[STGOD 2] Nations and Military
Moderator: Thanas
- Stormbringer
- King of Democracy
- Posts: 22678
- Joined: 2002-07-15 11:22pm
Okay: Alyrium, Darksider, Yosemite and Syder you guys are welcome to join. Thirdfain, you're welcome to join provided you follow the rules (as interpretted by the refs).
Late comers (aka you guys) are however will have a bit of a penalty. We discussed it and we agreed on 25% lower fleet count and 10% less worlds. Still interested?
Late comers (aka you guys) are however will have a bit of a penalty. We discussed it and we agreed on 25% lower fleet count and 10% less worlds. Still interested?
- Darksider
- Sith Acolyte
- Posts: 5271
- Joined: 2002-12-13 02:56pm
- Location: America's decaying industrial armpit.
Alright, Do we need to cut 10% of our total worlds or 10% of all kinds of worldsStormbringer wrote:Okay: Alyrium, Darksider, Yosemite and Syder you guys are welcome to join. Thirdfain, you're welcome to join provided you follow the rules (as interpretted by the refs).
Late comers (aka you guys) are however will have a bit of a penalty. We discussed it and we agreed on 25% lower fleet count and 10% less worlds. Still interested?
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
- Stormbringer
- King of Democracy
- Posts: 22678
- Joined: 2002-07-15 11:22pm
Across the board, all types of worlds. Same goes for fleets.Darksider wrote:Alright, Do we need to cut 10% of our total worlds or 10% of all kinds of worldsStormbringer wrote:Okay: Alyrium, Darksider, Yosemite and Syder you guys are welcome to join. Thirdfain, you're welcome to join provided you follow the rules (as interpretted by the refs).
Late comers (aka you guys) are however will have a bit of a penalty. We discussed it and we agreed on 25% lower fleet count and 10% less worlds. Still interested?
- Darksider
- Sith Acolyte
- Posts: 5271
- Joined: 2002-12-13 02:56pm
- Location: America's decaying industrial armpit.
From total or from what I already specified in my PM?????Stormbringer wrote:Across the board, all types of worlds. Same goes for fleets.Darksider wrote:Alright, Do we need to cut 10% of our total worlds or 10% of all kinds of worldsStormbringer wrote:Okay: Alyrium, Darksider, Yosemite and Syder you guys are welcome to join. Thirdfain, you're welcome to join provided you follow the rules (as interpretted by the refs).
Late comers (aka you guys) are however will have a bit of a penalty. We discussed it and we agreed on 25% lower fleet count and 10% less worlds. Still interested?
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
- Darksider
- Sith Acolyte
- Posts: 5271
- Joined: 2002-12-13 02:56pm
- Location: America's decaying industrial armpit.
Ok then, here's the basic outline of my empire
New Krytosian Star Empire
The NKSE began when a group of human and non-human refugees fled the Krytos Star empire as it fell to the brutal advance of the corrupt and evil New Bejing Alliance in the year 2967 the refugees ran in whatever ships they could get their hands on and were led by the last remnants of the Krytos Star Navy. The Refugees fled for twenty two years, but finally came upon a habitable world and they named it New Krytos. They began re-bulding the civilization that had been so brutally wiped out by the NBA and soon they began to colonize other star systems around New Krytos, their first was called Reinhasshu, named after the final emperor of the KSE they soon expanded further into the galaxy
The NKSE controlls twenty five major star systems, nintey minor colonies and one hundred and fifty outposts
the New Krytos Star Navy's ships are based on old Krytosian designs, but are equipped with the latest in modern weaponry and defenses
The New Krytos Star Navy has: One Hundred and fifty heavy capital ships, 150 troop carrying vessels and 400 escort vessels
(I'll update later)
New Krytosian Star Empire
The NKSE began when a group of human and non-human refugees fled the Krytos Star empire as it fell to the brutal advance of the corrupt and evil New Bejing Alliance in the year 2967 the refugees ran in whatever ships they could get their hands on and were led by the last remnants of the Krytos Star Navy. The Refugees fled for twenty two years, but finally came upon a habitable world and they named it New Krytos. They began re-bulding the civilization that had been so brutally wiped out by the NBA and soon they began to colonize other star systems around New Krytos, their first was called Reinhasshu, named after the final emperor of the KSE they soon expanded further into the galaxy
The NKSE controlls twenty five major star systems, nintey minor colonies and one hundred and fifty outposts
the New Krytos Star Navy's ships are based on old Krytosian designs, but are equipped with the latest in modern weaponry and defenses
The New Krytos Star Navy has: One Hundred and fifty heavy capital ships, 150 troop carrying vessels and 400 escort vessels
(I'll update later)
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
- Spyder
- Sith Marauder
- Posts: 4465
- Joined: 2002-09-03 03:23am
- Location: Wellington, New Zealand
- Contact:
Provided there are no population penalties and we're allowed faster initial growth rates so that the penalties don't carry on for more then the amount of time between initial sign ups and now.Stormbringer wrote:Okay: Alyrium, Darksider, Yosemite and Syder you guys are welcome to join. Thirdfain, you're welcome to join provided you follow the rules (as interpretted by the refs).
Late comers (aka you guys) are however will have a bit of a penalty. We discussed it and we agreed on 25% lower fleet count and 10% less worlds. Still interested?
