Most likely due to streaming vertex data to the card constantly rather than storing it in buffers, and/or doing huge numbers of draw calls instead of batched rendering. This is a known DX9/10 conversion issue, and it would be an understandable mistake for programmers more used to making 142 separate layers of menus than 3D engines.Sarevok wrote:No. The slowdowns in SE V are likely specific to how that particular game used directx 9. Unless everyone else made same coding mistakes their app should not misbehave as badly.
Space Empires vs Galactic Civilizations
Moderator: Thanas
- Starglider
- Miles Dyson
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Re: Space Empires vs Galactic Civilizations
- thegreatpl
- Youngling
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- Joined: 2010-02-05 08:12pm
Re: Space Empires vs Galactic Civilizations
in my opinion, Galactic civ 2 was better than SE5. been a while since i've played either, to be honest, and neither with any add on packs.
SE5 was great with its versatility. you could do anything, be anything, and dream anything. the tech tree allowed thousands of different things to be produced. want to build SD(P)s from Honor Harrington? you could do that. want to build orbital construction sites? you could do that. want to build a massive bunch of fortresses around the warp point? you could do that. all you needed to do was research it.
but want the vanilla AI to put up a fight? will it hell. the AI just didnt seem to be worth the ships thrown at it. you could defeat it easily. it wouldnt build massive numbers of ships, but dinky little fleets which your almighty capital ships could run over. i might have been playing wrong, or just didnt have the right settings, but it never seemed to be enjoyable after the first few times. the AI rarely, if ever, actually attacked me. plus, the time it took to process seemed ridiculous.
multiplayer also seemed a joke, and i could get that to work properly either. sure, a human opponent would make a good show and battle, but i just didnt have the time to wait it out the processing in the Hotseat mode (and the fact that you could control both sides in that mode), and couldnt work out how to do it computer to computer.
now Galciv 2 didnt have all of the cool toys, but at least the AI seemed to put up a fight. and the turns seemed to be useless a lot the time (just kept pressing enter as i had nothing to do that turn), but at least they ended like 2 seconds later. not waiting around staring at green bars on a black screen for 5 minutes. you didnt have cool toys such as star destroyers or wormholes, but at least the AI would sneak a invasion fleet behind you. sure, you couldnt control the fights, but to me that wasnt important (i prefer strategy over tactics).
of course, i found problems with both, and dont really play either all that much anymore.
SE5 was great with its versatility. you could do anything, be anything, and dream anything. the tech tree allowed thousands of different things to be produced. want to build SD(P)s from Honor Harrington? you could do that. want to build orbital construction sites? you could do that. want to build a massive bunch of fortresses around the warp point? you could do that. all you needed to do was research it.
but want the vanilla AI to put up a fight? will it hell. the AI just didnt seem to be worth the ships thrown at it. you could defeat it easily. it wouldnt build massive numbers of ships, but dinky little fleets which your almighty capital ships could run over. i might have been playing wrong, or just didnt have the right settings, but it never seemed to be enjoyable after the first few times. the AI rarely, if ever, actually attacked me. plus, the time it took to process seemed ridiculous.
multiplayer also seemed a joke, and i could get that to work properly either. sure, a human opponent would make a good show and battle, but i just didnt have the time to wait it out the processing in the Hotseat mode (and the fact that you could control both sides in that mode), and couldnt work out how to do it computer to computer.
now Galciv 2 didnt have all of the cool toys, but at least the AI seemed to put up a fight. and the turns seemed to be useless a lot the time (just kept pressing enter as i had nothing to do that turn), but at least they ended like 2 seconds later. not waiting around staring at green bars on a black screen for 5 minutes. you didnt have cool toys such as star destroyers or wormholes, but at least the AI would sneak a invasion fleet behind you. sure, you couldnt control the fights, but to me that wasnt important (i prefer strategy over tactics).
of course, i found problems with both, and dont really play either all that much anymore.