TF2: Meet The Sniper

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Zablorg
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Post by Zablorg »

A lot of people are naturally whining about the corruption of game balance, notably the air-blast and the back-burner. I don't think the air-blast will be that much of an issue, depending on how often you can use it. It's not exactly like he's invincible against rockets or anything.

But the back-burner, I'm not so sure about. I mean, a good couple of seconds right up close to someone with the fire is pretty much certain death anyways, but if you jump someone from behind with that thing, point blank? The fucker's dead before he can turn around.
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Post by Andrew_Fireborn »

Which is why I think it's health addition will be stripped out at some point. Making the ambush class ambush even better (or you know, if he slips behind someone in a firefight) AND making him sturdier rather screams imba...

Honestly though, two out of three of his alts have some sort of auto-crit... I think we may be seeing pyros a lot more. And not just during the award rush...
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Post by defanatic »

Mr Bean wrote: It makes pistoling someone off the gun impossible if true(Fun scout trick, aim at a engineer not totally behind his gun with your pistol, all you need is one lucky crit to seriously damage the gun or kill him so keep firing)
IIRC, crits do normal damage against buildings.
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Post by Mr Bean »

defanatic wrote:
IIRC, crits do normal damage against buildings.
I've gotten one hit kills before with demo-man "glowly" pipe bombs before on fully repaired guns, how did I know it was fully repaired? Round start Dushbowl rush. I was trying to toss the engineer away from the gun so I detonated my first glowly sticky in mid-air and the gun when kaboom with one.

Now it might not apply to other weapons but the point stands, if you get a crit(And you will in your first clip or two) off your pistol firing at the engineer it will knock the hell out of his heath and he has to chose between ducking behind his dispenser to heal up or chasing you off and possibly losing both.

I do that all the time as a Spy, if I have a good attentive engineer, I find someplace just out of aquisition range of his gun, then open up on the engineer with my pistol, normaly you get a crit in at least once every ten shots and if you hit him even one before it crits he dies. Then simply sail in after re-disgusing and satchal everything.

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defanatic
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Post by defanatic »

Mr Bean wrote:
defanatic wrote:
IIRC, crits do normal damage against buildings.
I've gotten one hit kills before with demo-man "glowly" pipe bombs before on fully repaired guns, how did I know it was fully repaired? Round start Dushbowl rush. I was trying to toss the engineer away from the gun so I detonated my first glowly sticky in mid-air and the gun when kaboom with one.
This sounds like it should be tested exhaustively.

But making engies run away from their sentries is fun. :P
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Post by Mr Bean »

Update has been added to Steam servers. Let the burnination begin.

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Post by Ender »

Soldier nerf as well. That will be interesting for the short game all around.
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Post by Lonestar »


:lol: :lol: :lol:

Were they making them pledge loyalty to Ron Paul? :lol:
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Post by Hawkwings »

Yes, yes they were.

I don't understand why some multiplayer games don't have a vote-kick feature. It would make griefers a whole lot easier to deal with, and if you require like 80-90% votes for a kick, the possibility of abuse is very small.
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Post by Uraniun235 »

I know there were server mods/scripts/plug-ins/whatever available for DOD:Source that allowed for that; I played on one such server for quite some time.

Also, requiring really high percentages can defeat the system just as easily, there are a lot of people out there who just don't pay attention and will not vote on anything. On the other hand, if the server population is regular enough (or has a stratification in the form of registered/non-registered users), it can become insular enough that the slightest provocation from a pubbie (or the slightest whim from a regular) will trigger abusive vote-kicks. It's not an issue for the player because he can just go somewhere else, but the server can actually suffer for it because eventually the player pool dwindles away.

Vote-kick can be handy but there's no substitute for having a good admin in the game with the players.
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Post by White Haven »

That brings to mind the time that I was vote-kicked from a Tribes 2 server after my team decided to do a frontal assault on the opposing base. Problem? I was maintaining a curtain of suppressing mortar fire on said front entrance.
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Post by Soontir C'boath »

I like the fact there's a sign with a person shot through the head at the beginning of the sniper video.