Just FYI, in the ASVS STGOD mk1 players were going at it for several months before anyone had any call to declare territories larger then anyone else.
Last edited by Spyder on 2003-06-07 11:55pm, edited 1 time in total.
- Stormbringer
- King of Democracy
- Posts: 22678
- Joined: 2002-07-15 11:22pm
Sorry to see you're not interested.Spyder wrote:No.Stormbringer wrote:Okay: Alyrium, Darksider, Yosemite and Syder you guys are welcome to join. Thirdfain, you're welcome to join provided you follow the rules (as interpretted by the refs).
Late comers (aka you guys) are however will have a bit of a penalty. We discussed it and we agreed on 25% lower fleet count and 10% less worlds. Still interested?
- Stormbringer
- King of Democracy
- Posts: 22678
- Joined: 2002-07-15 11:22pm
- Sea Skimmer
- Yankee Capitalist Air Pirate
- Posts: 37390
- Joined: 2002-07-03 11:49pm
- Location: Passchendaele City, HAB
Changed you mind hun? You cannot expect to support as many people as other powers on fewer worlds, as it is most major planets would need several other worlds feeding in food and other resources. Without artificially altering the sex ratio, bad idea, there is a real limit to the growth rate of at least humans.Spyder wrote:
Provided there are no population penalties and we're allowed faster initial growth rates so that the penalties don't carry on for more then the amount of time between initial sign ups and now.
And when was it that the thousand additional galaxies got added to someone's forces with a single post?Just FYI, in the ASVS STGOD mk1 players were going at it for several months before anyone had any call to declare territories larger then anyone else.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- Spyder
- Sith Marauder
- Posts: 4465
- Joined: 2002-09-03 03:23am
- Location: Wellington, New Zealand
- Contact:
That was Transcend, hardly a typical case and represents 1 of 3 people to ever actually lose the STGOD, an achievement that I didn't actually think was possible.Sea Skimmer wrote:And when was it that the thousand additional galaxies got added to someone's forces with a single post?Spyder wrote: Just FYI, in the ASVS STGOD mk1 players were going at it for several months before anyone had any call to declare territories larger then anyone else.
It may not have been a single post, but didn't Nitram gain control of a thousand galaxies in a relatively short amount of time?
"preemptive killing of cops might not be such a bad idea from a personal saftey[sic] standpoint..." --Keevan Colton
"There's a word for bias you can't see: Yours." -- William Saletan
"There's a word for bias you can't see: Yours." -- William Saletan
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
The Ul'Syrdyn
Biology:
The Ul'Syrdyn are best described as a cross between an Octopuss and a Scorpion. A heavilly chitoned species with eight tentecles, and two "Proboscuses" one segmented Proboscus is used as the Poison Injection/Digestion organ, the second is the primary excreation/sexual organ.
Although amphibious the Ul'Syrdyn are capable of surviving in Vacuume by dropping into "Torpor". They are very clever and complex problem solvers. As Ul'Syrdyn age they "Molt" every so often discarding their old chitain, and begin constructing new armour. During this time, assassinations are common.
Reproduction: much to the horror of the rest of scientient galaxy, the Ul'Syrdyn have one of the more grotesque reproductive habits. The male capture and restrain live/& undrugged "prey" the females, then proceed to eat the "prey in order to sample the skills of the males. Upon deciding which male she likes she then implants a number of eggs into a healthy concious "Host/Prey" the Male then discharges his sperm inside the same host(s) and is then killed and eaten by the female. The eggs then mature inside the host, as it is attended on by "Non-breeding males", after a few months the young consume the host's body, and then are judged by the eldars. THe bottom 50% of the young are eaten by a counsil made up of the largest females.
Culture: The Ul'Syrdyn consider themselves to be the top of the evolutionary chain, all other species are considered to be eventually fit for only food.
Military:
Space Weapons.
Heat Beams: Large laser canons are the main "Guns" of the Ul'syrdyn. Secondary weapoins appear to be area effect "Burst" "Mass Cannons" these so called "Flack" guns, work off hydrogyn detonation, and use sharp/;dense crystaline projectiles, in large "Clouds"
Warships: (Capitol)
Hive: large "Pill" or "Blimp" shaped warships, with "Drives" on either end, Maintaining vast "Bays" of weapons. Normally it has a broad side that consists of 10 heavy Heat beam (laser) bays (each bay holding 5-10 weapons, depending on the thickness. and 20 "Flack" emplacements each one of these holds 20 of their point defense weapons, in a cluster.
Necropolis Beetle class Carrier: carries 10 "Launch Bays" and 20 point defense bays in standard configuration
Capturer Class: Strike Cruiser 5 Bays of 5 guns on each side, and 5 defense bays of 15 guns on each side. Also contains landing craft for low intensity ground assult.
Warships: Small, again they maintain the dual drive configuration, and mount weapon's in broadsides. However with smaller designs it's mounted at a 1/2 principle with individula weapons mounts rather then in large "Bays"
Invader Class Landing ship: 15 heavy guns, 30 light guns per broadside.
Also contains Troop landing Qualities
Scout Cruiser: 30 heavy guns, 30 light guns/broadside.
Destroyer: 10 heavy Guns, 20 light guns
Waste Devourer Class fighter: two heat beam, *270 Aft X, Vectored Nuclear detonation drive. <Vents plasma from the fusion plant to create propulsoion. 900G
Emisary Class Bomber: Capable of detonating it's own 75mt "Heat Pulses" *Plasma accelerated from the fusion drive. Propulsion *90 off aft, at 500G.
assume the hive fleet has a decent /competetive totals and devide them into appropreate numbers.
