Galaxies Worth It?

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Mitth`raw`nuruodo
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Post by Mitth`raw`nuruodo »

Stravo wrote:How do they handle being a Jedi? BTW I think there's something inherently wrong about us paying 50 - 60 bucks for a game that really only works if we pay a MONTHLY charge of $15. Christ I hate it when SW or ST fans get buttfucked like this.
I hate it when it happens with ANY game, and yes, there is something wrong with it. I am not gonna buy this game. (i might download it, if I decide I want to pay 15 bucks a month for a game)
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Post by Spanky The Dolphin »

Arthur_Tuxedo wrote:
LT.Hit-Man wrote:Can you be a Sith lord in this game?
:twisted:
Nope. Sucks, don't it?
I think it's good that it'll be almost impossible to become a Force user in the game. If I was in the Star Wars Galaxy, I'd certainly rather be someone like a mechanic or freighter pilot (or even just an Imperial officer) than a Jedi or anything else.

The over-emphasis that past and other current games have on Jedi being PCs (not to mention Rebel/NR centricism) is frankly almost embarassing.
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Post by Macross »

MKSheppard wrote:They need a dynamically generated system that would generate
"rebel missions" on the fly for rebel players, and also task
the Imperial players to stop them rather than this "whack a critter bull"
Killing animals is the easiest way to earn experiance so that you can learn more advanced combat skills. This isnt a first person shooter or the WEG or WoTC RPG, where any new player can slaughter comabt trained Stormtroopers with little effort. All characters start it with only the most basic skills needed for the selected profession, and they need to use those skills to earn experiance for new skills.
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Post by Arthur_Tuxedo »

Macross wrote:Killing animals is the easiest way to earn experiance so that you can learn more advanced combat skills. This isnt a first person shooter or the WEG or WoTC RPG, where any new player can slaughter comabt trained Stormtroopers with little effort. All characters start it with only the most basic skills needed for the selected profession, and they need to use those skills to earn experiance for new skills.
In other words, it has an XP treadmill. Run, rabbit, run! Bash those baby rats 'til you can't bash no mo'!
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Post by TheFeniX »

LT.Hit-Man wrote:Can you be a Sith lord in this game?
:twisted:
Nope, they made it clear there are only two Sith in this area. You can be a Dark Side Force-user though.

Galaxies was going to be awsome. It was going to completely blow away the MMO genre. The had the best license on earth and Sony was going to make it simply: "fucking awsome."

Then came the move up of the release date and cutting of abilities and extras. I've heard the game is still very buggy and only half the original scope of playing is in the game. I don't feel like paying $15 a month to run around Tatooine on foot.

I'll wait a year and see how everything is going in this game and maybe think about it. It's doubtful though as of how addicting MMO's are and how many truely awsome games will rape Galaxies:

JK3: Jedi Academy (SW is about Lightsabres are force powers as far as I am concerned)
Half-Life 2 (need I say more)
Doom3 (nightmares for the rest of my days)
Knight of the Old Republic

Lucasarts has made it clear becoming a Jedi will be very difficult, so the game doesn't interest me as much. Like I said, wielding a lightsabre in open combat against multiple opponents is what makes life worth living in a Star Wars game.

Oh yea, and you may think I'm crazy, but I love Obi-Wan for X-Box (although J-O >>>>>> Obi-Wan).
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Post by Macross »

Arthur_Tuxedo wrote:In other words, it has an XP treadmill. Run, rabbit, run! Bash those baby rats 'til you can't bash no mo'!

It takes patience and practice to learn how to use a skill.

Wouldnt it be rather silly for an average person to be able to kill a Stormtrooper or a Tuskan Raider the first time they pick up a blaster? They are supposed to be skilled warriors, and your characther doesnt start out combat trained. You have to learn those skills.
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Post by SPOOFE »

Like I said, wielding a lightsabre in open combat against multiple opponents is what makes life worth living in a Star Wars game.
I disagree. In fact, it's this insistence on throwing Force powers into SW games that makes me wary. The original Dark Forces was, in my opinion, the best of the three games there.

However, with Galaxies, I, too, am going to wait until a couple expansions. Vehicles, more planets, space stations, the ability to build your OWN space stations (that's one I'd REALLY love to see)...

