Anyone here play Starcraft: Broodwar?

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D.Turtle
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Post by D.Turtle »

I said quasi-viable, not be all end all. Obviously it's not too hard to beat, but if you're facing easily scared players then they'll probably run.
I know that: I just wanted to show why it's only quasi-viable :p

Besides: You were right: something like that would cost a LOT. and in the mean time you would be quite weak - and easily killed :)

But that is why SC:BW is still the best RTS around (yes better than AoM, or WC3): EVERY strategy/tactic has a counter. It is quite fun,because you are always trying to stay one step ahead of the enemy :)

Damn, gotta install BW again and play a few games ... those were the times (I still have a trophy for being 3rd 3 times in a LAN here in my area (around 40 participants).
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Post by Death from the Sea »

HemlockGrey wrote:I play it on and off. Should start again soon.
same here. about every six months or so I find it in my stack-o-games and play it.
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Post by DPDarkPrimus »

Shadow WarChief wrote:
DPDarkPrimus wrote:I haven't played it online for quite some time, and due to the attrocity that is v1.10, I may never again.
Why's 1.10 so bad? It just fixed some minor things
Some minor things people didn't even know about, and it created more problems than it fixed. Replays saved before 1.10 can't be viewed, replays made WITH 1.10 won't load, and no custom executables for campaigns will work with 1.10.
DPDarkPrimus wrote:I do, however, still play many fanmade campaigns for Starcraft... anyone want links?
yes
Sure thing. This is a long post, but please be aware that I want to tell about all the good campaigns I've played.


Ready? You were warned...



Campaign Creations has several Starcraft campaign classics. "The Antioch Chronicles" was one of THE first fan campaigns ever, and it featured custom portraits, unit responses, and full voice acting. Also, Razorclaw X's epic campaign series "Vision of the Future", which is actually FOUR entire campaigns ("Vision of the Future", "Black Dream", "Prophecy", "Final Destiny") are high-quality and good difficulty, with very unique storylines and great characters. "Legend of the Confederation" is the most professional Starcraft campaign available. The first part of the campaign was started before Brood War even came out, and was intended to be an alternate storyline. The second part takes place instead of Brood War, and features new unit portraits, units, graphics, original music, and even a fully-rendered cinimatic cutscene. Both parts are also expertly voice acted. Also worth mentioning is "The Gallantry", a collaboration between the community's brightest and best. While it is on hold indefinately, the few missions released have great, cinimatic quality, and should be downloaded if only to see what can happen when great minds work together.

Era Creations is a relative newcomer to the Blizzard mod scene, and ismost noteworthy because it is a host for most of Desler's campaigns. Desler is one of the most influential Starcraft campaign makers, and all are based around characters and worlds of his own design, allowing for greater creative liscense and freedom. The campaigns were originally hosted on Campaign Creations, but were removed from the site due to conflict between Desler and Razorclaw X. The campaigns are: "Fall from Grace", "EDAST", and "Celestial Irruption", in that order. The unfortunate thing about his campaigns are that most of them remain unfinished. However, dispite this, the campaigns are still must-plays, and therethere are synopses posted for the unfinished campaigns.

The Star Alliance. A leader in the community not only because of it's campaigns, but also because it hosts SAVAGE, the Star Alliance Voice Actors Guild Extreme, which provides voice and music work for people on a regular basis. The Star Alliance also hosts "The Antioch Chronicles", as well as "Newrand Citidal", "Vagrants", which is the first part of The Hammerhead Project saga, and the excellent campaign "The Flame Knives", which proclaims itself (justly) to be the most difficult Starcraft campaign available. Also hosted is "The Terran Ascension", which is an expansion to Starcrat, set after Brood War. When released, it will feature new units, heros, and full-length campaigns for each race.

Gameproc. Features two total conversions: "Funguscraft", the first complete Starcraft TC ever, and Scorrpycraft. Also reccomended are: the amazing campaign "Life of a Marine", the engaging and original "Starcraft Solid", and the forthcoming campaigns "Return to a Race", and "The Adventures of Johnny and Ryan".

Might I point out that "The Adventures of Johnny and Ryan" is being made by none other than yours truly? :D

Finally, it is worth mentioning "The Bob Levels", which is to date, the only fully completed comedy campaign for Starcraft, ever. Guaranteed to make you laugh.
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Post by mauldooku »

Man, I should've kept better tabs on this topic!