The Ul'Syrdyn are best described as a cross between an Octopuss and a Scorpion. A heavilly chitoned species with eight tentecles, and two "Proboscuses" one segmented Proboscus is used as the Poison Injection/Digestion organ, the second is the primary excreation/sexual organ.
Although amphibious the Ul'Syrdyn are capable of surviving in Vacuume by dropping into "Torpor". They are very clever and complex problem solvers. As Ul'Syrdyn age they "Molt" every so often discarding their old chitain, and begin constructing new armour. During this time, assassinations are common.
Reproduction: much to the horror of the rest of scientient galaxy, the Ul'Syrdyn have one of the more grotesque reproductive habits. The male capture and restrain live/& undrugged "prey" the females, then proceed to eat the "prey in order to sample the skills of the males. Upon deciding which male she likes she then implants a number of eggs into a healthy concious "Host/Prey" the Male then discharges his sperm inside the same host(s) and is then killed and eaten by the female. The eggs then mature inside the host, as it is attended on by "Non-breeding males", after a few months the young consume the host's body, and then are judged by the eldars. THe bottom 50% of the young are eaten by a counsil made up of the largest females.
Culture: The Ul'Syrdyn consider themselves to be the top of the evolutionary chain, all other species are considered to be eventually fit for only food.
Military:
Space Weapons.
Heat Beams: Large laser canons are the main "Guns" of the Ul'syrdyn. Secondary weapoins appear to be area effect "Burst" "Mass Cannons" these so called "Flack" guns, work off hydrogyn detonation, and use sharp/;dense crystaline projectiles, in large "Clouds"
Warships: (Capitol)
Hive: large "Pill" or "Blimp" shaped warships, with "Drives" on either end, Maintaining vast "Bays" of weapons. Normally it has a broad side that consists of 10 heavy Heat beam (laser) bays (each bay holding 5-10 weapons, depending on the thickness. and 20 "Flack" emplacements each one of these holds 20 of their point defense weapons, in a cluster.
Necropolis Beetle class Carrier: carries 10 "Launch Bays" and 20 point defense bays in standard configuration
Capturer Class: Strike Cruiser 5 Bays of 5 guns on each side, and 5 defense bays of 15 guns on each side. Also contains landing craft for low intensity ground assult.
Warships: Small, again they maintain the dual drive configuration, and mount weapon's in broadsides. However with smaller designs it's mounted at a 1/2 principle with individula weapons mounts rather then in large "Bays"
Invader Class Landing ship: 15 heavy guns, 30 light guns per broadside.
Also contains Troop landing Qualities
Scout Cruiser: 30 heavy guns, 30 light guns/broadside.
Destroyer: 10 heavy Guns, 20 light guns
Waste Devourer Class fighter: two heat beam, *270 Aft X, Vectored Nuclear detonation drive. <Vents plasma from the fusion plant to create propulsoion. 900G
Emisary Class Bomber: Capable of detonating it's own 75mt "Heat Pulses" *Plasma accelerated from the fusion drive. Propulsion *90 off aft, at 500G.
assume the hive fleet has a decent /competetive totals and devide them into appropreate numbers.
The scariest folk song lyrics are "My Boy Grew up to be just like me" from cats in the cradle by Harry Chapin
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
- Alyrium Denryle
- Minister of Sin
- Posts: 22224
- Joined: 2002-07-11 08:34pm
- Location: The Deep Desert
- Contact:
of course. Thank you.Stormbringer wrote:Okay: Alyrium, Darksider, Yosemite and Syder you guys are welcome to join. Thirdfain, you're welcome to join provided you follow the rules (as interpretted by the refs).
Late comers (aka you guys) are however will have a bit of a penalty. We discussed it and we agreed on 25% lower fleet count and 10% less worlds. Still interested?
GALE Force Biological Agent/
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
- Sea Skimmer
- Yankee Capitalist Air Pirate
- Posts: 37390
- Joined: 2002-07-03 11:49pm
- Location: Passchendaele City, HAB
Something to be placed up for debate.
Should every power have full contact with every other? In the STGOD 1 this was the case. However what we could have is a group of core nations, those that spread directly from earth mostly, with several Aliens species around them. The core nations would all know of each other fairly well, while full information would not be available on the alien races around the edge of this core group. You'd know the edge of their territory but not where there main systems are and such, and visa versa. This would be somewhat complex, but it opens up opportunities for conflict without huge wars simple because you don't know where to attack.
Should every power have full contact with every other? In the STGOD 1 this was the case. However what we could have is a group of core nations, those that spread directly from earth mostly, with several Aliens species around them. The core nations would all know of each other fairly well, while full information would not be available on the alien races around the edge of this core group. You'd know the edge of their territory but not where there main systems are and such, and visa versa. This would be somewhat complex, but it opens up opportunities for conflict without huge wars simple because you don't know where to attack.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
- Alyrium Denryle
- Minister of Sin
- Posts: 22224
- Joined: 2002-07-11 08:34pm
- Location: The Deep Desert
- Contact:
I have fleshed out the Draconis Republic and combined all my posts intoone. And posted it here so that it may be more easily reviewed.
