Rome Total War 2 - I called it

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Vehrec
Jedi Council Member
Posts: 2204
Joined: 2006-04-22 12:29pm
Location: The Ohio State University
Contact:

Re: Rome Total War 2 - I called it

Post by Vehrec »

On the 'some cities are harder to take than others' front, would it make sense to develop special AIs just for fighting on those maps? Pre-defined pathfinding, different priorities, all that jazz?
ImageCommander of the MFS Darwinian Selection Method (sexual)
User avatar
CaptHawkeye
Sith Devotee
Posts: 2939
Joined: 2007-03-04 06:52pm
Location: Korea.

Re: Rome Total War 2 - I called it

Post by CaptHawkeye »

:lol: In light of Vympel's announcement I am pre-emptively claiming that winter will have snow! Mark my words guys!

I'm surprised that no one else is as worried as I am that CA is going to pouring tons of effort into "realistic soldier faces!" as if those are things any of us really concern ourselves with when playing the game. Things like UI management and AI improvements would be better to brag about.
Best care anywhere.
User avatar
Irbis
Jedi Council Member
Posts: 2262
Joined: 2011-07-15 05:31pm

Re: Rome Total War 2 - I called it

Post by Irbis »

I still wish for Total War game that will allow you to mix and match... :oops:

I mean, the games are very limited, you can not play not even Wellington's forces against Romans, you can't play Japanese from Shogun 2 against FotS, or Line Infantry from Empire against Napoleon one. Being able to test various forces in history against one another would be cool, even if some matches would be rather one-sided. Or maybe not, as armies geared to fight their current adversaries, and tactics and forces from, say, 300 years ago could leave them defenceless. I thought Rise of the Samurai was a good first step in this.
DarkArk
Padawan Learner
Posts: 163
Joined: 2010-10-08 10:38am
Location: Seattle

Re: Rome Total War 2 - I called it

Post by DarkArk »

you can't play Japanese from Shogun 2 against FotS
You can have all the factions from Shogun 2 fight each other, you just have to have the DLCs. Don't know where you got the idea you couldn't. Can't have FotS ships fight the other two, but that just makes sense with the ironclads and all.
User avatar
Vaporous
Jedi Knight
Posts: 596
Joined: 2006-01-02 10:19pm

Re: Rome Total War 2 - I called it

Post by Vaporous »

CaptHawkeye wrote::lol: In light of Vympel's announcement I am pre-emptively claiming that winter will have snow! Mark my words guys!

I'm surprised that no one else is as worried as I am that CA is going to pouring tons of effort into "realistic soldier faces!" as if those are things any of us really concern ourselves with when playing the game. Things like UI management and AI improvements would be better to brag about.
This. putting everything I need in a place where I can find it is a priority over giving my legionaries unique nostril textures.
Dillon
Rabid Monkey
Posts: 1017
Joined: 2002-07-03 09:00am
Location: Toronto, Canada

Re: Rome Total War 2 - I called it

Post by Dillon »

I would have liked a trailer with some gameplay footage, but I still can't wait to get my hands on this. I guess I'd better start saving up for a new PC. I fucking knew the big secret project that CA was working on would be Rome 2.
User avatar
Darth Wong
Sith Lord
Sith Lord
Posts: 70028
Joined: 2002-07-03 12:25am
Location: Toronto, Canada
Contact:

Re: Rome Total War 2 - I called it

Post by Darth Wong »

Vaporous wrote:
CaptHawkeye wrote::lol: In light of Vympel's announcement I am pre-emptively claiming that winter will have snow! Mark my words guys!

I'm surprised that no one else is as worried as I am that CA is going to pouring tons of effort into "realistic soldier faces!" as if those are things any of us really concern ourselves with when playing the game. Things like UI management and AI improvements would be better to brag about.
This. putting everything I need in a place where I can find it is a priority over giving my legionaries unique nostril textures.
I don't even care if the UI is improved. I just want the units to move around intelligently, instead of always taking the worst conceivable path from point A to point B.
Image
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing

"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC

"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness

"Viagra commercials appear to save lives" - tharkûn on US health care.

http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
weemadando
SMAKIBBFB
Posts: 19195
Joined: 2002-07-28 12:30pm
Contact:

Re: Rome Total War 2 - I called it

Post by weemadando »

How about having some AI autonomy? Where if a unit is marching and appears to be under imminent threat of attack, they can (if you aren't force moving) immediately reform to prepare for the attack rather than letting themselves get wiped out bit by bit while continuing to march?
User avatar
ray245
Emperor's Hand
Posts: 7955
Joined: 2005-06-10 11:30pm

Re: Rome Total War 2 - I called it

Post by ray245 »

weemadando wrote:How about having some AI autonomy? Where if a unit is marching and appears to be under imminent threat of attack, they can (if you aren't force moving) immediately reform to prepare for the attack rather than letting themselves get wiped out bit by bit while continuing to march?
Well, perhaps we can link that with a units experience as well? A bunch of untrained levies are less likely to reform themselves than an elite/experienced unit like a legionary cohort.
Humans are such funny creatures. We are selfish about selflessness, yet we can love something so much that we can hate something.
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Re: Rome Total War 2 - I called it

Post by Vympel »

CaptHawkeye wrote::lol: In light of Vympel's announcement I am pre-emptively claiming that winter will have snow! Mark my words guys!
Trust me, after hearing reams of nonsense that the next TW game would be some Stupid Obscure And/or Inappropriate Bullshit That Will Never Happen, it was very satisfying :)
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
CaptHawkeye
Sith Devotee
Posts: 2939
Joined: 2007-03-04 06:52pm
Location: Korea.

Re: Rome Total War 2 - I called it

Post by CaptHawkeye »

weemadando wrote:How about having some AI autonomy? Where if a unit is marching and appears to be under imminent threat of attack, they can (if you aren't force moving) immediately reform to prepare for the attack rather than letting themselves get wiped out bit by bit while continuing to march?
Autonomy is something even the Combat Mission games could handle and they have even worse controls. Enemy tank has spotted my unit? Pop smoke and take cover it's not necessary to bother the player with basic self-preservation behaviors which would be covered in a unit's training.

Enemy unit is about to start hosing us down with musket fire? Stop running, form up and return fire.
Best care anywhere.
Post Reply