Bakustra wrote:What I wonder is, "How do we get out of this"? Because as it stands there are good reasons why the formula works and why it will continue to work, so it looks like the only way would be for independent developers to spring up, much like how independent films shifted Hollywood significantly in the 1960s and 1970s. But indie RPGs tend to be niche because most of them are jRPG-inspired, they are more difficult to make than other games because of their relative length and effort necessary to make things better, and most indie developers with talent don't seem to be interested in doing them. But that may be a consequence of limited knowledge on my part.
What I'd like to see is one of those game-changers that come around once or twice in a generation, like the "first-person sneaker" or what have you. Remember, that was while the market was being saturated with Quake clones. Enter a small(well, -ish) company with a different concept that they played to the hilt (in the case of Thief, the concept of stealth).
So what we're looking for is something built pretty much from the ground up, a game that gathers much of what the old-schoolers feel is missing in today's offerings, merged with any innovations that would improve the presentation.
Here is a good example of the idea in action.