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Post by Mitth`raw`nuruodo »

SPOOFE wrote:However, with Galaxies, I, too, am going to wait until a couple expansions. Vehicles, more planets, space stations, the ability to build your OWN space stations (that's one I'd REALLY love to see)...
Space Station Tycoon? :P
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Post by jegs2 »

Darth Garden Gnome wrote:Plus, MMO games scare me. Why? They're addictive. I know a guy who's thrown away his entire life for EQ. Used to be a good friend of mine...started playing EQ, got addicted, never hung out with the gang anymore, grades plummeted (or so I hear)--that whole bit.
I have to agree with our resident garden ornament. A fellow officer of mine got Everquest when it began to gain popularity, and he played it rather than spend time with his (very attractive) wife. I haven't heard from him since. Online gaming is a good idea for retired people; otherwise it's simply too time-intensive, unless one is very good at time-management....
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Post by Cal Wright »

That's fine. You kids can wait all you want. By the time you come in, I'll be calling the shots. muwhahahahahahahahahaha. I am bummed that there are no vehicles, but in about a month if that long they're going to start adding them in. Right now you can take shuttles to other towns and transports to other planets. Yeah sorta sucks, but I'm having fun with it. It's just like role playing, but you don't have to type out all the fucking words, and you actually have to prove yourself worthy. woo.


I don't know if I ever mentioned this on this board, but here was my wankfest utopia in galaxies. To command an ISD. heh. how pray tell?

First of all the space expansion. they even showed an xwing fighting tie fighters over an ISD at the last E3. so how does one come to captain one of these behemoths? aren't there thousands of others out there playing. alright. hold your horses. first off, let's take the Pallaeon quote. 25,000 ISDs, and this is more than likely the height of the Empire. First you have mutiple Galaxies (servers) So this splits the number of people playing. Say there are a 100,000 people on one server. about 10k are going to be engineers. the next 5k are going to be bounty hunters. 5-10k are going to be creature handlers or some advanced form of artisan. that leaves 75,000. Well, what about smugglers, and commandos, people who love to do ground battles. say 30k. okay. leaves us with, 45k people looking for something to do. 5k are going to be medics (you gotta have medics). close to half are going to be rebel. that leaves 20k Imperials. Not everyone advances to the Navy. Not to mention you would have to work up from other capital ships, and starfighters. woot. i dont think i could jerk it any faster.

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Post by Crazy Goji »

Meh, I'm not getting it unless I can be a stormie.
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Post by Darksider »

How much of this "Leveling up" Bullshit do you have to go through before you can blast stormies, tuskens, and other players?????
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Post by Lord Pounder »

I may get SWG furthern down the line after it gets it's shit togeather. From all the things i've heard on this board and from other sources i'm not convinced. At the moment i'm very happy in Ultima, if your ever in Europa server, Haven or Despise look out for Mr Peachyman. UO and EQ are proven games, with solid backing SWG is neither. Maybe a few months down the line when i've got an Uber UO warrior i'll look into it. For now it's too buggy and badly supported from what i've seen.
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Post by DarthBlight »

I'm waiting for the X-Box version (which I am hoping is still coming out, I keep hearing conflicting stories) since my computer will take a bit of $ before it's adequately upgraded for SWG. I want to be a droid engineer/merchant.
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Post by Arthur_Tuxedo »

Macross wrote:It takes patience and practice to learn how to use a skill.

Wouldnt it be rather silly for an average person to be able to kill a Stormtrooper or a Tuskan Raider the first time they pick up a blaster? They are supposed to be skilled warriors, and your characther doesnt start out combat trained. You have to learn those skills.
My point exactly. I don't need to play a game to be an average person. I can do that right here in the comfort of my own home. Besides, even I can kill rats and spiders in my basement, something that doesn't require a blaster, "combat training", or large wookie feet.

Star Wars is about epic tales, desperate situations, and good ol' fashion gunslinging. It's not about "bashing", starting off as an incompetent loser and working hor thousands of hours in order to hunt Rancors for no reason in particular. And it's sure as shit not about watching a fucking rat take blaster shot after blaster shot while my character stands immobile at point blanke range with a stupid ass look on his face! If that's the designers' idea of a Star Wars experience, then they're idiots, and so are you.
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Post by Alan Bolte »

Okay, couple of things. From reading around, it sounds like the hunting bit at the beginning is quite reasonable, and unless you want to do it a lot it's only gonna take a week of playing 1-3 hours a day to get the kind of XP one needs to start killing something more interesting. I find it reasonable because, let's face it, in the real universe it would be years of hunting and target practice to start out with, so 20 hours or less of play isn't really all that awful. Remeber, you buy one of these things to play for years. If you're one of those people who likes to play five different games at one time, and want to be able to do exactly what they want right off the bat, MMPOGs probably aren't for you anyway. Go get an action game.
About the Jedi, it seems like there are a number of possible ways to get a force-sensitive character, and getting that guy to Master status would probably take a lot of effort. You get a very limited number of deaths for your force-sensitive character before it's deleted, and you have to get a force-sensitive character again. If you become a Master and die, you go blue-glowy. You can't fall to the dark side yet, but that's planned for a future patch. You can't become a Sith, because there's only two of them anyway.
Currently in development are land-based vehicles like swoops and landspeeders, the capability to ride animals, and taking your houses and incorperating into a city.
There is, apparently, an Imperial Theme park.
I'm considering purchasing this within the year. The first item on my list is The Frozen Throne. I'm waiting to see how they implement starship combat, as are about ten thousand other fans, or so it seems.
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Post by TheFeniX »