Draconis Republic
Biology
Common Names:Fel' Theth, Lizard men, Varathraxians
Scientific Name: Dracovaranus Erectus
The Fel' Theth are a race of highly intelligent, warm bodied exctotherms(they need warmth for an initial boost, but through activity and shivering, can maintain homeostasis)
They stand about 4 feet tall ( they can rear up to around 5 feet, they are) and weigh between 55-65 lbs(hollow bones and a light body frame)
Their bodies are covered in hard but fine scales, and they have sharp claws on all fingers and toes. They also have set of fangs that are capable of injecting a weak neurotoxin that will cause sleep in humanoids, and a VERYpowerful neuro/cytotoxin similar, but more powerful than, that of the mojave rattlesnake. The Fel Theth also have a long prehensile tail, and gripping pads on their fingers and toes, as their species is tree dwelling on ther homeworld.
The Fel' Theth also possess a large flap of skin that runs between their arms and legs, and from their legs to midway down the tail, and is supported by 4 bony supports, that are jointed(ball and socket) to the ribcage(think a combination between Draco Volans, a bat, and a flying gecko). This flap of skin normlly remains flat against the sides, but when certain muscles are flexed it extends allowing the Fel Theth to glide from tree to tree.
They also have a very advanced ability to change ther skin color to match their surroundings this ability surpasses that of earth cephalopods.
The Fel' Theth are omnivors, and eat a variety of friuts, nuts, berries and the leaves and roots of succulent plants. These are often prepared as delecacies and prepared by master chefs. They also eat the meat of fish, birds and mammals. These are now farm raised on farming colonies allowing wild populations to thrive. They are either eaten cooked in an elaorate meal, or they are simply eaten whole, as the Fel heth are capable of unhinging their jaw to accomodate large prey.
Fel' Theth reproduction is a bit of a combintion between that of huamns and lizards. They have the sexual organs of a lizard and gender is not visible at a glance. But the act of mating itself is one that is pleasurable, and done in similar positions( will not go into detail on the possibility of homosexuaility to save your minds). Females lay one or two apple sized eggs at a time, that develope for around 3 months. The young grow quickly, and reach adult size by 3 years. But do not reach sexual maturity for 13 yers, or mental maturity for 18 years.
History:
The Fel' Theth achieved sentience around the same time the humans did. They went through the usual progression of wars, and governmental systems....tough, theocracy and a dark age never really entered into their equation. From, the monarchic systems of their scientific enlightenment, which was very early in their history, around Earth year 0, sprung a new system of government. The Republic. It did not take the Fel' Theth long to figue out that this was th way to go. They quickly, and in some cases violoently overthrew their monarchies, and established a series of large republics. And they prospered. Focusing on ways to the natural world, and biology to increase their living standard, the Fel' Theth flourished, their genome was mapped in Earth year 1700, and from there, genemodding and genetic engineering grew by leps and bounds. But the peace was not to last. Soon, fighting broke out between two of the vast republics. In earth year 1854 One of the republics was overthrown by a despotic dictator named Velistad Siracktel. His armies swept across the other peacful republics, until a resistance could be mounted. It took 10 years but his government was toppled, partly due to the split of the atom and the threat of nuclear bombardment, but also in part to a new invention, the particle beam. It cut through the hardest armor and allowed the Republican Forces to fight their way to Siracktel's fortress, and hang his head on a pike. It was at this point that the governments of the world united into the Draconis Republic, named after the heroic leader of the Republican Armed Forces, Alyskan Draconis.
And all was good. For nearly a century and a half later, after learning everything they could of their own world, the Fel' Theth reached for the stars. In the earth year 2000 the first colonies were established on the moons of Varathraxia. These were originally scientific outposts, but quickly grew ino massive moon wide metropolitan areas.
With the Advent of faster than light travel, the Fel' Theth began meticulously exploring and colonizing the nearby systems until a few decades ago, they made first contact the Three Suns Commonwealth.
Society.
The Fel' Theth society is a very open one. Different individuals are accepted with open arms. The Fel Theth culture values intelligence and critical thought, and base their ethics around it.
Crime does happen but it is low,, and to deal wth criminals the Fel Theth have developed a justice system similar to that of 21st century earth. The Fel' Theth society, is an atheistic one however. They have no problem wth religion, so long as it harms no one mentally or physically, they simply do not believe in them.
The school system is much like that of Germany in the 21st century. With students going through a normal school until the age of 13, then they either go to a trade school for more hands on professions. A "standard" school for more white collar professions(think US high school) Or a Hyper-accelerated school that trains them for more accademic or governmental professions(this they must test into). They can go to a university directly from the Hyperaccelerated school provided they do well enough. Or from the Standard school provided they pass the exam.
Economy
The Fel' Theth run on a socialist free market. People are free to open nd run their own businesses, but the government controls utilities, transportation, and healthcare to better serve the people.
Government:
The governmet of the Fel' Theth is an altered form of Constitutional Republic. Members of the two house congress are elected directly from the people, and the president is elected directly with an unlimited term. However, at anytime the people can override the decisions of these two bodies by popular(3/4 majority) vote, and can vote them out of office if certain conditions are met. The rights of the people(see the US bill of rights) are protected staunchly, and should a leader ever try to limit them the military swears loyalty to the people.....And will deal quickly with such an abuse of power
Sciences.
