WoW professions

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Ghost Rider
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Post by Ghost Rider »

Fingolfin_Noldor wrote:Well, I'm just starting, and after a few hours of playing, I'm a lvl 16. So yes, I'm very low level.

Though I would hope someone would explain the acronyms, like DPS ...
LOL...go pure gathering. Seriously :) .

Not being facetitious but it is the best bang for your buck, and the professions otherwise are huge drains on your cash that do nothing for you. When you're 70 and filled with cash and nothing to do is time to pick a profession that isn't gathering....maybe. Seriously it's sometimes not worth it.

DPS: Damage Per Second. Like the words mean. Say you have a weapon that does 365-549 over 3.6 seconds...Blizzard calculates the damage in a single second to be 126.9 for that particular weapon.

As for the others, ask away...most of us are familiar with what terms mean and the breakdown of such.
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Post by Lord Revan »

yeah unless you got a high lvl friend/char is gathering and putting it in the auction house is probably the best way to go.

and as said if you need to know some of terms/Acronyms just ask and I can try to explain (granted I've not done raiding beond Zul'Aman so my knowlage is limited)
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Post by Civil War Man »

Yeah, at that low level you definitely want dual gathering professions, especially if you don't have support from other players.

When I started playing, I joined a guild with a bunch of people I know IRL. They each had a 70 at that point, so oftentimes they'd say to themselves "I have way too much mithril in the bank. I know! I'll dump it all on the new guy!"

That's how I was able to level engineering as fast as I did. Hell, twice I ended up hitting the skill cap before I was high enough level to learn the next engineering tier, just because at low level I never wanted for supplies. Of course, now that I am in the 60s this happens a lot less often since I'm starting to use some of the same materials as the 70s in my guild. I've even started to have the opposite problem since the Midsummer Fire Festival quests made me go up 2 or 3 levels a lot faster than I normally do. Nothing quite like holiday quests, especially the midsummer one, since the main quests consisted of "visit every settlement in Azeroth", which was trivial with a level 59 that had access to all the Alliance flightpaths.
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Post by Civil War Man »

White Haven wrote:Doesn't apply to your paladin, but this is simply wrong in all respects. The Gyro-Balanced Khorium Destroyer is epic, but a pretty crappy one that you will replace with ease.
Perhaps. Being a paladin, I don't pay attention to guns, so you'd probably know more than I do. Before I shut off the trade channel because on my server it's full of spamming idiots, I just remember a lot of people trying to buy it, which gave me the impression that it was a good gun.
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Post by darthbob88 »

Yeah, I have to agree with everybody else; skinning and mining/herbalism are the best ways to make money in massive amounts. While you probably won't get the 400g a day that enchanters and JCers can make, gathering is more or less guaranteed profit.

On the off chance it wasn't obvious, get mining or herbalism, but not both. Since you can track only one thing at a time, you'd lose money hunting down minerals and missing herbs, or vice versa.

Speaking as a Ret Pally with smithing, smithing is only worthwhile at the end for DPS specs. I know a tankadin who's a macecrafter, but he only uses it for Skillherald in PVP.

Edit:
CWM wrote:
White Haven wrote: Doesn't apply to your paladin, but this is simply wrong in all respects. The Gyro-Balanced Khorium Destroyer is epic, but a pretty crappy one that you will replace with ease.
Perhaps. Being a paladin, I don't pay attention to guns, so you'd probably know more than I do. Before I shut off the trade channel because on my server it's full of spamming idiots, I just remember a lot of people trying to buy it, which gave me the impression that it was a good gun.
IIRC, it's a nice gun for warrior tanks to use. 27 Stamina, plus a socket bonus of 3 Stamina. Slap in a green/blue/purple gem, and you've got a half-assed tank gun to use in pulling.
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Post by White Haven »

Warrior tanks, specifically. Lest the newblood paladin get the wrong idea. :)
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Post by Civil War Man »

White Haven wrote:Warrior tanks, specifically. Lest the newblood paladin get the wrong idea. :)
Something tells me he'd be smart enough to notice the lack of a ranged weapon slot on his equipment sheet.

Though if he isn't, questions of "How do I equip this gun?" would cause some short lulz.
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Post by Sharp-kun »

Now that Avenger's Shield doesn't hit saps/sheeps, its better than any gun anyway. ^_^
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Post by D.Turtle »

darthbob88 wrote:On the off chance it wasn't obvious, get mining or herbalism, but not both. Since you can track only one thing at a time, you'd lose money hunting down minerals and missing herbs, or vice versa.
Actaully, I would take both, since you can simply make a macro that you can spam while running around, allowing you to find both. And since you have to run/ride/fly around everywhere to look for Minerals, and you have to run/ride/fly around everywhere to look for Herbs - why not run/ride/fly around everywhere and look for both?

Oh, about Macros: These are little pieces of code that you can write that allow you to do more complex stuff with one button than simply having a single spell there.

