Empire Total War: naval combat gameplay video

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The Vortex Empire
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Post by The Vortex Empire »

Holy shit, I need to upgrade my computer.
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The Yosemite Bear
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Post by The Yosemite Bear »

you know every time I see this thread, in the context of this web board, I get the thought that somehow Total War and Lucasarts have made a deal....


so how long does it take to build a Stardestroyer?

what's the training time for an AT-AT?
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Stark
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Post by Stark »

The Vortex Empire wrote:Holy shit, I need to upgrade my computer.
Why do people use this as secret code for 'I think it looks good'? I mean, this IS CA and we all saw the finely-tuned efficient code that was in M2:TW, but honestly.

However, I consider CA's hackjob style of development makes them too professional and skilled to make a Star Wars game based on anything but Lego. :lol:
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ray245
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Post by ray245 »

Darth Wong wrote:
ray245 wrote:
phongn wrote: :roll: Do you seriously thing the engine would be capable of modeling that?
I've ask a few members of the CA development team down there...well they seems to think that a ironclad mod is possible.
Confederate Ironclad, perhaps. That's just a wooden ship with an iron skin, and only the Union ironclads had turrets. A real battleship, on the other hand, would require some pretty huge alterations to the system. I seriously doubt there's a facility already built into the game for shipboard guns to rotate on turrets.
I think you are underestimating the modding community of total war.

I mean they even manage to make a Napoleanic era mod for RTW.


And moreover, the development team has mentioned that this game will be the most mod friendly game.

Hopefully, it will allow us to play mods from different eras.
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Stark
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Post by Stark »

ray245 wrote:I think you are underestimating the modding community of total war.
Texture swap /= order of magnitude scale difference.
ray245 wrote:I mean they even manage to make a Napoleanic era mod for RTW.
Muskets = javelins with different effects. Wow, I'm blown away.

ray245 wrote:And moreover, the development team has mentioned that this game will be the most mod friendly game.
What the fuck are you talking about? 'The most mod-friendly game'? WTF does that mean? They can externalise all they want, if the game doesn't support 5000m ranges, modern naval combat would look retarded.

By which I mean 'like every RTS ever', heh.
ray245 wrote:Hopefully, it will allow us to play mods from different eras.
It will - it's just unlikely to be able to scale up to modern naval combat, or even 30s naval combat. I can't see any technical reason not to have stuff like Warrior or Gloire, but stuff like Tsushima might be somewhat outside the scale unless you start fudging. Not many people are into mid 19th-century naval design experimentation, so I doubt we'll see any turret ships mods.

Assuming the engine isn't a massively inefficient pile of bugs, of course. :lol:
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Post by Darth Wong »

ray245 wrote:I think you are underestimating the modding community of total war.

I mean they even manage to make a Napoleanic era mod for RTW.
The fact that they can make it doesn't mean it will necessarily work very well.
And moreover, the development team has mentioned that this game will be the most mod friendly game.
That would be nice, since M2TW was actually more of a pain to modify than RTW was.
Hopefully, it will allow us to play mods from different eras.
For thousands of years, combat occurred at fairly close ranges, between groups of men arranged in tight formations. The Total War engine works pretty well for that kind of combat. Trying to take it to WW1 and beyond is, however, a complete waste of time.
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Post by chitoryu12 »

Honestly, realistic combat just in World War II would be quite boring. Considering the sheer distance between ships, any attacks would look, from your point of view, like a puff of smoke and flash on the horizon before a shell crashes down on deck, as opposed to battleships and destroyers getting to near-collision distance and opening up at point-blank range, which is a painfully stupid idea anyways.
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Post by Darth Wong »

chitoryu12 wrote:Honestly, realistic combat just in World War II would be quite boring. Considering the sheer distance between ships, any attacks would look, from your point of view, like a puff of smoke and flash on the horizon before a shell crashes down on deck, as opposed to battleships and destroyers getting to near-collision distance and opening up at point-blank range, which is a painfully stupid idea anyways.
The Supreme Commander engine could actually work pretty well, because its easy-zooming huge-scale interface allows you to portray combat at very long range without difficulty. But that may also be part of the reason Supreme Commander lacks a certain liveliness and personality that other games have. In order to give the game personality, they had to invent ridiculously gigantic super-scale "experimental" units (with no more range than regular units) so they would look large even on a giant-scale map.
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Post by phongn »

chitoryu12 wrote:Honestly, realistic combat just in World War II would be quite boring. Considering the sheer distance between ships, any attacks would look, from your point of view, like a puff of smoke and flash on the horizon before a shell crashes down on deck, as opposed to battleships and destroyers getting to near-collision distance and opening up at point-blank range, which is a painfully stupid idea anyways.
Er, WW2 naval ranges weren't quite that extreme, and there's always fun to be had with destroyer-launched torpedo salvos and close-range fighting at night :P
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Post by Fingolfin_Noldor »

phongn wrote:
chitoryu12 wrote:Honestly, realistic combat just in World War II would be quite boring. Considering the sheer distance between ships, any attacks would look, from your point of view, like a puff of smoke and flash on the horizon before a shell crashes down on deck, as opposed to battleships and destroyers getting to near-collision distance and opening up at point-blank range, which is a painfully stupid idea anyways.
Er, WW2 naval ranges weren't quite that extreme, and there's always fun to be had with destroyer-launched torpedo salvos and close-range fighting at night :P
Well, battleships with radar guided fire control could hit at extreme ranges, but that was rare, to say the least.
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