Crossroads Inc. wrote:Heres a Question.. How many people stopped playing after reaching Hell because, every-time you died, not only would you loose up to 250,000 gold, or more, but you would loose the last 40-min worth of experience gained?
Pussy. Just don't die. Problem solved.
Some builds are easier than others. Sorcs, Bowazons and Javasons are ranged so they tend to be 'safe'. Necromancers that summon an army of skeletons are the safest (and most boring) class to play. The biggest problem is with melee classes, of those there are two varieties: sword and board, and two-hander glass jaws. Shields, especially with enough dexterity to get max block, do a hell of a lot to mitigate damage in Diablo. If you give up a shield, you're putting yourself more at risk and you trade damage reduction and high resists for the greater damage that comes from a two-hander. In that case, you have to be careful and high life leech becomes practically mandatory. Even a Zealot is a safe character to play despite being a melee class, because you do a lot of damage per second and you have max block and huge defence thanks to holy shield. Vitality is the only stat that is
everyone's friend.
Now, try playing Diablo as a hardcore player. Better yet, play it on battle.net as a hardcore player. That's when lag kills you rather than monsters. (first and only time I played a Javazon hardcore on Battle.net and she died in Act 1 Nightmare of all places - lagged and then wiped out in seconds by a ghost bosspack in the Countess' tower; my friend was playing a Necromancer with a whole lot of skeletons so he survived, the prick
)