The Fel' Theth are highly skilled at the biosciences and at particle acceleration.
They have managed to isolate the genes for regeneration, and to apply them in medicine to regrow lost limbs. They have also found this very useful in the treatment of cancers.
Essentially out Particle acceleration is above average, and Biotech is the best in the STGOD. Our gene modded foods are in very high demand
Military Order of Battle
Varanus Class Dreadnaught
Lenght: 2 km
numbers 10
weapons(I will quantify the numbr of weapons on each ship)
20 heavy particle beams, 20 medium particle beams, 20 heavy lasers, 20 medium lasers, 20 missile launchers, 300 point defense guns
fighters: 60
Shields:
Capacity: 3 gigatons
recharge rate: 5 megatons per second(Regenerating shields takes 10 min)
Physical description: Looks much like an Old Republid Dreadnaught
These ships are the argest and most heavily armed and armored in our fleet.(if you object to the number of weapons please let me know, I ) More of these are in production. They are designed to be able to take sustained combat from similarly armed vessels one on one, and from groups of small ships.
Draco class Cruisers
Length: 1.2 km 562 534 300
numbers: 100
Weapons: 15 heavy particle beams, 15 heavy laser turrets, 20 med lasers and 20 med particle beams, 15 missile launchers 250 pd guns
fighters: 30
shields:
Capacity: 2 gigatons
recharge 5 megatons per second
Physical description: Looks like a hyperion heavy cruiser without those towers.
these ships make up the backbone of our capitalship fleet. and can carry fighters in a small hanger bay
Elapid class Carrier
1.5 km
numbers: 40
weapons: 20 medium particle beams, 40 medium lasers, 30 point defense guns
Fighters: 300
shields:
Capacity: 1 gigaton
recharge: 5 mt /sec
Physical descrption: Ovoid, with 2 massive hangar bays
These ships carry a massive number of fighters, and can defend themelves from some of the small capships(if someone objects to the fighter compliment let me know.
Crotalus class Fighter/bomber
length: 20 meters
weapons: 2 missile lauchers, 3 forward firing guns(like point defense guns) 1 computr controled turreted point defense gun
Viper class Missile destroyer
Length: 500 meters
numbers: 200
weapons:30 missile launchers, 20 light particle beam/laser 100 point defense guns
Shields:
capacity: 1 gigaton
recharge: 5 mt/sec
Physical Description: Thse look like Carracks
These ships flank each cruiser and provide missile support for the fleet.
Monitor class escort ship
length: 200 meters
numbers: 550
Wepons: 2, heavy particlebeams/laser,5 medium particle beams/laser, 200 point defense guns
fighters: 5
shields:
Capacity: .5 gigatons
recharge: 3 mt/sec
Physical description:Design is similar to an Olympus Class Corvette from B5
These ships escort the fleet and give a small boost to fighter screens, and point defense, while working in groups they can do damage to capital ships.
Basilisk class Drop ship/air support ship
Length: 90 meters
weapons: 20 point defense guns 5 missile launchers, 3 plasma cannons
Troop capacity: 2000(we are smaller than standard humans)
Physical Description: Thin Imp landing craft withouth the dorsal wing/fin thing
These are carried by the larger troop transports and are used for boarding actions, and insertions into hostile territory.
Serpent class Troop Trans
Length: 2.2km
numbers: 150
Number of dropships: 15
Nuber of troops a quarter million
Weapons: 4 heavy particle beams, 30 medium particle beams, 10 light particle beams, 200 point defense guns
shields:
capacity:2 gigatons
recharge: 5 MT/sec
Think...TURTLES IN SPACE! They are large legless turtles, with dropships spewing from between the "carapace" and "plastron"
These ships are used to transport troops from one system to another, and are used as a base of operations for ground attacks. They can also defend themselves from other ships when in small groups.
Heavy particle Beam/laser(they are on the same mount, and cannot be fired at once)
Firepower: 1.25 mt with a recharge time of 2 sec
Accuracy: High aganst capships, against fighter...horribly low
Turret speet: Slow
Medium particle beam/laser
Firepower:.89 megatons 30 times per min
Accuracy: High against capships med against fighters
Turret speet: med
Missiles
Firepower: .5 megatons refire, 30 per min
Accuracy: High Against caps, med against fighters
Turret speed: fast
Point defense weapons
firepower: 2 kilotons/sec cont beam
Accuracy: High all around
Turret speed: Hyper
Light particle beams/lasers
Firepower: .5 megatons/sec cont beam
accuracy: High against capships, Med-high against fighters
Turret speed: High.
Ship layouts and a few operational details
Fel' Theth ships do use artificial gravity. Due to their arboreal nature, travel is facilitated by a series of bars and rings. The small, nimble Fel' Theth literally climb through their ships. This prevents their ships from being easily overrun by boarders, and allows them to use ther most efficient form of movement to get around their ships.
The crew sleeps in small cubbies that mimic tree hollows, and also serve as cover from which to attack boarders.
The interior of the ship is defended by an elaborate and yet simple system of automated defense guns, vibro-spike traps, and lightly armored, and mobile lizard people.
Ships are powered by fusion reactors with hydrogen fuel, and posess ramscoops to collect it. And are propelled by highly efficient ion engines(due to their advantages in particle acceleration, they are slightly faster than other ships of their size.
