Dwarf Fortress: how big have you got?
Moderator: Thanas
Re: Dwarf Fortress: how big have you got?
Wait...poisoning weapons isn't dwarfy, but riddling enemies with crossbow bolts from the safety of your fortress is?
JULY 20TH 1969 - The day the entire world was looking up
It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11
Signature dedicated to the greatest achievement of mankind.
MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11
Signature dedicated to the greatest achievement of mankind.
MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
- open_sketchbook
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Re: Dwarf Fortress: how big have you got?
Yes. The problem with poison isn't that underhandedness is undorfy, but rather that if you can't kill them just by forcefully inserting foreign objects into their bodies, you're doing it wrong.
1980s Rock is to music what Giant Robot shows are to anime
Think about it.
Cruising low in my N-1 blasting phat beats,
showin' off my chrome on them Coruscant streets
Got my 'saber on my belt and my gat by side,
this here yellow plane makes for a sick ride
Think about it.
Cruising low in my N-1 blasting phat beats,
showin' off my chrome on them Coruscant streets
Got my 'saber on my belt and my gat by side,
this here yellow plane makes for a sick ride
Re: Dwarf Fortress: how big have you got?
I was the one who asked him about it. I wonder what he meant by ethical consequences, though. Things regarding ethics don't happen after world-gen, not even in the next release as far as I know.
I'll be interested to know how he plans on implementing that ethnic cleansing resistance. It would be very hard to make the game know that you're killing people of a certain hair eye or skin color as opposed to coincidences.
I'll be interested to know how he plans on implementing that ethnic cleansing resistance. It would be very hard to make the game know that you're killing people of a certain hair eye or skin color as opposed to coincidences.
Jupiter Oak Evolution!
Re: Dwarf Fortress: how big have you got?
To be honest, if you're killing people who are "new" and "not from around here" then they should probably get a bit annoyed anyway shouldnt they...?Zablorg wrote:I was the one who asked him about it. I wonder what he meant by ethical consequences, though. Things regarding ethics don't happen after world-gen, not even in the next release as far as I know.
I'll be interested to know how he plans on implementing that ethnic cleansing resistance. It would be very hard to make the game know that you're killing people of a certain hair eye or skin color as opposed to coincidences.
This is a local fortress... we wont have your kind here!
http://uk.youtube.com/watch?v=gCJcqnuUawE
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Re: Dwarf Fortress: how big have you got?
oh HELLS!!!
I was putzing around with my military and I accidentally put one of my Legendary stoneworker into a squard...a Stoneworker whose also Mayor! how the heck do i get him out? each time I try to deactivate him it deactivates the whole squad he is in
I was putzing around with my military and I accidentally put one of my Legendary stoneworker into a squard...a Stoneworker whose also Mayor! how the heck do i get him out? each time I try to deactivate him it deactivates the whole squad he is in
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Re: Dwarf Fortress: how big have you got?
You press 'm', highlight the Stoneworker and promote him in on himself so that he becomes his own squad.Crossroads Inc. wrote:oh HELLS!!!
I was putzing around with my military and I accidentally put one of my Legendary stoneworker into a squard...a Stoneworker whose also Mayor! how the heck do i get him out? each time I try to deactivate him it deactivates the whole squad he is in
Or at least I think that's how you remove him from a squad. Fiddle around with promotions and see. Shouldn't be too difficult.
Jupiter Oak Evolution!
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Re: Dwarf Fortress: how big have you got?
So in the absence of any real challenge with my last fortress((aside from the hassle of managing what is now over 150 Dwarfs)) I have decided to strike out in a bold new place! A place in the deepest, darkest most forbidden areas of the world!!!
Our Story begins with Seven Dwarves handpicked from my last fortress, the bravest, strongest and noblest... I those that the old Fortress wanted to get rid of and hoped never to see again.
As the Wagon arrives and the dwarfs begin to look around "Ikud", Lead Miner begins to shriek as he looks out into the fields beyond:
THE DEAD RISE!!!
