Totally agree with your sentiments, FeniX.
Not making a point here, just something interesting that crossed my mind: it's interesting how in the Wolfenstein and Doom era, downloading the shareware episode actually required comparable bandwidth than a video with visual quality equal to the actual game
Heck, that was back in the time of dial-up BBSes instead of the magic of the intarwebs.
Now, after having double-checked forum policy to ensure that simply
discussing it won't be against the rules (there are many forums where this is the case)..
I've often torrented pirated games with the intention of checking how it runs on my hardware, and getting a feel for the game. If I play more than an hour or so, that would be because I like it. Therefore, I buy it. In the last three or four years, I've bought every single game I've tried illegally. It's the simple fact that the developers did a good job, and deserve to be paid for it.
Something weird I've discovered is that I can actually put the pirated install into my Steam library directory, buy the game, and then let Steam "fix up" the directory content, replacing/updating any files that don't match the proper installation (the bulk of the large files containing art assets and the like are usually never altered). That saves me from having to re-download the entire game through Steam; it's good to go in minutes or even seconds. It's actually become something of a practice for me, now.
Getting back on topic, yeah, demos are a good idea if developers actually do a good job.. it's like the
exact opposite of the dying pre-order trend.
As for Early Access, even if being too truthful can turn off some potential customers, hopefully the feedback might sometimes allow the developers to make changes to address the complaints, I guess?
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