SPOOFE wrote:
Like I said, wielding a lightsabre in open combat against multiple opponents is what makes life worth living in a Star Wars game.
I disagree. In fact, it's this insistence on throwing Force powers into SW games that makes me wary. The original Dark Forces was, in my opinion, the best of the three games there.
Don't get me wrong, DF1 was great, but it's just a base-rate shooter with an above average storyline. Duke Nukem 3D was loads better. JK1 had FMV cutscenes, an awsome storyline, great weapons, and Force Destruction. Outcast lost the whole "great storyline" and "decent weapons" but at least you don't swing the saber like a baseball bat anymore.

I'm tired of base-line FPS's. I've played through the Quakes (ugh..), UT, Duke 3D, HL, and God only knows how many others. Break from the mold.
However, with Galaxies, I, too, am going to wait until a couple expansions. Vehicles, more planets, space stations, the ability to build your OWN space stations (that's one I'd REALLY love to see)...
I don't think it will be the game it was going to be. I hope I'm wrong, and if I am: I will purchase this game in the future.
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Post by Macross »

Crazy Goji wrote:Meh, I'm not getting it unless I can be a stormie.
You can. In a way... Once you get enough faction points for the empire, you can use them to buy stormtrooper armor and other Imperial equipment.
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Post by Cal Wright »

Fuck that. If I play just a few more hours, I'll have the faction points to hire my own damn Stormtrooper. Woot.

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Post by Grand Admiral Thrawn »

Wait. You can't be a Jedi, there's no vehicles, and you spend half the time leveling up by hunting rabbits?



I thought this was STAR WARS, not Bunny Hunter.
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Post by Macross »

Arthur_Tuxedo wrote:My point exactly. I don't need to play a game to be an average person. I can do that right here in the comfort of my own home. Besides, even I can kill rats and spiders in my basement, something that doesn't require a blaster, "combat training", or large wookie feet.

Star Wars is about epic tales, desperate situations, and good ol' fashion gunslinging. It's not about "bashing", starting off as an incompetent loser and working hor thousands of hours in order to hunt Rancors for no reason in particular. And it's sure as shit not about watching a fucking rat take blaster shot after blaster shot while my character stands immobile at point blanke range with a stupid ass look on his face! If that's the designers' idea of a Star Wars experience, then they're idiots, and so are you.
And what makes you so special that you believe you should start out at the top? :roll:

The "Star Wars Experiance" is there but its not my problem if your to impatient and lazy to see it. You dont start out as Luke Skywalker or Han Solo, and thats the whole point. How fun would it be if every player was Luke Skywalker right from the start? If you want to become a character of that caliber, then you have to put in the effort.

So it takes a few skill levels before you become profficent at killing things, so what? Just because you fire a blaster doesnt mean that you automatically hit your target. Killing animals is by far the easiest, not the only way, you earn experiance to go after bigger targets.

It only takes one skill level before you can start hitting and killing animals with one shot, and these animals dont just stand there and let you shoot let them either. They will fight back, and many will swarm on you.

If you stick with the game for a few more days and put in a little bit of effort, you will find the Star Wars Experiance that you are looking for. Your just giving up to quickly.
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Post by Macross »

Grand Admiral Thrawn wrote:Wait. You can't be a Jedi, there's no vehicles, and you spend half the time leveling up by hunting rabbits?



I thought this was STAR WARS, not Bunny Hunter.
You can be a Jedi

Vehicals will be available soon.

If you dont want to hunt "rabbits", there are plenty of Jawas, Ewoks, Gungans, Moisture Farmers, Settlers, droids, and other NPCs that you can shoot at. Hunting animals is the best way because you earn experiance and you get payed for it.
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Post by Arthur_Tuxedo »

Macross wrote:And what makes you so special that you believe you should start out at the top? :roll:

The "Star Wars Experiance" is there but its not my problem if your to impatient and lazy to see it. You dont start out as Luke Skywalker or Han Solo, and thats the whole point. How fun would it be if every player was Luke Skywalker right from the start? If you want to become a character of that caliber, then you have to put in the effort.

So it takes a few skill levels before you become profficent at killing things, so what? Just because you fire a blaster doesnt mean that you automatically hit your target. Killing animals is by far the easiest, not the only way, you earn experiance to go after bigger targets.