Anyway, I'm up for a Broodwar game. Probably not today, but at some point tommorrow. I play on the USEast server, with the handle badme. I'm terran only, and I'm not that good, but I'm not a n00b ;)

My biggest rouble is terran vs. terran matches. Any suggestions?

BTW, thanks for the list DarkPrimus.

And yes, I'm of the opinion that SC>WC3.
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Post by Anarchist Bunny »

Which one of those campaigns would be good for the cable-deficent.
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Post by DPDarkPrimus »

anarchistbunny wrote:Which one of those campaigns would be good for the cable-deficent.
Well... I actually played most of the campaigns myself when I still had a 56k... I can say that Razorclaw X's campaigns are a must download, but you should be warned that Prophecy IS fully-voiced, so they're bigger.

"Legend of the Confederation", although consisting of large file sizes, absolutely MUST be played.

Desler's campaigns are also musts, as is "Antioch Chronicles".

If you play no other campaigns, play those. It would be preferable, of course, if you would play many more than those.

If you want a campaign that is really, really light on the bandwidth, get the lite version of "Life of a Marine".
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Post by Hethrir »

My fav game! Either Protoss carrier invasion or Zerg devourer/guardian scourging.
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Post by DPDarkPrimus »

Sixling rush all the way. :wink:
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Post by Anarchist Bunny »

Well, I got reminded yesterday why I hate the people on battle.net. I was doing a 5v3c games, to get back into the flow of the game. And I got BSed.



Twice.




In the same game.

Really it was my fault, after I finished off two of the comps, and an ally was ready to finish off the last one, we noticed a third person never allied, or did anything really, help my ally loose in the attack against the comp do to his lurkers, well the other two people on my team, one just had his based filled with Siege Tanks, I thought he was just being over defensive, the other I didn't trust a lick, he went Hydra's lurkers, and kept his lurkers burrowed a little to close to my base, all I did though was gather my cracklings in the middle away from them, tried to give him the benifet of the doubt. Well, we finish off the guy that didn't ally, and we don't win, it was Me and Blue(I knew he wasn't bsing) vs Brown and Orange, orange starts moving his tanks out of his base, brown starts gathering hydralisks outside my base, lurkers outside blues, I just lost a couple dozen lings in the attack, so I didn't strike first in an attempt to prepare myself, Blue doesn't even move his hydras away from the lurkers, he was a big dipshit. I get a squadren of mutas over oranges tanks, and another group of lings ready to stike at the hydras, I expect blue to be preparing to fight to. NO. He is just sitting around wait for the victory screen. He loses about 30 hydras in a few seconds, I start raping siege tanks, but with both of them concetrating on me and without having any battle loses over the game. I get about half of his siege tanks, and about a dozen of the hydras before all my base went out. We could of totally kicked their collective asses if blue wasn't a dip shit.
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Post by mauldooku »

...and that, my friend, is why you don't play comp stomps ;)
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Post by Anarchist Bunny »

Badme wrote:...and that, my friend, is why you don't play comp stomps ;)
I really only play comp stomps for practice, how to set up my base and what not, ususally if I have a semi-competant fellow backstabee I can handle them, but
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Post by aphexmonster »

does anybody have a favorite unit on SCBW ? ...



... and then a thousand people say carriers and battle cruisers -_-
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Post by DPDarkPrimus »

Hmm.... the 'Goon was always sweet. As was the Scout. And how could I forget the Zealots?

Zerg units? Zerglings, Guardians, and Hydralisks.

Terrans? Goliaths, Marines, and Ghosts, man.
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Post by Raptor 597 »

Enhanched Zerglings or as my cadre of players calls them: Cracklings because they're as fast as a skinny cracker running from the cops.
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Post by mauldooku »

DarkPrimus wrote: As was the Scout.
You CANNOT be serious, can you?!
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Post by DPDarkPrimus »

Badme wrote:
DarkPrimus wrote: As was the Scout.
You CANNOT be serious, can you?!
You've never been owned by Scouts, have you? In the hands of experienced players, they can decimate air forces, allowing the Reavers and Goons to move in and mop up the ground forces.
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Post by Anarchist Bunny »

I like cracklings, with ultras if their are area of effect guys(mainly those damn lurkers, but reavers can be damn annoying too) and hydras to clear out terrans defenses for my assult.