Our Story begins with Seven Dwarves handpicked from my last fortress, the bravest, strongest and noblest... I those that the old Fortress wanted to get rid of and hoped never to see again.
As the Wagon arrives and the dwarfs begin to look around "Ikud", Lead Miner begins to shriek as he looks out into the fields beyond:
THE DEAD RISE!!!
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Re: Dwarf Fortress: how big have you got?
Toady has published a list of, what, besides what I posted, is in the new version. [] is me adding thoughts. The full list: Holy shit
The short bit:
Combatty Stuff:
Compound fractures and some other traumatic layer to layer interactions
Create dwarf mode combat reports if practical
Fluff:
Update army strength function for legends
Appearance paragraph
Remove demons as forced powers for goblins and have such arrangements arise through mega-beast behavior
Venom and Material Stuff:
Venom- raws, including inhaled, contact, injected poisons, neuro-necro-and-hemotoxins, delayed effects
Consider arbitrary material breath weapons
Consider adding systems like liver/kidney function so that there can be so more disease types and fatal wounds
Resistance in terms of attributes and also developed against specific toxins through exposure
Health Care:
Health care up to the point that a dwarf can generally pull through what should be non-mortal trauma
Simple surgery/setting of breaks/etc.
Make dwarves clean themselves up and groom/trim their cosmetic tissue layers before they sleep
"Underground Features- not spoiling plans, but some things":
Possibility for unending attacks like in 2D from river/magma
Underground feature resources more likely and useful (farmable areas, etc.)
Easy to find features (if you want lots) throughout all Z levels, arranged to permit ample area for a fortress
Features spanning multiple world map squares
Consider rope/ladder/etc. building particularly for downward movement into large open spaces
Military:
Add yearly squad schedules (on duty, standing down, off duty, training, in rotations)
Consider alert status options
Positioning independent of squad leader's current activities
Formations
Simple specific orders at any hierarchy level from top to individual (kill X etc.)
Individual/squad postings to locations (so one squad could hold specific tiles at several doors, say)
Patrol routes separate from even the abstract squad info, with squad/indiv. assignments
Assigning squads to barracks, split up barracks functions [into 'free dorm room' civ barracks and military barracks]- Weapon rack and armor stand assignments to individual soldiers within the barracks (automatic or manual if you care)
Commander-led training, with commander and evaluation of pupils determining nature of sparring/routines
Associated skills for leading/teaching
Check out sparring injury rates vs. new wound system
Squad-based equipment settings
Booze instead of water [for waterskins carried by soldiers with rations] should be allowed
More control over hunter equipment
Loosen up restrictions on changing elite soldiers
Bugs:
Fix the annoying cat bug
The short bit:
Combatty Stuff:
Compound fractures and some other traumatic layer to layer interactions
Create dwarf mode combat reports if practical
Fluff:
Update army strength function for legends
Appearance paragraph
Remove demons as forced powers for goblins and have such arrangements arise through mega-beast behavior
Venom and Material Stuff:
Venom- raws, including inhaled, contact, injected poisons, neuro-necro-and-hemotoxins, delayed effects
Consider arbitrary material breath weapons
Consider adding systems like liver/kidney function so that there can be so more disease types and fatal wounds
Resistance in terms of attributes and also developed against specific toxins through exposure
Health Care:
Health care up to the point that a dwarf can generally pull through what should be non-mortal trauma
Simple surgery/setting of breaks/etc.
Make dwarves clean themselves up and groom/trim their cosmetic tissue layers before they sleep
"Underground Features- not spoiling plans, but some things":
Possibility for unending attacks like in 2D from river/magma
Underground feature resources more likely and useful (farmable areas, etc.)
Easy to find features (if you want lots) throughout all Z levels, arranged to permit ample area for a fortress
Features spanning multiple world map squares
Consider rope/ladder/etc. building particularly for downward movement into large open spaces
Military:
Add yearly squad schedules (on duty, standing down, off duty, training, in rotations)
Consider alert status options
Positioning independent of squad leader's current activities
Formations
Simple specific orders at any hierarchy level from top to individual (kill X etc.)
