Rebellion making new AvP game
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- Sarevok
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Re: Rebellion making new AvP game
AVP 2s biggest shortcoming was focus over story instead of gameplay. The game quick revealed it's bad nature after I had to reload checkpoints first few times and noticed the scripted repetitive nature. Without solid gameplay to back it up I quickly lost interest. Which is a shame considering how cool things like the Predators vision modes were. If they had cloaks that actually worked and no silly halo like shoot, cover, regenerate gameplay I would totally be like the Pred in the movie sniping from tree tops while invisible...
I have to tell you something everything I wrote above is a lie.
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Re: Rebellion making new AvP game
I'm excited that an AvP3 is being made, but worried it will be a piece of shit.
And yes, I will go on the record and say I thought AvP2 kicked ass over the first one.
And yes, I will go on the record and say I thought AvP2 kicked ass over the first one.
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Re: Rebellion making new AvP game
Having read your explanation I'll risk saying that it was probably because of the nuclear explosion in the end anywayMKSheppard wrote:And I'll go out and be a heretic here; I actually did like AvP2 better than the original.
Last edited by Tolya on 2009-02-14 03:56am, edited 1 time in total.
Re: Rebellion making new AvP game
Having read your explanation I'll risk saying that it was probably because of the nuclear explosion in the end anywayTolya wrote:MKSheppard wrote:And I'll go out and be a heretic here; I actually did like AvP2 better than the original.
Re: Rebellion making new AvP game
Whoops, can a mod delete the doubled post? Sorry.
Re: Rebellion making new AvP game
Games are not movies. If you could kill every alien in the level and then proceed to checkout it wouldn't be a survival game. And it would be boring.MKSheppard wrote:Because Aliens spawn out of thin air *I'm a smarmy asshole*? No sir, we don't need 1 host per alien sir, that's lame and scripted. Hell, in ALIENS, by the end of the movie, the Alien population had thinned out hella considerably following the smartguns and firefight in the control room.
AvP2 was quite good but it didn't come close to AvP1 in terms of scariness. The story was alright, the gameplay was good... but somehow it didn't actually feel like watching the first movie. And an aliens game where you are not scared of aliens because is a big no no.
Oh and to clarify: when I say movies I actually mean the original Aliens 1&2. Not the AvP crap.
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Re: Rebellion making new AvP game
Awesome news. But AvP1 as a Marine was much too scary for me. I remember running out of my phosphor matches within 5 minutes every time.
Re: Rebellion making new AvP game
Rebellion sucking these days is more important than the name of the game. It's quite possible nobody who made AvP even works there anymore, and saying 'company x' is making a game in 'genre y' with 'ip z' doesn't mean shit.
For people who can't play it anymore, there's a replacement exe available on the AVP Planet forums. It works fine, fixes the graphics issues due to driver changes, and be sure to jack up aa and af to 16.
For people who can't play it anymore, there's a replacement exe available on the AVP Planet forums. It works fine, fixes the graphics issues due to driver changes, and be sure to jack up aa and af to 16.
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Re: Rebellion making new AvP game
Awesome. I'll have to reinstall and cause some more Marines to "lose their heads" again. *slavers excitedly and runs up a wall*
Re: Rebellion making new AvP game
For years I couldn't play it due to driver issues (ie the transparencies for the HUD didn't work = game broken and slow) but it's interesting to play now - the controls are complex, the levels very strange, but it's a playstyle that is very different from most modern games. The 'siege' mode is fucking cool, like the 'firebase defence' thing in Vietcong.
If only the Predator wasn't so absurdly tough in multi.
If only the Predator wasn't so absurdly tough in multi.
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Re: Rebellion making new AvP game
Yeah, the "survival mode" is what it's all about. Or if you can round up enough people some Species Deathmatch, as long as you obey the following laws: AT LEAST 2 Aliens for every 1 Marine and only 1 Predator no matter how much of everything else - otherwise it either turns into a predator = win or if you have a group of Marines with half a goddamn clue, they can tear apart all comers.Stark wrote:For years I couldn't play it due to driver issues (ie the transparencies for the HUD didn't work = game broken and slow) but it's interesting to play now - the controls are complex, the levels very strange, but it's a playstyle that is very different from most modern games. The 'siege' mode is fucking cool, like the 'firebase defence' thing in Vietcong.
If only the Predator wasn't so absurdly tough in multi.
And a Predator is only tough in multi if you aren't playing properly. You've got to set up your enemies in this game. Remember - as an Alien you can destroy everyone else's equipment. Unarmed Marines and a Predator without energy aren't that big a threat.
