The Five-... Okay, Six Forms of Final Fantasy

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Joe
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Post by Joe »

anarchistbunny wrote:I'm wondering, was their anything skill wize that was unique in FF4?

I know thier was some new abilities like kick and maybe throw, but besides a 5 member team, was their anything new for the whole team?
Actually, at the time, I think that the whole character individuality thing was new. FF1-3 all involve relatively customizable characters.
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Post by Anarchist Bunny »

Nope, they did that in two. Errr, do you mean classes or characters?
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Post by Ghost Rider »

Actually the ATB battle system was the newest and biggest thing in FF4(seriously)

All the other classes and skills were done in FF1-3.
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Anarchist Bunny
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Post by Anarchist Bunny »

Ghost Rider wrote:Actually the ATB battle system was the newest and biggest thing in FF4(seriously)

All the other classes and skills were done in FF1-3.
ATB?
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Post by Cyborg Stan »

Active Time Battle. Before, it was all characters and monsters take a turn. With ATB, you could do say a haste and the character can do two turns in the time the other guy does one. Things like that. You know the counter on the later Final Fantasies?
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Post by Cyborg Stan »

Ghost Rider wrote:FF2- Saga Frontier style...what you do affects what you'll get...use magic you'll be magically inclined, physical...physically inclined.
Innovative and bloody insane. Not only your stats go up according to what you do, they can also go down if you do too much in a round. Casting black magic not only puts your MP, Intelligence, and the level of the spell you cast up, do it too much and it lowers your HP. Physically attack too much and you get stupider. To raise your HP rating, get hit a bunch of times. It doesn't have a fixed class system but the stats you have in the very beginning of the game actually would have an influence on how the characters would very likely to turn out.

Haven't played the later SaGa Frontier series, but I played Romancing Saga 2 & 3 and beat the latter, I like that system. Stats such as strength, speed, intelligence, etc are fixed for each character but actually do little in terms of battle damage itself, as far as I can tell it affects how fast you learn stuff. Also, characters have specialities in weapons to start with. So, you can theorically do pretty much anything with a character - provided you spend enough time with them. Otherwise, they still are distinct with customization.

The magical spells I weren't too impressed with, but I absolutely loved the different weapons, techs, multitechs you could get and use.
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Joe
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Post by Joe »

anarchistbunny wrote:Nope, they did that in two. Errr, do you mean classes or characters?
No, FF2's characters are completely blank slates. They develop based on how you use them.
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Post by RedWizard »

anarchistbunny wrote:Hey, I was wondering today, is there a way to play PS1 games on my CD-ROM drive. I want to play FF7 but I don't want to buy a PS1 and the PC version on Kazaa is to big for me to DL.
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Post by RogueIce »

SirNitram wrote:The trick.. Well. Sketch a vanished mechanic guy in Zozo.
What's the monster's name? Gabudank or something? I tried it, and got some inventory stuff after it glitched up in the Battle, but no Paladin Shield or Illumina. :(
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