Individual/squad postings to locations (so one squad could hold specific tiles at several doors, say)
Patrol routes separate from even the abstract squad info, with squad/indiv. assignments
Assigning squads to barracks, split up barracks functions [into 'free dorm room' civ barracks and military barracks]- Weapon rack and armor stand assignments to individual soldiers within the barracks (automatic or manual if you care)
Commander-led training, with commander and evaluation of pupils determining nature of sparring/routines
Associated skills for leading/teaching
Check out sparring injury rates vs. new wound system
Squad-based equipment settings
Booze instead of water [for waterskins carried by soldiers with rations] should be allowed
More control over hunter equipment
Loosen up restrictions on changing elite soldiers
Bugs:
Fix the annoying cat bug
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Re: Dwarf Fortress: how big have you got?
well you know there's some fortresses that will die because you can't kill kittens for food and products....
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
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Re: Dwarf Fortress: how big have you got?
I feel like the only DF player who HASN'T made a meat industry out of kittens.
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Re: Dwarf Fortress: how big have you got?
I've tried to play DF, I just can't get into it. I need to sit down next to someone who knows how to play and have them walk me through the interface.
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- chitoryu12
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Re: Dwarf Fortress: how big have you got?
It takes a long time. I've been playing for a week and only on my latest fort did I remember to get everything I need (first I forgot a pick, then I forgot a bunch of skills one after the other, etc.) to avoid being totally crippled because all of a sudden, I can't farm or properly process hunted animals.
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Re: Dwarf Fortress: how big have you got?
Dwarf Fortress: The Saga of SackSteel!!!
It has been several weeks and thus My Miners, Ikud, Linko and Rithag have been at hard at work. Two of them turned and began to dig straight away into the mountain, Ikud meanwhile began to bore down into the loose soil and carve out spaces for farms and stockpiles. The Fortress expanded quickly with the swift strike of picks in the rock and in the dirt. One evening however a great shadow passed over a newly constructed courtyard.
"By Armok! What was that!?" Ikud shouted as the woodcutters Eshtan and Stinthad came running from the woods.
"G-giant! GIANT!"
"Giant what? What did you see??"
The shadow passed over again and suddenly all seven knew what it was...
Hours later as they peered from the cave opening, Ikud mumbled.
"Where going to need walls, lots of walls."
It has been several weeks and thus My Miners, Ikud, Linko and Rithag have been at hard at work. Two of them turned and began to dig straight away into the mountain, Ikud meanwhile began to bore down into the loose soil and carve out spaces for farms and stockpiles. The Fortress expanded quickly with the swift strike of picks in the rock and in the dirt. One evening however a great shadow passed over a newly constructed courtyard.
"By Armok! What was that!?" Ikud shouted as the woodcutters Eshtan and Stinthad came running from the woods.
"G-giant! GIANT!"
"Giant what? What did you see??"
The shadow passed over again and suddenly all seven knew what it was...
Hours later as they peered from the cave opening, Ikud mumbled.
"Where going to need walls, lots of walls."
Praying is another way of doing nothing helpful
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Read "One Wrong Turn"!
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"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
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Re: Dwarf Fortress: how big have you got?
chitoryu12 wrote:I feel like the only DF player who HASN'T made a meat industry out of kittens.
your not the only one, despite loving cats, my dwarves complain about how much vermin I have because I won't do it myself....
I brought enough Oxen to start a McDwarfs
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
Re: Dwarf Fortress: how big have you got?
Subtle new upgrades are the best kind of upgrades:
Since last posting, Toady has mostly worked on coding the new spatterings- getting it to work on weapons and clothes for bleeding, when to treat snow-covered buildings as covered in snow, etc.
But today, the last updating day before his end-month breakweek (and he works 12 hours a day 23 days a month in a row so I think the break is important) he's started on joint-breaking in the new combat system, and fixed twisting.