It only takes one skill level before you can start hitting and killing animals with one shot, and these animals dont just stand there and let you shoot let them either. They will fight back, and many will swarm on you.

If you stick with the game for a few more days and put in a little bit of effort, you will find the Star Wars Experiance that you are looking for. Your just giving up to quickly.
I've been a part of the SWG community for years. I still visited the boards even after they cut feature after feature and saw the people who wanted Everquest in space get their way time and time again. If that's giving up too quickly, then I guess I'm guilty.

As for the Star Wars experience, being able to pointlessly shoot bigger and badder monsters or be a better tailor or Twi'lek dancer or hairdresser or any other stupid shit isn't my idea of a Star Wars experience. Climbing the ranks as a Rebel or Imperial by doing menial quests? What the hell is that? Where's the epic feel? The only epic feeling I got was listening to the John Williams music. Where's the large and interesting universe? I grant that the SWG planets are large and varied, but they don't have any personality. It's like walking around on an empty movie set.

OK, so it may not have the authentic, epic feel of the Dark Forces series or the space combat of the X-Wing series, but I could forgive that if it at least made significant improvements on the tired MMO formula. Being a former Everquest player, the last thing I wanted to see was Everquest in space, and I believed the devs when they promised us it wasn't EQ in space, yet that's exactly what it is. Where's all the things we were promised? Cinematic combat? Looked an awful lot like EQ's gut-wrenching auto attack system to me. Meaningful player interaction? Grouping and clans are all I see. The chance to make a meaningful difference in the game world? Not bloodly likely. I don't think I even need to mention vehicles.

Bottom line, if you haven't had your fill of standard cookie cutter MMORPGs, go ahead and try it, you'll probably love it. Otherwise, run as fast and far away as you can.
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Post by Macross »

Arthur_Tuxedo wrote:I've been a part of the SWG community for years. I still visited the boards even after they cut feature after feature and saw the people who wanted Everquest in space get their way time and time again. If that's giving up too quickly, then I guess I'm guilty.

As for the Star Wars experience, being able to pointlessly shoot bigger and badder monsters or be a better tailor or Twi'lek dancer or hairdresser or any other stupid shit isn't my idea of a Star Wars experience. Climbing the ranks as a Rebel or Imperial by doing menial quests? What the hell is that? Where's the epic feel? The only epic feeling I got was listening to the John Williams music. Where's the large and interesting universe? I grant that the SWG planets are large and varied, but they don't have any personality. It's like walking around on an empty movie set.

OK, so it may not have the authentic, epic feel of the Dark Forces series or the space combat of the X-Wing series, but I could forgive that if it at least made significant improvements on the tired MMO formula. Being a former Everquest player, the last thing I wanted to see was Everquest in space, and I believed the devs when they promised us it wasn't EQ in space, yet that's exactly what it is. Where's all the things we were promised? Cinematic combat? Looked an awful lot like EQ's gut-wrenching auto attack system to me. Meaningful player interaction? Grouping and clans are all I see. The chance to make a meaningful difference in the game world? Not bloodly likely. I don't think I even need to mention vehicles.

Bottom line, if you haven't had your fill of standard cookie cutter MMORPGs, go ahead and try it, you'll probably love it. Otherwise, run as fast and far away as you can.
Well what is your idea of the Star Wars Experiance?

The game has only been out a week, thats hardly enough time to explore and get to know the game inside and out, and experiance every aspect of it. I have played several MMORPGs in the past, and I find this one to be far superior to each and every one of them, that is, this is the only one that has been able to hold my interest.

In the time that I have been playing, i talked with another player who had his group ambushed and slaughtered by sandpeople. Ive seen Imperial perrform surprise attacks on Rebel cities. Ive seen Reberl players warning others about an impending Imperial attack, and watch as they try to clamor together a defense. I have seen Rebel players ask for reinforcments to aid in battle happening in a nearby city. I have been attacked by womp rats and sandpeople for no reason. Instances like these do capture the Star Wars experiance, for me at least.

I will admit that the game is far from perfect and needs work, but MMORPGs are constantly changing and evolving. New content is always being added. Like vehicals for instance, right now the game doesnt have them, but they are going to be added soon. And a space expansion is already in the works. Like i said before, the game has only been out a week, so I do believe that is a bit premature to completely write it off.
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Post by The Duchess of Zeon »

HemlockGrey wrote:Raise your hands if you think hunting random wildlife is

A) worth $15 a month

B) worthy of the Star Wars universe

C) Both A and B

or

D) A fucking scam
For a hundred and eighty bucks you can probably outfit yourself to go hunting actual wildlife in real life.
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