Oh, god. Why? (D&D)
Moderator: Thanas
Re: Oh, god. Why? (D&D)
This is a simple enough problem to handle.
At the start of the next session;
Tell the other players you are quiting, and starting a new campaign, and that the former-DM is not going to be invited, because he house-rules everything to his own advantage, makes up scenarios we can't win for his own amusement, and is making the game miserable.
Then promptly walk out. Of, if it's at your house, inform the ex-DM he's tresspassing, and to get the hell out of your castle.
Seriously, that would be an okay scenario at like, 25th level or so, but not at 12th.
At the start of the next session;
Tell the other players you are quiting, and starting a new campaign, and that the former-DM is not going to be invited, because he house-rules everything to his own advantage, makes up scenarios we can't win for his own amusement, and is making the game miserable.
Then promptly walk out. Of, if it's at your house, inform the ex-DM he's tresspassing, and to get the hell out of your castle.
Seriously, that would be an okay scenario at like, 25th level or so, but not at 12th.
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Re: Oh, god. Why? (D&D)
No, if it's a glorified boss fight it's gonna be horrible no matter the players' levels.Solauren wrote: Seriously, that would be an okay scenario at like, 25th level or so, but not at 12th.
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It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
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Re: Oh, god. Why? (D&D)
The crazy Type-Moon fanboys also lap up similar things as powergamer D&D players, such as a giant carnivorous forest going around and eating whole villages before being terminated by a certain demon slayer as according to source materials, and the fanboys play that up to the hilt.
It really takes a dedicated DM to avoid excess wank for the sake of cool.
It really takes a dedicated DM to avoid excess wank for the sake of cool.
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Re: Oh, god. Why? (D&D)
Did he just lock you out of the Outer Planes, or all planes that are not the one you are in?
Because if it's the former, you could just chuck it into one of the Inner Planes. Normally I'd suggest the Positive Energy Plane, since that causes living things to explode messily. But since this is a construct, it might be better to toss it into one of the Elemental planes. Maybe Earth to encase it in rock or Fire so it'd be swimming in an ocean of magma.
Because if it's the former, you could just chuck it into one of the Inner Planes. Normally I'd suggest the Positive Energy Plane, since that causes living things to explode messily. But since this is a construct, it might be better to toss it into one of the Elemental planes. Maybe Earth to encase it in rock or Fire so it'd be swimming in an ocean of magma.
Re: Oh, god. Why? (D&D)
PeZook wrote:No, if it's a glorified boss fight it's gonna be horrible no matter the players' levels.Solauren wrote: Seriously, that would be an okay scenario at like, 25th level or so, but not at 12th.
At 25th level you hav options like, oh, Epic level Domination spells
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Re: Oh, god. Why? (D&D)
Considering the GM, he probably wouldn't allow it.Solauren wrote:PeZook wrote:No, if it's a glorified boss fight it's gonna be horrible no matter the players' levels.Solauren wrote: Seriously, that would be an okay scenario at like, 25th level or so, but not at 12th.
At 25th level you hav options like, oh, Epic level Domination spells
It personally doesn't sound like much fun being in that game. I rather like games that have some tolerance for going off the rails. The two games I've run, one Call of Cthulhu one-shot, one Demon: The Fallen campaign went off the rails in a rather spectacular fashion. Former involved destruction of a cemetary by car and a chase across New Orleans. Latter involved causing the apocalypse by accidentally starting World War III in NYC.
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Re: Oh, god. Why? (D&D)
Well, aside from the Ethereal, Infernal, and the Plane of Shadow (I believe) all the other planes are locked. Besides, isn't teleporting something unwilling allow a save? That ain't gonna happen.
The DM claims there's "at least three" ways of getting out of situations. He keeps insisting there's things we can do, saying he wants us to "role play" it, not just attack everything we come across. Thing is, he may think his ideas are obvious, but they're really not. Or they're just not things we can't do. Well, we sort of can now, since I'm abusing Geas like no one's business, but that's different. If I weren't playing an Artificer our party would be so freakin' screwed.
Did I mention his Beguiler and his 70+ bluff checks? Yeah ...
So, Maybe I should tell him we're quitting. Or at least ask for him to tone the fuck down his munchinism. I mean, there were a few others times were it wasn't bad, or we ignored the rules well enough to have fun. He ran some pre-genned module from one of the books he had that was cool, then there was the time we dropped an enlarged, stoned whale onto a town. Other than that? Yeah, no.
EDIT: That's a pretty good idea there, PeZook. I'll have to remember it. I'm planning a horror campaign that's supposed to happen after this and that would fit pretty well.