Yeah, fixed twisting. What's so cool about that? Well, in the old DF, when a weapon gets stuck in an enemy, if you attack with it, you twist it. It causes major pain and bleeding instead of damage. The problem is, pain was additive- if you twisted your weapon for 5 pain and 1 level of bleeding, twisting it thrice caused 15 pain 3 bleeding. And pain causes enemies to be incapacitated. You see the potential for a problem here:
Attack Dragon with Axe. Hit, bury axe. Dodge counterattack. Twist. Twist. Twist. Dragon dies.
Now, when a weapon is stuck in an enemy, twisting it causes pain, but it doesn't overflow to absurd levels. And it actually makes bleeding less major until removed. Which means two things:
1. The 'stand there and twist sword' strategy no longer works that well for fighting opponents.
2. Removing anything stuck in you may be a problem. (Already happens with Arrows in Head, but I think that's hardcoded that pulling out arrows means wounding, so it'd become Generalised in this version to 'removing wounding item = more bleeding'.
Since last posting, Toady has mostly worked on coding the new spatterings- getting it to work on weapons and clothes for bleeding, when to treat snow-covered buildings as covered in snow, etc.
But today, the last updating day before his end-month breakweek (and he works 12 hours a day 23 days a month in a row so I think the break is important) he's started on joint-breaking in the new combat system, and fixed twisting.
Yeah, fixed twisting. What's so cool about that? Well, in the old DF, when a weapon gets stuck in an enemy, if you attack with it, you twist it. It causes major pain and bleeding instead of damage. The problem is, pain was additive- if you twisted your weapon for 5 pain and 1 level of bleeding, twisting it thrice caused 15 pain 3 bleeding. And pain causes enemies to be incapacitated. You see the potential for a problem here:
Attack Dragon with Axe. Hit, bury axe. Dodge counterattack. Twist. Twist. Twist. Dragon dies.
Now, when a weapon is stuck in an enemy, twisting it causes pain, but it doesn't overflow to absurd levels. And it actually makes bleeding less major until removed. Which means two things:
1. The 'stand there and twist sword' strategy no longer works that well for fighting opponents.
2. Removing anything stuck in you may be a problem. (Already happens with Arrows in Head, but I think that's hardcoded that pulling out arrows means wounding, so it'd become Generalised in this version to 'removing wounding item = more bleeding'.
- chitoryu12
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Re: Dwarf Fortress: how big have you got?
Okay, I lied. My latest fort forgot a craftsdwarf.chitoryu12 wrote:It takes a long time. I've been playing for a week and only on my latest fort did I remember to get everything I need (first I forgot a pick, then I forgot a bunch of skills one after the other, etc.) to avoid being totally crippled because all of a sudden, I can't farm or properly process hunted animals.
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Re: Dwarf Fortress: how big have you got?
Does anyone have advice for instaling mods into DF on a Mac? Ive oogled and drooled obver some of the graphic conversions, but cant for the life of me figure out how to edit the txt files.
Praying is another way of doing nothing helpful
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
Re: Dwarf Fortress: how big have you got?
I can help you there. What is it about the text files that befuddles you, bamboozles you beyond comprehension?
Jupiter Oak Evolution!
Re: Dwarf Fortress: how big have you got?
Yeah, if you just tell me or this thread (since that'd get the most responses) what you want to mod I can walk you through it. Language, Creatures, Metals, Rocks, Reactions at the Smelter, etc? The thing I do the most is New Crops.
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Re: Dwarf Fortress: how big have you got?
the smelter goes insane from lack of alcohol, and kills someone. now that liver damage will being added dwarves will die in days....
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
Re: Dwarf Fortress: how big have you got?
For ensuing hilarity I think a min/max [ALCHOHOL_RESISTANCE:#:#] tag should be included in the creature raws.The Yosemite Bear wrote:the smelter goes insane from lack of alcohol, and kills someone. now that liver damage will being added dwarves will die in days....
Jupiter Oak Evolution!