And plus if you can get the drop on the Pred, tailstrike + a few swipes and then headchomp = full health as an Alien and a dead Pred.
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Re: Rebellion making new AvP game
So where the hell is it? I'm not playing "look through 50 forums".Stark wrote:For people who can't play it anymore, there's a replacement exe available on the AVP Planet forums. It works fine, fixes the graphics issues due to driver changes, and be sure to jack up aa and af to 16.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Re: Rebellion making new AvP game
Because Clowncar infinite respawning enemies and battalions in closets are how to make a game great *I'm a smarmy asshole*?Tolya wrote:Games are not movies. If you could kill every alien in the level and then proceed to checkout it wouldn't be a survival game. And it would be boring.
I got CoD4 for about 40% off at a Circuit City Liquidation Sale, and it's a great game, it's just limited by the LOL INFINITE RESPAWN OF ENEMIES until you find the trigger point which enables you to move forward.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Re: Rebellion making new AvP game
There were a few instances in which consta-spawning xenos in AvP were irritating, but in most of the settings it just worked - at least for me. AvP just would not have worked as a game had there not been the constant pressure provided by the spawning.MKSheppard wrote:Because Clowncar infinite respawning enemies and battalions in closets are how to make a game great *I'm a smarmy asshole*?Tolya wrote:Games are not movies. If you could kill every alien in the level and then proceed to checkout it wouldn't be a survival game. And it would be boring.
I got CoD4 for about 40% off at a Circuit City Liquidation Sale, and it's a great game, it's just limited by the LOL INFINITE RESPAWN OF ENEMIES until you find the trigger point which enables you to move forward.
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Re: Rebellion making new AvP game
LOL. Clowncar spawn ONLY WAY TO CREATE TENSION AND PRESSURE! Nevermind there's a ton of other ways, like making sure your marines never get enough ammo to kill them all; or having the aliens hide and snatch you from grates etc, instead of doing straight up fightes!weemadando wrote:AvP just would not have worked as a game had there not been the constant pressure provided by the spawning.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
Re: Rebellion making new AvP game
Who said its the only way (btw your shift key got stuck or something) to create tension and pressure? I usually hate it myself (and not because its ZOMG unrealistic but because it gets boring after a while) but it worked for me in AvP. Besides, in the levels I played, the xenos usually came in pairs or something. You could usually finish a level without getting to the clowncar amount of killed enemies, so what is the problem?MKSheppard wrote:LOL. Clowncar spawn ONLY WAY TO CREATE TENSION AND PRESSURE! Nevermind there's a ton of other ways, like making sure your marines never get enough ammo to kill them all; or having the aliens hide and snatch you from grates etc, instead of doing straight up fightes!
I would prefer something along the lines of Aliens 2 movie, with a massive story driven xeno assault on a stranded marine squad... and that's what Im hoping for in AvP3. But what they did in AvP1 worked. And I had some scary fun playing it, so why are you being a bitch about it?
Re: Rebellion making new AvP game
Should I link Shep to something he's too lazy/stupid to find himself just so he can complain about a game he hates because it violates the Rules Of War Simulation (unlike AvP2)? Anyone?
Anyway, I didn't notice spawning that terribly in AvP; plenty of times if you take a strange route the aliens never activate and are just sitting there in vents or whatever for you to shoot. It's worth noting that the marine mission was designed around draining your ammo pretty quickly, but being a shooter from the 90s it's not like you ever ran out. Who ever said Shep had feature tunnel vision?
Anyway, I didn't notice spawning that terribly in AvP; plenty of times if you take a strange route the aliens never activate and are just sitting there in vents or whatever for you to shoot. It's worth noting that the marine mission was designed around draining your ammo pretty quickly, but being a shooter from the 90s it's not like you ever ran out. Who ever said Shep had feature tunnel vision?
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Re: Rebellion making new AvP game
I went into the forums, of which eleven billion exist, and it's not on their download for AvP1 page; so fuck it, I have other things to do than ENGAGE IN HUNT FOR OBSCURE PATCH THAT STARK SAYS EXISTS.Stark wrote:Should I link Shep to something he's too lazy/stupid to find himself just so he can complain about a game he hates because it violates the Rules Of War Simulation (unlike AvP2)? Anyone?
Because Clowncar closets of enemies is so fun, *I'm a smarmy asshole*?just so he can complain about a game he hates because it violates the Rules Of War Simulation
*developer land somewhere*
"Shit, we need to make this game last twice as long, the betatesters are going through it in like a few hours."
