LadyTevar wrote:Dizzy D wrote:DPDarkPrimus wrote:Maybe if you tried playing with some of the newer cards, instead of living in the past...
Even with the new cards, red still is the most straight-forward colour to play.
Many of the first decks I played with were Red. It was hard to beat Disintegrate, Lightning Bolt, and Fireball in their original forms. Creature-wise, it was weak on cheap weenies, but when you had the mana, Dragon Whelp, Granite Gargoyle, Fire Drake were all able to cause mass havoc. Then, Shivan Dragon mopped the floor. Honestly, if you wanted mass destruction and power cards, Red was Best.
However, Red has always been weak against Enchantments, and there's no easy way to regain lost Life. This is why Red is used so often in multi-decks such as the 'Bloody Bruiser', "Land Destruction', and countless others that rely on Direct Damage.
Land destruction decks are a favorite of mine. There are two ways I go about it:
Black/Red:
Black and red provides an advantage as far as keep in slower decks from quickly killing you with all the direct killing cards. I usually keep about 8 instants for this type of deck like shock.
The main purpose of having black is both to provide several land killing cards and to re-animate two different core creatures from the Torment expansion. Basically in an ideal situation I would spend the first several turns getting out mana and killing off any weenie creatures that my opponent puts out.
After this I start using Buried Alive to bury 3 creatures at a time.
Now this deck has two creatures to bury, Petradons and Petravarks. Petradons are nightmare Horrors from Torment that remove two target lands form the game when they come into play, and return them when they leave play. Petravarks are the weenie version that only do this to one land.
To get then out of my graveyard, I use either Stitch Togather from Judgment, Zombify from Odessey, or Patriarhs Bidding from Onslaught. There also various other reanimation cards from earlier sets you could use like Ashen Powder.
Hopefully at this point they haven't brought out anything big because I've been killing their lands with instants, and my reanimation of my Petradons will remove anything they have managed to keep out. Then my Petradons kill them in 2 turns by beat down.
My other is a rewind deck- Blue/Red:
This type is based on blue cards that remove permanents ( lands) and couterspell any enchantments or instants they try to play. It also has Red creature killing spells and big Red creatures.
There are several spells and creatures that are absolutely essential:
Temporal Adept- blue wizard that has biult in Boomerang effect as an ability
Boomerang
Temporal Apreture- new one from Scourge, removes permanents
Various assortment of Counterspells, Force Spikes etc. to stop instants and enchantments from being played.
Asfar as Red goes you can throw in some land killing instants, and some instants to kill weenies. Also some big Red creatures.
This deck pretty much starts off like the other one. There are really no cheap creatures so you don't do much the first couple of turnes except put out lands and uses you instants to deny your oppent lands and cheap creatures. Hopefully, by the 4th turn you can put out a Temporal Adept and just start using him to take away any lands that you haven't already destroyed or boomeranged.With 0 mana your opponent is stuck on his first turn for the rest of the game while you build up your mana. Once you have enough you can cast your Red creatures and use them to beat down your opponent.