be difficult to hit due your slow moving guns & longer locking speed.
Offcourse, the lone gun piracy thing can be a lot safer/efficient when you got a friend tagging along. You can save a lot of slots when the other guy handles the tackling.