Ground combat and armor
Due to their small size, the Fel' Theth do not usually engage in open ground combat. Their armor is light allowing them to be more mobile than the opposition they. And their armor has thermoptic camouflage(see ghost in the shell) allowing their color-change ability to be used on the battlefield. As such, they are very skilled at guerilla warfare ad at taking advantage of ther environment, the only difference is, they have the modern equipment to win wars doing it.
Infantry make use of a combination Plasma gun/particle beam, missile launchers, ke weapons and others depending on the mission prifile. hey also make use of vibro weapons in the unlikely(and horrible) event that they are forced into melee combat. They use either polarms or blades for this purpose.
These are just the grunts however.
Armor(tanks) consist of well..tanks, that and mechas
Tanks are heavily armored and armed to the teeth with lasers, missiles and particle beams. Tanks, make up for the Fel' Theth disadvantage in open ground combat.
Also to compensate for their small stature, the Fel' Theth also emply walker type mechas on the battlefield. The are roughly the size of ATST(granted they have 4 legs instead of two and walk like...you guessed, lizards/high walking crocodiles, very stable platform) and sport heavy armor, and weapons ranging from plasma pulse guns to KE weapons and missiles. Capable of traveling in almost any terrain, these mechas serve very well in the Fel' Theth military
Air Support
Air support is provided by Crotalus Fighters, and the Dropships
Special Ops
Due to the Fel' Theth ability to change color to match their envirnment, their climbing ability, and poison bite, the Fel' Theth are very skilled at special ops, infiltration, and assassination.
They can be inserted, hide very easily, eat very little, and can *execute* their objectives with pinpoint precision. Though they deplore such ploys, they are not above using them when pressed, and have a portion of their military specially trained in such tactics.
Military Structure and numbers:
While there is a standing army(Peace Time: 4% war time reservists and national guard equivalents bring it up to 12% of the population) . The vast majority of the Fel Theth are issued a plasma rifle/particle gun and several grenades(as well as a vibro-halberd and sword) are tranied in their use. They may also buy full suits of our light armor for dirt cheap
Draconis Republic
Biology
Common Names:Fel' Theth, Lizard men, Varathraxians
Scientific Name: Dracovaranus Erectus
The Fel' Theth are a race of highly intelligent, warm bodied exctotherms(they need warmth for an initial boost, but through activity and shivering, can maintain homeostasis)
They stand about 4 feet tall ( they can rear up to around 5 feet, they are) and weigh between 55-65 lbs(hollow bones and a light body frame)
Their bodies are covered in hard but fine scales, and they have sharp claws on all fingers and toes. They also have set of fangs that are capable of injecting a weak neurotoxin that will cause sleep in humanoids, and a VERYpowerful neuro/cytotoxin similar, but more powerful than, that of the mojave rattlesnake. The Fel Theth also have a long prehensile tail, and gripping pads on their fingers and toes, as their species is tree dwelling on ther homeworld.
The Fel' Theth also possess a large flap of skin that runs between their arms and legs, and from their legs to midway down the tail, and is supported by 4 bony supports, that are jointed(ball and socket) to the ribcage(think a combination between Draco Volans, a bat, and a flying gecko). This flap of skin normlly remains flat against the sides, but when certain muscles are flexed it extends allowing the Fel Theth to glide from tree to tree.
They also have a very advanced ability to change ther skin color to match their surroundings this ability surpasses that of earth cephalopods.
The Fel' Theth are omnivors, and eat a variety of friuts, nuts, berries and the leaves and roots of succulent plants. These are often prepared as delecacies and prepared by master chefs. They also eat the meat of fish, birds and mammals. These are now farm raised on farming colonies allowing wild populations to thrive. They are either eaten cooked in an elaorate meal, or they are simply eaten whole, as the Fel heth are capable of unhinging their jaw to accomodate large prey.
Fel' Theth reproduction is a bit of a combintion between that of huamns and lizards. They have the sexual organs of a lizard and gender is not visible at a glance. But the act of mating itself is one that is pleasurable, and done in similar positions( will not go into detail on the possibility of homosexuaility to save your minds). Females lay one or two apple sized eggs at a time, that develope for around 3 months. The young grow quickly, and reach adult size by 3 years. But do not reach sexual maturity for 13 yers, or mental maturity for 18 years.
History:
The Fel' Theth achieved sentience around the same time the humans did. They went through the usual progression of wars, and governmental systems....tough, theocracy and a dark age never really entered into their equation. From, the monarchic systems of their scientific enlightenment, which was very early in their history, around Earth year 0, sprung a new system of government. The Republic. It did not take the Fel' Theth long to figue out that this was th way to go. They quickly, and in some cases violoently overthrew their monarchies, and established a series of large republics. And they prospered. Focusing on ways to the natural world, and biology to increase their living standard, the Fel' Theth flourished, their genome was mapped in Earth year 1700, and from there, genemodding and genetic engineering grew by leps and bounds. But the peace was not to last. Soon, fighting broke out between two of the vast republics. In earth year 1854 One of the republics was overthrown by a despotic dictator named Velistad Siracktel. His armies swept across the other peacful republics, until a resistance could be mounted. It took 10 years but his government was toppled, partly due to the split of the atom and the threat of nuclear bombardment, but also in part to a new invention, the particle beam. It cut through the hardest armor and allowed the Republican Forces to fight their way to Siracktel's fortress, and hang his head on a pike. It was at this point that the governments of the world united into the Draconis Republic, named after the heroic leader of the Republican Armed Forces, Alyskan Draconis.