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Re: Dwarf Fortress: how big have you got?
basically I am trying to install the grpahics set found here:
http://mayday.w.staszic.waw.pl/df.htm
Ive looked on the downloads foler for instructions and cant find any.. I read the "readme" and its just patch notes an such. The zip file opens a folder that contains the following:
compress_bitmaps.bat
data (folder)
DwarfManager (folder)
Dwarffort.exe (something my mac wont run)
fmod.dll
gamelog.txt
icons (folder)
optipng.exe
raw (folder)
thumbs.db
txt (folder)
Anyone have this mod already?
http://mayday.w.staszic.waw.pl/df.htm
Ive looked on the downloads foler for instructions and cant find any.. I read the "readme" and its just patch notes an such. The zip file opens a folder that contains the following:
compress_bitmaps.bat
data (folder)
DwarfManager (folder)
Dwarffort.exe (something my mac wont run)
fmod.dll
gamelog.txt
icons (folder)
optipng.exe
raw (folder)
thumbs.db
txt (folder)
Anyone have this mod already?
Praying is another way of doing nothing helpful
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
- chitoryu12
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Re: Dwarf Fortress: how big have you got?
Yeah, I just installed it. The game should have everything you need for DF. Just put everything into a folder like you would for DF itself and activate the application.
I would recommend not overwriting all the DF files if you want the original version's appearence, or if you don't want to risk overwriting your game with something broken. However, if you overwrite the current DF folder, you should have all the saves still there with the new tileset.
I would recommend not overwriting all the DF files if you want the original version's appearence, or if you don't want to risk overwriting your game with something broken. However, if you overwrite the current DF folder, you should have all the saves still there with the new tileset.
Re: Dwarf Fortress: how big have you got?
Make sure you're extracting it into a folder instead of opening it while it's stilled zipped, that might account for why you can't run it.
Also, the Mike Mayday Graphical Edition might be windows only, and it hasn't been updated with the latest subversion that is 2-3x as fast on slow computers, so do this instead:
ALTERNATE SOLUTION- go here. http://www.bay12games.com/dwarves/dev_now.html Scroll down, download the 01/09 Mac-native version of DF. Unzip it and place it in its own folder. Now, take the graphical edition you have right there, and overwrite 01/09's /data/init folder, /data/art folder, and /raw/graphics folder with the Mike Mayday edition versions of those. Don't paste anything else- the .exe, the dwarfmanager folder, especially not any of the .dlls or other files.
now, open the terminal and run "sh df" from the folder, and it should work. Whatever that means, I don't have a Mac. Toady says that how one gets the Mac version working though.
This should give you a native Mac version of 40d9, the latest Dwarf Fortress, with Mike Mayday's tileset and init settings.
Also, the Mike Mayday Graphical Edition might be windows only, and it hasn't been updated with the latest subversion that is 2-3x as fast on slow computers, so do this instead:
ALTERNATE SOLUTION- go here. http://www.bay12games.com/dwarves/dev_now.html Scroll down, download the 01/09 Mac-native version of DF. Unzip it and place it in its own folder. Now, take the graphical edition you have right there, and overwrite 01/09's /data/init folder, /data/art folder, and /raw/graphics folder with the Mike Mayday edition versions of those. Don't paste anything else- the .exe, the dwarfmanager folder, especially not any of the .dlls or other files.
now, open the terminal and run "sh df" from the folder, and it should work. Whatever that means, I don't have a Mac. Toady says that how one gets the Mac version working though.
This should give you a native Mac version of 40d9, the latest Dwarf Fortress, with Mike Mayday's tileset and init settings.
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Re: Dwarf Fortress: how big have you got?
Well WOW i got it working and it certainly makes things look odd. Ive got to get used to seeing things all over again... Thast.. and its soooooooo Slow
Praying is another way of doing nothing helpful
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
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Read "One Wrong Turn"!
"Congratulations, you get a cookie. You almost got a fundamental English word correct." Pick
"Outlaw star has spaceships that punch eachother" Joviwan
Read "Tales From The Crossroads"!
Read "One Wrong Turn"!