"Uh, damn. Lets have enemies spawn from nowhere, that's a goodie."
"What about limiting the number of times a player can save, or where he can save?"
"Nah, we're not that machoistic....yet."
You know, it's surpriingly fun spewing all caps LOL *I'm a smarmy asshole* like Stark does; I can see why he does it.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
Re: Rebellion making new AvP game
Quote where I said spawning or 'clowncar closets' were fun?
Oh wait you can't because I didn't, you're just continuing your hilarious rant about a single element of a game like you always do. 'Game sucks because obvious T-80U commanders cupola' all over again.
Oh wait you can't because I didn't, you're just continuing your hilarious rant about a single element of a game like you always do. 'Game sucks because obvious T-80U commanders cupola' all over again.
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Re: Rebellion making new AvP game
Others in the thread have said that, and I mock them. You can join in if you want. BTW; where's that patch?Stark wrote:Oh wait you can't because I didn't
O LOL.you're just continuing your hilarious rant about a single element of a game like you always do. 'Game sucks because obvious T-80U commanders cupola' all over again.
Excuse me, but it's established in Alien film canon that 1 Host = 1 Alien. Having LOL CLOWNCLOSETS shits over that.
That said, I've already said why I preferred AvP2 to AvP1, it's plot wasn't a bunch of scenes from Aliens thinly tossed together to masquerade as a storyline, like it was in AvP1. Since most of my play up to about perhaps 2002-2004 was in single player mode, due to me having a horribly poor 56k connection which died every 5-6 minutes; that's what I played, albeit with a few games (AvP1) played head to head against my brother across a direct network connection.
EDIT: Though I did hate how in both games it was "Oh hi private! Lets split up and risk certain death to get something done!"
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
Re: Rebellion making new AvP game
Oh yeah, AvP1's level design was CERTAINLY no pillar of awesome (particularly the Predator missions). It's sad when getting guys on forums to do it for free would make better levels these days, and the alien 'in office building' level in particular was just insane. I just fucking hate AvP2 for being ugly, boring and totally uninspired by the movies.
I've played AvP1 over a network only a few times; someone takes predator, predator takes AT missile to chest and doesn't die, everyone quits. Predator has WAY too many hitpoints, even using Predator 1 the movie as a source.
I've played AvP1 over a network only a few times; someone takes predator, predator takes AT missile to chest and doesn't die, everyone quits. Predator has WAY too many hitpoints, even using Predator 1 the movie as a source.
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Re: Rebellion making new AvP game
I recall an isntance of this in the first level (Perhaps more) in AvP2 where you enter into a room and can shine your flashlight on an Alien either sitting huddled in a corner of on the ceiling and I think you can even get out of the room without it "waking up".Stark wrote: Anyway, I didn't notice spawning that terribly in AvP; plenty of times if you take a strange route the aliens never activate and are just sitting there in vents or whatever for you to shoot.
Shep: You only ever engage about maybe 30ish Xenos through the heavier populated levels if you're actually doing the objectives in something slightly above a snail's pace. The fact that the spawns are "infinite" is pretty much a non-issue.
Re: Rebellion making new AvP game
I know the part of AvP2 you're talking about - it's in I think the second level, you come out of a vent into a room with a big pump or fan thing, and there's an alien in 'neutral' position behind it. I saw it last time I tried to play AvP2.
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Re: Rebellion making new AvP game
Yeah, I'm pretty sure it's been there since the AvP2 demo. I got it confused with first level because the second level is the demo level.
Re: Rebellion making new AvP game
Most of the neutral position aliens in AvP2 activate if you enter a room before you blow them up.
I also have no idea how you could prevent most xenos from activating in AvP 1 even when working quickly. The only version I've played is the Gold version which already had the expansion pack in it and with the Director's Cut version, the Marine levels were pretty insane. Not quite all of them, but the cooling tower one was. That one didn't even have a lot of different routes to go anywhere.
I also have no idea how you could prevent most xenos from activating in AvP 1 even when working quickly. The only version I've played is the Gold version which already had the expansion pack in it and with the Director's Cut version, the Marine levels were pretty insane. Not quite all of them, but the cooling tower one was. That one didn't even have a lot of different routes to go anywhere.
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Why is it so goddamned hard to get little assholes like you to admit it when you fuck up? Is it pride? What gives you the right to have any pride?
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GOP message? Why don't they just come out of the closet: FASCISTS R' US –Patrick Degan
The GOP has a problem with anyone coming out of the closet. –18-till-I-die