And all was good. For nearly a century and a half later, after learning everything they could of their own world, the Fel' Theth reached for the stars. In the earth year 2000 the first colonies were established on the moons of Varathraxia. These were originally scientific outposts, but quickly grew ino massive moon wide metropolitan areas.
With the Advent of faster than light travel, the Fel' Theth began meticulously exploring and colonizing the nearby systems until a few decades ago, they made first contact the Three Suns Commonwealth.
Society.
The Fel' Theth society is a very open one. Different individuals are accepted with open arms. The Fel Theth culture values intelligence and critical thought, and base their ethics around it.
Crime does happen but it is low,, and to deal wth criminals the Fel Theth have developed a justice system similar to that of 21st century earth. The Fel' Theth society, is an atheistic one however. They have no problem wth religion, so long as it harms no one mentally or physically, they simply do not believe in them.
The school system is much like that of Germany in the 21st century. With students going through a normal school until the age of 13, then they either go to a trade school for more hands on professions. A "standard" school for more white collar professions(think US high school) Or a Hyper-accelerated school that trains them for more accademic or governmental professions(this they must test into). They can go to a university directly from the Hyperaccelerated school provided they do well enough. Or from the Standard school provided they pass the exam.
Economy
The Fel' Theth run on a socialist free market. People are free to open nd run their own businesses, but the government controls utilities, transportation, and healthcare to better serve the people.
Government:
The governmet of the Fel' Theth is an altered form of Constitutional Republic. Members of the two house congress are elected directly from the people, and the president is elected directly with an unlimited term. However, at anytime the people can override the decisions of these two bodies by popular(3/4 majority) vote, and can vote them out of office if certain conditions are met. The rights of the people(see the US bill of rights) are protected staunchly, and should a leader ever try to limit them the military swears loyalty to the people.....And will deal quickly with such an abuse of power
Sciences.
The Fel' Theth are highly skilled at the biosciences and at particle acceleration.
They have managed to isolate the genes for regeneration, and to apply them in medicine to regrow lost limbs. They have also found this very useful in the treatment of cancers.
Essentially out Particle acceleration is above average, and Biotech is the best in the STGOD. Our gene modded foods are in very high demand
Military Order of Battle
Varanus Class Dreadnaught
Lenght: 2 km
numbers 10
weapons(I will quantify the numbr of weapons on each ship)
20 heavy particle beams, 20 medium particle beams, 20 heavy lasers, 20 medium lasers, 20 missile launchers, 300 point defense guns
fighters: 60
Shields:
Capacity: 3 gigatons
recharge rate: 5 megatons per second(Regenerating shields takes 10 min)
Physical description: Looks much like an Old Republid Dreadnaught
These ships are the argest and most heavily armed and armored in our fleet.(if you object to the number of weapons please let me know, I ) More of these are in production. They are designed to be able to take sustained combat from similarly armed vessels one on one, and from groups of small ships.
Draco class Cruisers
Length: 1.2 km 562 534 300
numbers: 100
Weapons: 15 heavy particle beams, 15 heavy laser turrets, 20 med lasers and 20 med particle beams, 15 missile launchers 250 pd guns
fighters: 30
shields:
Capacity: 2 gigatons
recharge 5 megatons per second
Physical description: Looks like a hyperion heavy cruiser without those towers.
these ships make up the backbone of our capitalship fleet. and can carry fighters in a small hanger bay
Elapid class Carrier
1.5 km
numbers: 40
weapons: 20 medium particle beams, 40 medium lasers, 30 point defense guns
Fighters: 300
shields:
Capacity: 1 gigaton
recharge: 5 mt /sec
Physical descrption: Ovoid, with 2 massive hangar bays
These ships carry a massive number of fighters, and can defend themelves from some of the small capships(if someone objects to the fighter compliment let me know.
Crotalus class Fighter/bomber
length: 20 meters
weapons: 2 missile lauchers, 3 forward firing guns(like point defense guns) 1 computr controled turreted point defense gun
Viper class Missile destroyer
Length: 500 meters
numbers: 200
weapons:30 missile launchers, 20 light particle beam/laser 100 point defense guns
Shields:
capacity: 1 gigaton
recharge: 5 mt/sec
Physical Description: Thse look like Carracks
These ships flank each cruiser and provide missile support for the fleet.
Monitor class escort ship
length: 200 meters
numbers: 550
Wepons: 2, heavy particlebeams/laser,5 medium particle beams/laser, 200 point defense guns
fighters: 5
shields:
Capacity: .5 gigatons
recharge: 3 mt/sec
Physical description:Design is similar to an Olympus Class Corvette from B5
These ships escort the fleet and give a small boost to fighter screens, and point defense, while working in groups they can do damage to capital ships.
Basilisk class Drop ship/air support ship
Length: 90 meters
weapons: 20 point defense guns 5 missile launchers, 3 plasma cannons
Troop capacity: 2000(we are smaller than standard humans)
Physical Description: Thin Imp landing craft withouth the dorsal wing/fin thing
These are carried by the larger troop transports and are used for boarding actions, and insertions into hostile territory.
