LordOskuro wrote:All this raving about how hard games like Milon's Secret Castle, Zelda or Metroid were is funny, specially since they were developed in Japan, and thus didn't have the hotlines or Nintendo Power in consideration.
From what I've read on the subject, these games were hard because that was the norm in Japan. It was the non-japanese public that had trouble with them (not being as obsessive and masochistic as the japanese, it seems). Same rationale behind the release of the american version of Super Mario Bros. 2 (yes, I know the original Mario 2 was a mod of Mario 1, but it was a hard mod)
I don't think it is anything special about the Japanese, more like they got all the game consoles way before they appeared overseas, and thus simply had more
practice playing games.
Useless anecdote: About 5 years ago I got hold of a 2nd hand SNES with Super Mario World, Zelda:alttp, Super Metriod, and a few others. And generally they were pretty easy to me, even just playing an hour, and hour and a half, each day I still beat Metroid in less than a week despite it being A: my first metroid game, and B: My first 2d platformer. Zelda took me about a week more since It was my first time playing 2d games and I suck at it. (I died a total of 6 times before completing alttp, all of them was by the guy with a ball and chain at the very beginning, because I had not yet figured out how to dodge properly in 2d
)
I mean Metroids basic gameplay is relatively simple: Since there is about 1000 bajillion doors/obstacles that you can't open/pass yet, you are basically funneled into a very limited set of paths. Follow the only paths available to you, and you'll either discover a dead end, or if you're lucky a new upgrade that will let you open/pass a new set of doors/obstacles. Rinse and repeat. And since I had played Ocarina of Time on the N64 almost all the puzzles in a Link to the Past were already familiar to me: Bomb cracks in walls, slash bushes, smash pots, shoot arrows at distant switches, etc, etc.
Now Super Mario World was a whole different story. I still think it's hard even today, simply because I only started gaming with the N64, and most 2D games require a slightly different set of skills. Personally that is what makes a lot of older games hard for me, since you can't move in as many directions in 2D many games, especially old school platformers/shooters require really precise timing, tap a little to early/late and you're screwed. I'm just not good at that, which kinda ruins some older games for me, as I simply can't play them well at all.