If you take Mining/Herbalism, for example, you would have to do the following to get yourself a Macro to switch between Find Herbs and Find Minerals:
1) Type "/m" (without the quotation marks) in the chat box.
2) Press the "New" button on the Window that opens.
3) Type in a name. Click on the question mark Icon (That way the Macro will always show the Icon of the spell it will cast).
4) In the "Enter Macro Command" window type in the following:

Code: Select all

/castsequence Find Herbs, Find Minerals
5) Drag the Macro Icon (In the upper half of the "Create Macros" window) into your ability bar.
6) Close the "Create Macros" window.
7) Spam the Macro when running around.

There is a lot of stuff you can do with Macros - luckily, as a Paladin you aren't that dependent on them like some other classes.
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Post by White Haven »

Go ahead, try to make effective, quick use of Paladin taunt (Righteous Defense) without a macro. I dare you. :)
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Post by Fingolfin_Noldor »

Ok, I decided to go with skinning/mining at least for the time being. Thanks for the tips. :P

Just a side note, I take it Retribution Paladins are for tanking and Holy is for healing? What does the one in the middle do then? :?
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Post by Civil War Man »

Fingolfin_Noldor wrote:Just a side note, I take it Retribution Paladins are for tanking and Holy is for healing? What does the one in the middle do then? :?
Wrong. Holy is for Healing, but Retribution is anything but tanking.

Basically it breaks down like this
Holy - Healing
Protection - Tanking
Retribution - Melee DPS

If you plan on doing PvP, I would not recommend Protection. The way Paladins tank is not well suited for it.
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Post by Death from the Sea »

hey guys sorry for the hijack for the moment but WoW is the online game you have to pay the $14.95 monthly fee, right?

Is there anything similar that is free? Kinda like Diablo II but not as old.
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Post by Hawkwings »

Dungeon Runners and Mythos are sorta similar, and free. Guild Wars costs money, but has no subscription fees.
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Post by Ghost Rider »

Fingolfin_Noldor wrote:Ok, I decided to go with skinning/mining at least for the time being. Thanks for the tips. :P

Just a side note, I take it Retribution Paladins are for tanking and Holy is for healing? What does the one in the middle do then? :?
Civil already answered but it breaks down further this way.

In PvP Holy is for pure support and a little offense, Protection is not considered, and Retribution is burst DPS.

In PvE regular Holy is for healing, Protection is for multiple mob tanking, and Retribution is DPS.

In PvE raiding Holy is for Main Tank healing, Protections is off tanking and multiple mobs, and Retribution is support DPS.

It becomes more obvious as you play.
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Post by Alan Bolte »

While mining and herbalism can get a bit tedious at times, I always liked climbing around on the mountains, looking for that vein on my map. Or just looking around, in beta before there was a radar. I'd occasionally stumble upon a path into an area that wasn't finished, and might not ever be. For example, from Duskwood you could find your way through the repetitively-textured, undetailed mountains into the map version of Zul'Gurub, which is somewhat different from the instance version and otherwise inaccessible. Or into the Tainted Scar, where as a 30 I used my telescope to watch a guild take down Kazzak, before he moved to Outland. I suppose if the GMs had caught me I'd have been in trouble, but I usually stumbled upon these things by accident.
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Post by D.Turtle »

White Haven wrote:Go ahead, try to make effective, quick use of Paladin taunt (Righteous Defense) without a macro. I dare you. :)
Thats why I said they aren't THAT dependent on macros :D

Anyway, Fingolfin_Noldor, your main goal right now is quick effective leveling. I myself haven't leveled a Paladin, so I can't speak from experience.

Here is a link to a (short) leveling guide for Paladins. I'd suggest that others who have more experience with the class comment on the usefulness (or uselessness) of that guide.

Retribution/Protection levelling guide

I just found this from a short search. My main goal is to spark a little (useful) discussion on the best way to level as a Paladin.

My main tip is this quests, quests, quests. They give an amazing amount of experience/money, and give you a few pieces of good equipment (Equipment mainly in Outland).
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Post by Fingolfin_Noldor »

D.Turtle

Interesting Guide. I'll look at it when I get back to playing.

Yeah, I'm aiming to level quickly, though I haven't decided on my talent tracks yet, and haven't allocated any talents for now. I'm on a PvP server, so I guess either a healer or an attacker?
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Post by Kuja »

White Haven wrote:Go ahead, try to make effective, quick use of Paladin taunt (Righteous Defense) without a macro. I dare you. :)
Since they fixed the retargeting mechanic it's become much less clunky to use. Only annoying part is that preemptive taunting is still impossible.

But what really bites me is that its still considered a damn spell. Warriors and druids don't have to blow rage to use their damn taunts, but mne costs mana. And those other tanks have no freaking idea how irritating it is for me to mash taunt and see a "Reflect" message pop up on my screen. Yes, it's possible. -_-
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Post by D.Turtle »

Fingolfin_Noldor wrote:D.Turtle

Interesting Guide. I'll look at it when I get back to playing.

