You seem to be confused. I will make this simple for you. The more moving parts a system has, the more things can go wrong. Hard drives are fragile, optical drives have tiny motors and sensors which can malfunction. The NES, SNES, and N64 don't have those, and they also run much cooler than Xboxs and Playstations do. (if memory serves, those earlier consoles didn't even have case fans) Heat is the enemy of electronics, as we all should know. Every time you use turn a computer on or off, the chips expand and contract with the heating and cooling. Over time, this causes damage, just as seasonal temperature extremes create cracks and potholes in roads (in countries blessed with such climates)Stark wrote:So your conclusion is based on a single datapoint around an engineering failure? The biggest issue in common with modern consoles is firmware bricking, not 'MS designed a crap box therefore modern tech is vulnerable'.
So it's not that modern technology is unreliable, it's that modern consoles aren't designed for longevity. The EEE-box, and similar low-wattage, low moving-part count devices should last just as long, if not longer, than the SNES et al.