The sniper was hilarious and the accent helped selling it a lot!

:lol:
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Post by Ender »

Holy fuck there isn't anything better then having a bitchy soldier pubby run his mouth all game, shoot a crocket at you, and you bounce it straight back into his face. Loving this. And the flare gun is great for taking on Snipers. My only change would have been make the Backburner standard and make the standard flamewthrower the unlockable.

Also up there, using the air push to throw around an ubered demo in the air until the uber wears off. And this really changes things up with dustbowl, you can throw scouts off the edge when they are trying to cap anything but point 5, so the scout rush there can be totally negated.
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Post by Pablo Sanchez »

I'm probably going to wait on playing the pyro a lot until after the achievement rush cools down. I was fond of playing it before in part because I prefer to fit into a class that is otherwise absent from my team; I don't much fancy playing with 25% of the server wearing the suit.
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Post by Mr Bean »

I tell you one thing, the sucidal pyro's rushing uber's changes things, before no aside from demo's could do anything but seed the ground and either wait until it wore off to blow you sky high or try and double tap you(Two pipe bombs same spot to blow you into orbit) or run.

However with some pyro's now getting the idea I was playing a heavy on Dustbowl on the last point when two pyro's took my doctor and blew him half way back to the first point, leaving me un-ubered and quickly dead.

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Zablorg
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Post by Zablorg »

I find the changes surprisingly balanced. The compressed air blast, while having the potential to be an enormous pain in the ass, is actually fairly hard to use with efficiency.

I have not gotten any weapons (something my brother likes to chastise me about), but it appears that the backburner really isn't that unbalanced either. It encourages ambushing, but in a direct fight, it's not much of an advantage, and a good player can avoid being ambushed with the right tactics.

The flare gun (despite the bitchy people who claim that it has no use whatsoever), is very good at turning the pyro into something of a support class, whittling away the enemies HP whilst the main guys have at. Also, snipers can bugger off for a few seconds.

The axetinquisher I haven't actually seen used in combat, which is fair enough. I can't imagine a very practical use for it, except perhaps for humiliation purposes.

I was playing a soldier for around ten minutes and as I faced various pyros, the only noticable obstacle was this one guy who would deflect almost every rocket I flew at him. I quickly learned that a blast to the feet is nigh unavoidable.
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Post by Ender »

Next achievement pack? Heavy

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Post by Ford Prefect »

Damn, I was hoping to see just what they had in mind. I don't really play Heavy (I'm not very good with him), but he's still my favourite class.
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Post by Molyneux »

Haven't really played any TF2 for a few weeks, I'd say it's high time I get back into it. :D

My favorite video is still "Meet the Engineer", but I do enjoy the Scout. "If you was from where I'm from...you'd be dead!"
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Post by Resinence »

Same, might get back into TF2. Someone should get an sd.net server though, I think there is quite a few TF2 players around here.
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Post by Admiral Valdemar »

Does anyone else get The Incredibles vibe from these too?
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Post by 18-Till-I-Die »

Resinence wrote:Same, might get back into TF2. Someone should get an sd.net server though, I think there is quite a few TF2 players around here.
I was thinking of exactly that.

We should, i dunno...form a clan or whatever, the family that plays together pwns together. :D
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Post by Molyneux »

Admiral Valdemar wrote:Does anyone else get The Incredibles vibe from these too?
Definitely. I mistook the Heavy for a new Pixar character the first time I saw Team Fortress stuff.
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Post by Mr Bean »

Admiral Valdemar wrote:Does anyone else get The Incredibles vibe from these too?
It's because both series drawn their inspiration from the same early 20th century art style.

Also beside making the look distinct I thinking that the secondary objective is to end up in a Pixar movie, a noble goal.

(FYI Remember how long TF2 was in devolpmen, they picked that art style before the Incredibles had even one frame rendered)

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