The DM claims there's "at least three" ways of getting out of situations. He keeps insisting there's things we can do, saying he wants us to "role play" it, not just attack everything we come across. Thing is, he may think his ideas are obvious, but they're really not. Or they're just not things we can't do. Well, we sort of can now, since I'm abusing Geas like no one's business, but that's different. If I weren't playing an Artificer our party would be so freakin' screwed.
Did I mention his Beguiler and his 70+ bluff checks? Yeah ...
So, Maybe I should tell him we're quitting. Or at least ask for him to tone the fuck down his munchinism. I mean, there were a few others times were it wasn't bad, or we ignored the rules well enough to have fun. He ran some pre-genned module from one of the books he had that was cool, then there was the time we dropped an enlarged, stoned whale onto a town. Other than that? Yeah, no.
EDIT: That's a pretty good idea there, PeZook. I'll have to remember it. I'm planning a horror campaign that's supposed to happen after this and that would fit pretty well.
Re: Oh, god. Why? (D&D)
Incredibly over-the-top monsters and situations can be tons of fun, don't let the anti-wank crowd scare you off them. But as was also said, they need to be parts of a game, not just a "lol now fite this" kind of stupidity. An animate castle is a fun thing, but as an enemy? Stupid, unless he intended you to enter it and stab at the animate castle's heart to kill it, or something, which it seems he does not.
This GM has gradeschool levels of instinct for cool, but amphibian sense of balance, fairness, and fun. As a GM you shouldn't be trying to keep your players in awe of your moronic rule-breaking builds, especially if they include your own proxy avatar.
This GM has gradeschool levels of instinct for cool, but amphibian sense of balance, fairness, and fun. As a GM you shouldn't be trying to keep your players in awe of your moronic rule-breaking builds, especially if they include your own proxy avatar.
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Re: Oh, god. Why? (D&D)
Oh, yeah. It would have been fine under different circumstances. I played one high power game were there was a big-ass construct tooling around the countryside and a bunch of high-power NPCs (well, three, to match our party) were our nemeses. The difference there was that the DM understood how to properly balance things and how to make the game itself entertaining.
Re: Oh, god. Why? (D&D)
A friend of mine was going to do something similiar to his players after they helped an evil tainted* hag gain a ton of power, because they were like "we'll just kill it at a later level" . The idea was that the hag was basically doing Naraku and killing of weaker monsters for their abilities. So it was going to have animate objects at will off a ravid. It was going to animate the floor and trip the lot of them.
*To go into the back story a little the setting was an Armageddon scenario where it was everybody versus the tainted things.
*To go into the back story a little the setting was an Armageddon scenario where it was everybody versus the tainted things.
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Re: Oh, god. Why? (D&D)
Agreed that stupidly high powered stuff isn't bad in and of itself. The last traditional fantasy campaign I ran ended with a fight between deities and two PC's that had basically become demigods battling it out, yet no one felt it to be at all munchkin or objectionable, and these were players who normally like low-level dark fantasy. It just has to be presented properly and fit the theme of the campaign, which this guy's bullshit clearly doesn't.
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Re: Oh, god. Why? (D&D)
Capturing the castle shouldn't be too hard. Just get a pawn, knight, king, queen, bishop, or even another castle to enter its square. Just make sure it's your guy entering the castle's square and not the other way around. Don't forget that castles can't move diagonally.
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Re: Oh, god. Why? (D&D)
Burn down a small wood, so have a large bed of hot coals. Lure the castle there, cast a stone to flesh spell - big BBQ!
Or, cast a Charm Monster spell on it.
Or, cast a Charm Monster spell on it.
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Re: Oh, god. Why? (D&D)
Yeah, no, too much of a problem with saves over 24.
So, the big battle happened. It was over actually really quickly. Why? Well, the DM handed us a bag o' shit to deal over 1,300 points of damage first off, then had his pet warmage blow it to hell with our flying, invisible crit monkey. Ah, well. Then he bitches us out for not role-playing. Yeah. Oh, and because I got sick of him saying "Oh, if I played these characters right they'd kick your ass!"
So, the big battle happened. It was over actually really quickly. Why? Well, the DM handed us a bag o' shit to deal over 1,300 points of damage first off, then had his pet warmage blow it to hell with our flying, invisible crit monkey. Ah, well. Then he bitches us out for not role-playing. Yeah. Oh, and because I got sick of him saying "Oh, if I played these characters right they'd kick your ass!"
Re: Oh, god. Why? (D&D)
Sounds like it's time to start your own RP session. With blackjack. And hookers.
Re: Oh, god. Why? (D&D)
Have you told him off yet and walked out?Erik von Nein wrote:Yeah, no, too much of a problem with saves over 24.
So, the big battle happened. It was over actually really quickly. Why? Well, the DM handed us a bag o' shit to deal over 1,300 points of damage first off, then had his pet warmage blow it to hell with our flying, invisible crit monkey. Ah, well. Then he bitches us out for not role-playing. Yeah. Oh, and because I got sick of him saying "Oh, if I played these characters right they'd kick your ass!"
if not, then you're as much of the problem as he is.