Yeah, I'm aiming to level quickly, though I haven't decided on my talent tracks yet, and haven't allocated any talents for now. I'm on a PvP server, so I guess either a healer or an attacker?
Do NOT level as a healer, unless you have a group of people with whom you are leveling and doing instances the whole time.

When leveling, you want to kill stuff as quickly as possible while having as little downtime eating/drinking as possible.

Retribution is the normal Paladin damage-dealing spec, while Protection is the tanking spec. However, using spikes on your shields and using the various AoE (Are of Effect - multi mob hitting) damage spells you have as a Paladin it is supposedly possible to kill things faster using the Protection spec.

What I don't know, is how equipment dependent AoE farming is as a Paladin, which might make it an unviable Path to take for you, unless you have some level 70 people who are helping you/giving you money/equipment.
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Post by Crown »

If you're protection, then I highly recomment Jewelcrafting and Enchanting. The epic JC only trinket from SSO gives you 48Stm and 32int (from memory) and increases spell damage by 150+ on use. I can't think of anything better for a Pally Tank to be honest. Plust the Enchanter only ring enchants can help you either boost your stam (Pally itemisation sucks) or spell damage.

I'm 375JC and 353 Enchanter on my Warlock, I don't regret it, and you can make moeny pretty easily by just skimming the trade channel when you log in, people always want a gem cut or an enchant.

But I'll be honest, you won't really be raking in the gold with JC until you've bought most of the reciepes, and the design for Solid Star of Elune selling for 999g on my server is an indication that it will take some time.

Also if you do choose JC, keep mining until you've reached the '300' hump. You can drop it then if you want, because if your server is like mine, a stack of Fel Iron/Adamantite will go for 11g/20g but a stack of Thorium will go for 30g/40g! No one farms the stuff anymore so it's impossible to find what you need on the AH. But to be honest, keep minning until JC is at 375 to save yourself a lot of headache.

Also, if you want the cash to really start flowing come next expansion, pick up Herbing. Inscription is going to use herbs and a mortar to make 'ink' to inscribe stuff with, can you say a stack of Peacebloom selling for 1g?

And somewhat non-related; Patch 2.4.3 mounts are purchaseable at 30 for a riding skill cost of 35 (Pallies and Warlocks learn their spells at 30 too).
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Post by Crown »

Sorry I just read the rest of the thread and saw what level you are. I'm changing my vote to what others said; Take mining and Skinning or Herb and Skinning.

Professions are a time and money sink. You need the gold at 60 for your epic mount (500g-600g depending you your reputation), your flying mount at 70 (1000g) and your Epic Flying mount so you don't pull your hair out in frustration (5000g).

Don't bother leveling any proffession until you've cleared those hurdles mate, trust me. You'll thank me later.
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Post by Ghost Rider »

Crown wrote:Sorry I just read the rest of the thread and saw what level you are. I'm changing my vote to what others said; Take mining and Skinning or Herb and Skinning.

Professions are a time and money sink. You need the gold at 60 for your epic mount (500g-600g depending you your reputation), your flying mount at 70 (1000g) and your Epic Flying mount so you don't pull your hair out in frustration (5000g).

Don't bother leveling any proffession until you've cleared those hurdles mate, trust me. You'll thank me later.
That or have a rich 70 :P .

But again, yeah.

My biggest beef is that profession do SHIT for leveling along. You can always get better weapons and trinkets, and stuff as you level(Except in JCing...IF you prepare before hand because some of the rings, necklaces, and trinkets are cool AT LEVEL).

Sadly when you mentioned the FI/Adamant prices, I'm fucking astounded. Mine sells around the 30-35 for Adamantite, with 10-13 for FI. Thorium varies if I sell, or some retard sell.
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Post by loomer »

Engineering can be good for levelling, actually. That extra DPS can make a fair difference.
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Post by Jaevric »

On advice of a friend, my first character was "engineering/enchanting." I no longer take advice from that friend.

One of my alts went skinning/herbalism and he made a fortune -- bought him and another alt their epic mounts right after he hit 60.

When I was playing, at least (belf paladin up to level 58 right after the expansion came out), Protection spec was great for levelling starting as I recall around level 30. Prior to that I was Retribution. I could solo same-level elite mobs or pull groups of 4-5 regular mobs at a time. For PvP he had issues against anything except other melee classes, though he held his own there fairly well. The biggest advantage was being able to tank instances and having to worry far less than I would have on my warrior about bad pulls or groupmate stupidity. I think the only time I had any issues in tanking an instance was Maraudon with the AoE silencing lizards, and even then it was entirely doable, I just had to scream at anyone who didn't assist me against my main target.

He was about as equipment dependent as any other hybrid melee class. A good 1-handed weapon helped a lot, of course, but I didn't have to bankrupt myself to gear him out.

I wouldn't go holy to level unless I was more-or-less permagrouped with a DPS warrior or prot-spec paladin due to the sheer frustration of trying to kill anything.
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