I noticed something interesting about the higher difficulties in AC4 and AC5. In the first when you play on Expert two missile hits will kill you no matter what plane you fly, which puts you in the same boat as the AI aircraft, except that you have special ammunition and they don't. On Ace one missile hit will always down you, which is technically a handicap but still sort of fair because I'm faster than they are.
In the later game, however, on Expert difficulty some of the tougher planes can, in fact, survive two hits, and on Ace the vast majority can survive a single hit, but none a second. I think it's because some AI fighters can also survive two hits (A-10, TND), and because the enemy can now use specials. So Expert difficulty is still the "fair" setting, enemy missiles will damage you as much as yours of the same type damage them. Then on Ace difficulty you are given a handicap, but not as much a one as on AC4, again because the AI fighters can use special AAMs. I'm still faster than they are.
Starglider wrote:True. The closest AC5 comes to that is the penultimate mission; there's a moderately hairy dogfight going on above the tunnel entrance, but you spend most of your time taking out AA emplacements.
It would have been cool if you could get your wingmates to kill the AAA while you fly top cover; alas our command options were not that detailed. A funny thing about Aces is that usually by the end of it every single fighter but the Razgriz has been shot down, but you can still hear them over the radio.
Unfortunately you can win that mission with two volleys of XLAAs, without the enemy even breaking formation. Sucky AI, they should have threat alert detectors. But then you can kill all the enemies in Megalith pretty quickly and easily if you take QAAMs. As long as you don't do that they're both epic missions.
Yellow 13's flight can also be utterly massacred in a minute or two with QAAMs. For the sake of my own enjoyment, I refuse to use special missiles in that battle, with the exception of my opening salvo, where I sometimes indulge in a quad XLAA/XMAA barrage, which half the time hits nothing nothing but air.
Steve wrote:They wanted to give Chopper a heroic sacrifice or such and decided the best way to do it was to have him refuse to eject until it was too late. It would've been so much better if Kei and Thunderhead called for him to RTB while he could and Chopper refuses because he doesn't want to abandon everyone in the middle of an intense dogfight, thus dooming himself.
That would have been a great mirror to what happened to Yellow 4 in AC4, except this time you get to be Yellow 13, and instead of pulling back when your wingmate in the damaged plane gets shot down, you turn into Angry!Razgriz.
Steve wrote:The invasion of Yuktobania level is such a cringe-inducing moment for me on more than one level. Chopper whining about how evil the President was to order the invasion (of course, at this time nobody knows the President is cooling his heels in a Belkan prison as a result of the militarist silent coup d'etat in Osea) and getting smacked down a bit by Kei of all people, the bitching ground troop comm chatter, and the pissant scale of the battle compared to AC4's Operation: Bunker Shot, which was a damned fun level to play in AC4.
Judging by the context you mean "bitching" in a non-flattering matter. Why? I thought the troop chatter was what saved that mission, since Chopper STFU a couple of minutes in, and when you're focused on supporting those specific ground troops its easy to imagine there are other landings elsewhere. I thought the part with the utterly incompetent battalion commander was most amusing.
But as annoying as Chopper was, and as disappointed as I was to see Swordsman not really come into focus as part of your flight, I really really really fucking hate that fat fuck Perrault.
I actually respected Perrault after Front Line, because of his willingness to participate in the defence of Sand Island instead of sitting in his fat ass doing nothing, but that changed
real quick as the story developed. Anyway, it is obvious were supposed to hate him, the problem is that they set-up a character to be hated and neglected to also write in an appropriate comeuppance, that would have been
so satisfying. It's unfair that Hamilton, who is not as hateful, got his but Perrault did not.