Vendetta wrote:Joke of the year!
People will buy any old shit as gold when it comes to videogame storytelling. They're so inured to the terribleness that is the norm that mere competence is mistaken for excellence. (see: Bioware's reputation, they're actually not very good at storytelling, they can, at most, write good companion characters but they keep reusing the same few archetypes anyway.)
There's been this push in gaming over the last few years, although it's dragging out to a decade now to find the "Citizen Kane of Gaming" which is so unbelievably stupid, it's helping kill whatever innovation is left in gaming. And it's pushed by "journalists" and people who don't actually enjoy video games as where gaming needs to go.
Prey had the most racially insensitive and balls out retard storyline ever, and that game was pretty damned good. But that was aliens powering their ship off Native American blood, so whatever, right? But the current push for everything in the "modern" genre (or "not so distant future™") has developers scrambling over themselves to go way up over the top, but still try and keep things grounded in reality and/or the world as we know it. It's created a rather schitzo gaming experience.
Anyone remember the old Simpsons episode where the Russian UN ambassador clicks a button and "Russia" flips over to "USSR" and tanks start rolling out of every Russian monument? That's more believable than the current crop of writing we're getting these days. You don't have to leave the "modern" era to delve into fantasy and writers don't seem to know that. But they keep this escalation of story-telling going which is pushing things even over 80s action movie territory.
Oskuro wrote:They are comparable, specially because the modern games are built on the foundation set up by those previous games. The only difference is the scale that the modern budgets and technology afford the new titles.
Counter-Strike is and always has been off in it's own little corner. The gameplay is almost completely unique from any other FPS out there. Though the original MW seems to have cribbed certain aspects to create an even more accessible FPS, they still aren't comparable.
Blindly defending that the new games cannot be compared to their predecessors is as bad as rabidly defending the old games. Both attitudes fail to understand how the medium flows and fluctuates with time, and how titles influence each other.
Constantly comparing games is another issue with the industry. Not only do games with very little in common keep getting compared to other "standards" in the industry, reviewers freak the fuck out when they have a hard time with comparisons because it forces them to actually think and come up with an opinion rather than "It's isn't <insert big-name comparison> but it delivers a solid experience and the publisher just bought $50k worth the add space: 9/10."
Saint's Row 3 and 4 finally just went off the deep end to stave off the "poor-man's GTA" label and GTA hasn't been worth a shit since pre-GTA4. But the market had no room for two distinct GTA games, or so publishers would believe.
The current crop of competing shooters look and play the exact same with notable exceptions. You're going to be looking down the sights, sprinting long distances, and running through bombed-out shit-holes that are decidedly flat. Also, unlocks and some sort of progression because every game needs that now for some reason. Part of this is due to the arena shooter completely dieing off and Halo being run into the ground by morons.
Go back to 99 and compare 3 competing shooters: Unreal Tournament, Quake, and Counter-Strike. Completely unique looks and playstyles. Damn, even mid-2000 had a decidedly open-range of FPS, especially on PC. PC is really the only area we're getting something resembling innovation these days and that's going to be strangled by multi-plats for the next 7 years because the new consoles aren't on par with last-years PC.
And that's the point I'm going for. Titanfall is not revolutionary, no title in the genre has really been revolutionary since the first 3d or pseudo-3d shooters showed up. But from the hype it almost seems like it is.
People were touting Gears of War as revolutionary even though I remember CliffyB himself saying all they did was cobble together a bunch of ideas from other games and implemented them in a new way. Gears of War also managed to implement them all almost flawlessly unlike previous games. Neither the atrocious Perfect Dark 360 nor the Rainbow 6 games could even implement a decent cover system at the time.
"Revolutionary" is basically a buzzword these days. No one but reviewers and game developers even use the damn word. It exists to be stuck on those atrociously designed "GOTY" box arts. The last time I really even recall it being used in a serious sense was with the 3D sprites in Quake. Also, maybe the FEAR AI because it was revolutionary in the sense that it was the dumbest AI ever written that could fool you into thinking it was intelligent.