I guess that might be true if you count all the crapware kid's games on the bargain shelf, but any semi-recent major game (COD4, Crysis, WoW, FSX, Supreme Commander, WiC, Mass Effect, etc.) makes explicit use of at least two cores.Stark wrote:How long did it take for games to start doing anything useful with the second core? Most STILL don't.
Windows by itself is always running a multitude of background processes which usually consume only a small fraction of the total CPU power, but allocating them to a separate core prevents them from interfering with your main task when their consumption spikes.Clearly I need more cores to sit idle (or run my dvd mastering or whatever the fuck you think my 'background tasks' are while gaming).
With most current games, the bottleneck is the GPU. 2-300mhz doesn't make much of a difference. But if you were using software meant to exploit twice as many cores, if you have only a dual core your 300mhz advantage would be insignificant against your ~90% disadvantage compared to if you had two more cores.Thank you for saying 'paying less for more speed is bad'. Do games need more cores, or are they GPU bottlenecked?
Q6600 is the same chip as the rest of the Q6*** series and the Xeon X32** and it's silly to dismiss it because it's not a $700 part reserved for the super high end anymore. Q6700 rarely clocks much higher than 6600 and the 45nm Q9*** series main advantages are SSE4 (not relevant at all for games), power consumption, and a ~5% IPC increase. Q6600 usually can reach around 3.5ghz, while the 45nm parts apart from the Q9550/QX9*** are limited by smaller multipliers, so they come out around the same.Don't be retarded. The 6600 is the cheap end of the quad market, it clocks more than 20% behind a cheaper dual chip, and other quads (the 9400s and even the 6700s) are WAY more expensive.
The E8400 dual core the Q6600 would compete with for the same price has the advantages of 45nm and a relatively high multiplier, so it can usually run at least 3.8ghz and definitely beat a Q6600 or even any of the 45nm quads in a situation with only two cores (current games).
But the whole point of suggesting going with the quad core instead is for a year or two in the future when quad has become standard and developers are putting serious resources into optimizing for it.
You kind of missed the point there; I didn't say anything about him buying a Nehalem instead.If someone's talking about buying now, they're NOT talking about Nehalems,
All Nehalem processors are going to be at least quad core with hyperthreading, and that means a baseline new system next year is going to have a quad core. Developers can then be justified in spending the additional resources to design games to take advantage of a quad core. Then if you've only got a dual you're going to be in a lot worse shape than if you'd bought the quad for the same price at the expense of 4 or 5 fps in your older games.
It's not certain that it will go this way, but there's a pretty good chance based on history.
I'm not trying to assert that the quad is absolutely the thing to get-- only that either is a reasonable choice. Clearly a faster dual core is the best you can do for games out at this moment. The real question is how long the system is planned to last. If you're swapping your CPU/memory/motherboard out in year anyway, dual is obviously the way to go right now. If you're planning to keep the system for at least two or three years, quad is a much stronger consideration, especially when the downside is so minor.