The thing about starcraft is that no one unit in any obtainable number is unbeatable, I played a guy who backstabbed me with about 20 BC, as my over a hundred zerglings ran under them and destroy all his base except for some missile turrents, supply depot, and starports, no SCV, I was able to build 8-11 Devourers, and a bunch of scourges, and whipe out his assult, then as more cracklings were on the way, they allied with me and the other bsee(who took out the carrier bser with I swear to god 45 photon cannons in his base, with dragoons and was pushing his way into the base) AND HE ALLIED WITH THE FAILED BACKSTABBERS! So I was faced with a 3v1 or a win, I regret to this day that i didn't continue fighiting.
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Post by aphexmonster »

DPDarkPrimus wrote:
Badme wrote:
DarkPrimus wrote: As was the Scout.
You CANNOT be serious, can you?!
You've never been owned by Scouts, have you? In the hands of experienced players, they can decimate air forces, allowing the Reavers and Goons to move in and mop up the ground forces.
Yeah, hes right, scouts are deffinitly the SHEEEEEIIIIIIIIIIIIIIIIIIIII IT! ... You've never whomped on somone with Golyaths either have you ? ... They're practically the same thing. They shoot hella fast, and they own just about anything in air vs air .... scouts fucking own
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Post by DPDarkPrimus »

Praise be to Cthulhu! Someone else knows the sexy ownage power of the Scouts, and the Goliath!
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Post by Raptor 597 »

Yeah, Goliaths and tanks with dropships hurt...Badme kept kicking my ass because I didn't develop fast enough at the beginning.
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Post by mauldooku »

Dark Primus wrote: Badme wrote:
DarkPrimus wrote:
As was the Scout.


You CANNOT be serious, can you?!


You've never been owned by Scouts, have you? In the hands of experienced players, they can decimate air forces, allowing the Reavers and Goons to move in and mop up the ground forces.
Scouts are widely regarded as possibly the worst unit in the game. They are MUCH too expensive for the extremely limited role they play. In fact, a strategy known as The Stove (named after the guy who invented it, who I know) takes advantage of the fact that no one at high-level play goes Scouts.

Basically, in Protoss vs. Terran, rush to Scouts and harass their base. This takes advantage of the commonly employed Terran Heavy Metal strategy, which is basically rush past infantry to Vultures and Tanks. Then, switch to Dark Templar harrasment (which I've always questioned: no sense attacking into a guy who just mass-built missle turrets to ward off scouts).
Then, go Arbiters and Stasis Field defending units (again, nearly never used because of expense).

Problem is, any good player scouts early on, and will notice you rushing scouts. Anyway, scouts can be beaten by several missle turrets anyway, and because most good Terran players build several turrets in case of Dark Templar rush, that's defeated right there. The Stove is only good for shock value, and only then if you get lucky and opponents don't prepare correctly.

And what Lennox is talking about are the multiple ass kickings I handed to him ;)
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Post by Raptor 597 »

It's not my fault I have a pitiful defensive doctrine.
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Post by mauldooku »

:D

You just got to learn Zerg strategy against Terran. Then, you need to practice your micromanagment and macromanagement and you'll be fine.
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Post by aphexmonster »

Badme wrote:
Dark Primus wrote: Badme wrote:
DarkPrimus wrote:
As was the Scout.


You CANNOT be serious, can you?!


You've never been owned by Scouts, have you? In the hands of experienced players, they can decimate air forces, allowing the Reavers and Goons to move in and mop up the ground forces.
Scouts are widely regarded as possibly the worst unit in the game< snipp >
And what Lennox is talking about are the multiple ass kickings I handed to him ;)

Blah blah, you can take all your websites and strategy guides and stuff it XO. If you think scouts are the worst unit in the game?!, perhaps you seem to have forgoten about the wraiths. Sure they cloak, but they're alot more usless than a shit load of scouts... No unit is bad in SC, they all have their uses, and if you would like to have a class A beatdown in SC, maybe you should PM me sometime :evil:
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Post by mauldooku »

Sure. My macromangament and micromanagment are not very good, but I think my 'game theory' as I call it for Starcraft is pretty good. I go by badme on USEAST. I prefer Lost Temple, and no money maps.
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