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Re: Oh, god. Why? (D&D)
I've told him to knock off the wank and he's thinking of ending the campaign, anyway. So, essentially.
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Re: Oh, god. Why? (D&D)
Transmute Rock to mud, plus Gravity, also create water with a nice sense of humour in mind....
and if he asks what spell gravity is, roll eyes...
reminds me of the time a GM put us in a town with marshal law imposed, no weapons allowed. I went to the bar asked for his empty bottles, went to the slaughter house asked for soap, went to the tailor asked for cloth, went to another store and asked for lamp oil.....
pretty soon the town guard started having problems with burns
and if he asks what spell gravity is, roll eyes...
reminds me of the time a GM put us in a town with marshal law imposed, no weapons allowed. I went to the bar asked for his empty bottles, went to the slaughter house asked for soap, went to the tailor asked for cloth, went to another store and asked for lamp oil.....
pretty soon the town guard started having problems with burns
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Re: Oh, god. Why? (D&D)
My suggestion would be to use some kind of magic spell, teleportation, or whatever, to move your character to the other side of the continent and retire from adventuring, taking up a profession like barrel-making. You insist that you get your turn every round, and spend several minutes describing the minutiae of your character's new life. Fun times are had by all.
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Re: Oh, god. Why? (D&D)
Heh. That's tempting, though he blocked teleportation when he locked out the planes.
Re: Oh, god. Why? (D&D)
Did I just read that correctly and he basically killed the monster with a pet NPC?Erik von Nein wrote:Yeah, no, too much of a problem with saves over 24.
So, the big battle happened. It was over actually really quickly. Why? Well, the DM handed us a bag o' shit to deal over 1,300 points of damage first off, then had his pet warmage blow it to hell with our flying, invisible crit monkey. Ah, well. Then he bitches us out for not role-playing. Yeah. Oh, and because I got sick of him saying "Oh, if I played these characters right they'd kick your ass!"
Next session you should give him some lube and when he asks what it's for, tell him that it's a present since he likes masturbating so much.....
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Re: Oh, god. Why? (D&D)
Insist on making all the strength and dex rolls for each barrel as well. Look disappointed if you fail one.Pablo Sanchez wrote:My suggestion would be to use some kind of magic spell, teleportation, or whatever, to move your character to the other side of the continent and retire from adventuring, taking up a profession like barrel-making. You insist that you get your turn every round, and spend several minutes describing the minutiae of your character's new life. Fun times are had by all.
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Re: Oh, god. Why? (D&D)
Essentially. About the only thing we did was I made a couple scrolls of greater invisibility, gave us fly, and charged our armor with Freedom of Movement. All the damage essentially came from his NPC. Our crit-monkey did some damage with liberal interpretations of rules, but yeah ...Lusankya wrote:Did I just read that correctly and he basically killed the monster with a pet NPC?
Well, either that or the barrel making. That sounds freakin' hilarious.Lusankya wrote:Next session you should give him some lube and when he asks what it's for, tell him that it's a present since he likes masturbating so much.....
Either way this week is the last session, thank god.
Oh, while I'm thinking of it; I was going to be running a horror campaign for the next go. Does anyone have any experience running one? If so, do they have some good ideas? I've got a fair amount planned out but I'd always appreciate ideas.
Re: Oh, god. Why? (D&D)
1. Demand everyone have a second character ready to goErik von Nein wrote:
Either way this week is the last session, thank god.
Oh, while I'm thinking of it; I was going to be running a horror campaign for the next go. Does anyone have any experience running one? If so, do they have some good ideas? I've got a fair amount planned out but I'd always appreciate ideas.
2. Be descriptive, hint but never show the horror until the big reveal
3. Make random rolls and smile allot during tense parts.
If anyone asks, your still RPing that barrel making character.
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Re: Oh, god. Why? (D&D)
Oh, yeah. That's a must. Especially since one guy was saying he wanted to play a minimum HP character. Heh. Also, I was planning on using the taint system, as well, though I may modify it some.Mr Bean wrote:1. Demand everyone have a second character ready to go
Good point. I've got to work on my story-telling skills, then.Mr Bean wrote:2. Be descriptive, hint but never show the horror until the big reveal
Actually, I was thinking of taking over for the spot/listen/sense motive (or all reactionary skills) and then only hand the people who succeed the results. I played a game like that before and it worked to some efficacy. It especially works when I start messing with their minds, giving them stuff that may not actually be there. I'll have to discuss it with the players.Mr Bean wrote:3. Make random rolls and smile allot during tense parts.
If anyone asks, your still RPing that barrel making character.