Mayabird wrote:Does anyone know of some good collaborative/non-competitive board games? The only name I can think of is Pandemic, where four plagues are burning across Earth and the players have to work together to make vaccines and stop the outbreaks before we go extinct. Not that competitive games aren't fun but I like to see different game mechanics.
You might also try Forbidden Island. Your group needs to retrieve an artifact from somewhere on the island and then Get to the Choppa, before the island sinks. As the waves rise areas start to flood and make routes impassable, and your group needs to spend actions shoring up tiles before escape routes get cut off. Done by the same guy who did Pandemic, a little more approachable for younger players than Pandemic though. I also had fun with Betrayal at House on the Hill but that does have someone taking on the role of villain du jour. Your group is busy exploring a mansion, every room you explore is a grabbed from a pile of un-revealed tiles, also depending on who triggers the villain and where they trigger it; the big bad is different so each run-through has a different feel. It feels a bit like a cooperative DungeonQuest which has a similar exploration mechanic.
A couple of days ago I got introduced to Merchants and Marauders. You're a captain sailing around the Caribbean, your goal is to get 10 victory points, you can collect 1 for every 10 gold you bank (up to 5), and the others come from sinking your competitors' ships, plundering valuable merchant ships, fulfilling missions, or making great deals. It feels like a board game version of the old BBS game Trade Wars. If you die, you get a new captain, a new ship, you get new starting capital, and lose all your unbanked gold, which is much more forgiving than most other player elimination type games. At the end of a complete round cards can add npc warships, or pirates, and if you find yourself on the wrong side of the law you might end up tangling with frigates from the great powers. Game mechanics are a bit like Arkham horror, every character has a set of stats, and when making checks (like to see if your naval volleys are successful, or if you flee) you roll dice equal to the appropriate stat and check for successes (skulls and crossbones in this game, 5's and 6's in Arkham Horror). The game slows down with more than 4 as you're more likely to start killing player ships, meaning more people need to "reset".