Serpent class Troop Trans
Length: 2.2km
numbers: 150
Number of dropships: 15
Nuber of troops a quarter million
Weapons: 4 heavy particle beams, 30 medium particle beams, 10 light particle beams, 200 point defense guns
shields:
capacity:2 gigatons
recharge: 5 MT/sec
Think...TURTLES IN SPACE! They are large legless turtles, with dropships spewing from between the "carapace" and "plastron"
These ships are used to transport troops from one system to another, and are used as a base of operations for ground attacks. They can also defend themselves from other ships when in small groups.
Heavy particle Beam/laser(they are on the same mount, and cannot be fired at once)
Firepower: 1.25 mt with a recharge time of 2 sec
Accuracy: High aganst capships, against fighter...horribly low
Turret speet: Slow
Medium particle beam/laser
Firepower:.89 megatons 30 times per min
Accuracy: High against capships med against fighters
Turret speet: med
Missiles
Firepower: .5 megatons refire, 30 per min
Accuracy: High Against caps, med against fighters
Turret speed: fast
Point defense weapons
firepower: 2 kilotons/sec cont beam
Accuracy: High all around
Turret speed: Hyper
Light particle beams/lasers
Firepower: .5 megatons/sec cont beam
accuracy: High against capships, Med-high against fighters
Turret speed: High.
Ship layouts and a few operational details
Fel' Theth ships do use artificial gravity. Due to their arboreal nature, travel is facilitated by a series of bars and rings. The small, nimble Fel' Theth literally climb through their ships. This prevents their ships from being easily overrun by boarders, and allows them to use ther most efficient form of movement to get around their ships.
The crew sleeps in small cubbies that mimic tree hollows, and also serve as cover from which to attack boarders.
The interior of the ship is defended by an elaborate and yet simple system of automated defense guns, vibro-spike traps, and lightly armored, and mobile lizard people.
Ships are powered by fusion reactors with hydrogen fuel, and posess ramscoops to collect it. And are propelled by highly efficient ion engines(due to their advantages in particle acceleration, they are slightly faster than other ships of their size.
Ground combat and armor
Due to their small size, the Fel' Theth do not usually engage in open ground combat. Their armor is light allowing them to be more mobile than the opposition they. And their armor has thermoptic camouflage(see ghost in the shell) allowing their color-change ability to be used on the battlefield. As such, they are very skilled at guerilla warfare ad at taking advantage of ther environment, the only difference is, they have the modern equipment to win wars doing it.
Infantry make use of a combination Plasma gun/particle beam, missile launchers, ke weapons and others depending on the mission prifile. hey also make use of vibro weapons in the unlikely(and horrible) event that they are forced into melee combat. They use either polarms or blades for this purpose.
These are just the grunts however.
Armor(tanks) consist of well..tanks, that and mechas
Tanks are heavily armored and armed to the teeth with lasers, missiles and particle beams. Tanks, make up for the Fel' Theth disadvantage in open ground combat.
Also to compensate for their small stature, the Fel' Theth also emply walker type mechas on the battlefield. The are roughly the size of ATST(granted they have 4 legs instead of two and walk like...you guessed, lizards/high walking crocodiles, very stable platform) and sport heavy armor, and weapons ranging from plasma pulse guns to KE weapons and missiles. Capable of traveling in almost any terrain, these mechas serve very well in the Fel' Theth military
Air Support
Air support is provided by Crotalus Fighters, and the Dropships
Special Ops
Due to the Fel' Theth ability to change color to match their envirnment, their climbing ability, and poison bite, the Fel' Theth are very skilled at special ops, infiltration, and assassination.
They can be inserted, hide very easily, eat very little, and can *execute* their objectives with pinpoint precision. Though they deplore such ploys, they are not above using them when pressed, and have a portion of their military specially trained in such tactics.
Military Structure and numbers:
While there is a standing army(Peace Time: 4% war time reservists and national guard equivalents bring it up to 12% of the population) . The vast majority of the Fel Theth are issued a plasma rifle/particle gun and several grenades(as well as a vibro-halberd and sword) are tranied in their use. They may also buy full suits of our light armor for dirt cheap
Last edited by Alyrium Denryle on 2003-06-15 01:48am, edited 4 times in total.
GALE Force Biological Agent/
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
- Alyrium Denryle
- Minister of Sin
- Posts: 22224
- Joined: 2002-07-11 08:34pm
- Location: The Deep Desert
- Contact:
Quick question. Do shields exist?
GALE Force Biological Agent/
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
- Brother-Captain Gaius
- Emperor's Hand
- Posts: 6859
- Joined: 2002-10-22 12:00am
- Location: \m/
That was answered on the first page, yes for capital ships and major installations, otherwise no.Alyrium Denryle wrote:Quick question. Do shields exist?
Agitated asshole | (Ex)40K Nut | Metalhead
The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
- Alyrium Denryle
- Minister of Sin
- Posts: 22224
- Joined: 2002-07-11 08:34pm
- Location: The Deep Desert
- Contact:
I would assume BC( see original post) means BattleCruiser?
I will be designing ships shortly under that ussumption unless told otherwise.
I will be designing ships shortly under that ussumption unless told otherwise.
GALE Force Biological Agent/
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
I guess it's too late for me to join...
My nation would be a minor one in an isolated part of the Galaxy anyway. (or is this universial? I can't tell)
My nation would be a minor one in an isolated part of the Galaxy anyway. (or is this universial? I can't tell)
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."