TheFeniX wrote:Your opinion is wildly inconsistent. Sleight of hand requires a fair amount of skill to pull off without being caught and requires nothing outside the tools needed to play a normal game of cards. So by your definition, it's not cheating.
But just going "All-in" every turn is cheating? Only "betting the pot" is also cheating?
Of course not. Those require just as much skill to perform well. It's just that the skill in question is not related to "how" but to "when" to perform them right. Strategy after all is a skill.
Well, you picked a bad example because most competitive anything is based around some form of gain/loss and good developers implement it well. This is called "balancing" and whereas Mortal Kombat and Killer Instinct are fun, they are generally not taken seriously as competitive games due to balance issues, unlike the long-lived Street Fighter.
The problem with balance is that if you take it too far you end up transforming the game into a math problem that once solved always provides exactly one solution. See D&D.
The thing is, part of the fun of competitive games is a level playing field.
Than why are competitive games not just full of identical characters who only have identical moves to make the playing field ultra level? And why do many card games give you the option of making a different deck of cards than your enemy?
But more so than that: skills (especially physical ones) that are relevant to the game that you don't have to go out of your way to practice outside the scope of the game to learn.
Several points here:
1. What about the people that play Starcraft or was that Warcraft professionally and practice all day long?
2. How is bunny hopping a skill you can practice without using the game?
3. So any game that tests skills it does not also make you practice (like say a game where you have to solve math problems to get ahead - yes, I know, dumb example but it's late and I am out of inspiration) is not fun?
This is why I bring up sleight of hand: bunnyhoping is about the same thing (because there are actual few if any video game equivalents to BHing: it's that unique in it application and probably why it's a divisive topic, unlike hacking, etc).
You have to practice SoH on your own and if you decide to use it, everyone else has to learn it to even the playing field. Oh and you've completely changed the game you are playing because a general "rule" of almost all card games is the element of randomness, which you are now removing.
They don't have to practice or learn it. They just have to spot you, throw you out of the game and maybe break your legs. An acceptable tradeoff for the chance of removing randomness would you not agree?
You didn't answer my question: you called me out as a whiner for my opinion on BHing removal: do you feel this applies to developers (read: people making the actual game) when they feel it's breaking the intended gameplay?
Ultimately the developers of a game can do what ever the hell they want with their product.
It's more practical to just pick up a Soccer ball and throw it into the goal than is is to kick it. Why don't people do it? Rules? So why do rules exist? The problem is that people think that because an oversight (read: bug) unintentionally modified the rules due to the nature of the game, it's ok to exploit them.
And there is where we disagree. For you, the rules are what you feel the author of the game intended them to be. Where as for me the rules are what the reality of gameplay is. You base your view on the interpretation of author intent where as I base mine off empirical observation of how the system behaves. Thus your view has a form of morality inherent to it, where good is what the author intended and bad is what is actually presented to your senses. Where as mine does not. It only has the facts of how the system behaves. Facts that are as amoral as gravity, evolution or any other physical law.
"There's nothing in the rules that say a dog can't play: Air Bud: Golden Reciever, the receivening."
Is this a pop culture reference I know nothing about?
It's called an opinion, one a large subsect of the gaming community and development community shares. Because some developers and players embrace it does not make it right. Is it arbitrary: fuck yes, but so are most rules.
So basically you have no real argument in this respect.
So, you want to ignore everything else and argue taste? Good luck with that.
That's the thing. From my perspective the situation is simple. If I can get you to admit that the only thing driving your argument is taste than I have won. For you have admitted that there is no reason, logic or reality behind what you are saying.
I could take this more seriously if you hadn't stated you think deck-stacking is a legitimate tactic.
What is this "deck stacking"? I probably know of it but not under that name.
It has become clear to me in the previous days that any attempts at reconciliation and explanation with the community here has failed. I have tried my best. I really have. I pored my heart out trying. But it was all for nothing.
You win. There, I have said it.
Now there is only one thing left to do. Let us see if I can sum up the strength needed to end things once and for all.