I actually havent read those... I was thinking more on the lines of B5... Locating cloaked ships, fucking with the minds of the ships crew...Darth Fanboy wrote:Somebody say Zahn? Yes C'baoth did do similar works in the Thrawn Trilogy and you are correct in thinking that it would kick ass.Alyrium Denryle wrote:If I go telepath... spies(think about it) with a teep enhanced military(oh the applications of telepaths in space warfare)
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Thus the planetary shields which take days to batter down over key worlds and ground based weaponry.Straha wrote:
You're right, but my fear is that with such high power levels available what will happen is that Person A's battle fleet will pop out of hyper-space, BDZ Player B's Homeworld, and then jump away. Leaving player B royally screwed while Player A did nothing against the rules of the STGOD
Alyrium Denryle wrote:If I go telepath... spies(think about it) with a teep enhanced military(oh the applications of telepaths in space warfare)
Given your behavior elsewhere I'd expect you'd end up powering gaming the ability and not accept any form of compensatory limit on your military firepower.
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Actually I was going for amsller holdings and population. BUt I suppose a military limit would be acceptable as well. Considering the background of such a nation. They would have limited holdings and industrial capacity. Fewer shipyards, a smaller fleet.Sea Skimmer wrote:Thus the planetary shields which take days to batter down over key worlds and ground based weaponry.Straha wrote:
You're right, but my fear is that with such high power levels available what will happen is that Person A's battle fleet will pop out of hyper-space, BDZ Player B's Homeworld, and then jump away. Leaving player B royally screwed while Player A did nothing against the rules of the STGOD
Alyrium Denryle wrote:If I go telepath... spies(think about it) with a teep enhanced military(oh the applications of telepaths in space warfare)
Given your behavior elsewhere I'd expect you'd end up powering gaming the ability and not accept any form of compensatory limit on your military firepower.
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I would model the telepaths off of Babylon 5...
General civs and grunts are in the p1-p3 range.
Commecial telepaths p3-p6
normal diplomats p6-p9
High ranking officers and military specialists and Governmental officials p8-p12 range... (a few may have telekinetic ability... though this will be VERY rare, and will not be in game initially)
Agents... well they are sually p11-p15(Lyta level)
Now again... I woud be willing to accept limits on their fleet size, as well as industrial capacity.
General civs and grunts are in the p1-p3 range.
Commecial telepaths p3-p6
normal diplomats p6-p9
High ranking officers and military specialists and Governmental officials p8-p12 range... (a few may have telekinetic ability... though this will be VERY rare, and will not be in game initially)
Agents... well they are sually p11-p15(Lyta level)
Now again... I woud be willing to accept limits on their fleet size, as well as industrial capacity.
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Alyrium Denryle wrote:
Actually I was going for amsller holdings and population. BUt I suppose a military limit would be acceptable as well. Considering the background of such a nation. They would have limited holdings and industrial capacity. Fewer shipyards, a smaller fleet.
I've heard this I'll limit myself junk before. It didn't happen. I suppose if your telepathy only works on others of the same species, effectively giving you a secure communication system and was combine with fleet and military limitations it would be acceptable.
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Treaties are made to be broken. Notice the last war in the STGOD. I think planetary shields and dispersed territories are a better defense.Setzer wrote:Straha, the solution to that is a common anti-BDZ defense treaty. If player A BDZ's player B's homeworld, players C,D, and E gang up on player A.
Considering how excited I was when I first entered, I really haven't been very active in the STGOD...
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I would use it, yeah mainly for communications and for stuff like interogations, spy missions. Making sure someone is telling the truth during negotiations.
Troops would have a sort of limited precog(emotions projected when you are about to do something aggressive would translate into the grunt knowing danger is there, but not knowing from what direction or from whom)
Locating people or ships(honing in on a specific persons thought patterns or listening to the "voices" and finding masses of sentient beings(a ship)
Basically I would be limited to what you see on B5... Not that major... but a nifty twist
Lmitations on fleet... There really snt a reason why fleet firepower would be restricted. But fleet size, well due to the relativly small numbers(probably 3/4 of any other nation) my industrial capacity to wage an all out war would be lessened, and our military would be smaller as a result.
Troops would have a sort of limited precog(emotions projected when you are about to do something aggressive would translate into the grunt knowing danger is there, but not knowing from what direction or from whom)
Locating people or ships(honing in on a specific persons thought patterns or listening to the "voices" and finding masses of sentient beings(a ship)
Basically I would be limited to what you see on B5... Not that major... but a nifty twist
Lmitations on fleet... There really snt a reason why fleet firepower would be restricted. But fleet size, well due to the relativly small numbers(probably 3/4 of any other nation) my industrial capacity to wage an all out war would be lessened, and our military would be smaller as a result.
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How about NO. If you want to have those abilities within your own species I don't care but I do not and have no intention of trusting you to use them on other species.Alyrium Denryle wrote:I would use it, yeah mainly for communications and for stuff like interogations, spy missions. Making sure someone is telling the truth during negotiations.
Troops would have a sort of limited precog(emotions projected when you are about to do something aggressive would translate into the grunt knowing danger is there, but not knowing from what direction or from whom)
Locating people or ships(honing in on a specific persons thought patterns or listening to the "voices" and finding masses of sentient beings(a ship)
Basically I would be limited to what you see on B5... Not that major... but a nifty twist
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I dont expect the other races to trust us Which opens up rollplaying opportunities.
But because if I did Go telepath, my nation would have been human to begin with...
The applications of telepathy really arent offensive in nature. And I would work with(through PM) those I scan and get their permission to do so..
For example, say I want to scan... One of strahas diplomats, I would PM him and ask for permission, then work out what the results were.
I would never alter someones characters or manipulate the intentions of another STGODer
But because if I did Go telepath, my nation would have been human to begin with...
The applications of telepathy really arent offensive in nature. And I would work with(through PM) those I scan and get their permission to do so..
For example, say I want to scan... One of strahas diplomats, I would PM him and ask for permission, then work out what the results were.
I would never alter someones characters or manipulate the intentions of another STGODer
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Stay on topic please this is seriousAlyrium Denryle wrote:I dont expect the other races to trust us Which opens up rollplaying opportunities.
Humans are not telepathic thus your species cannot be the same. A similar appearance doesn't make it so.
But because if I did Go telepath, my nation would have been human to begin with...
The applications of telepathy really arent offensive in nature. And I would work with(through PM) those I scan and get their permission to do so..
For example, say I want to scan... One of strahas diplomats, I would PM him and ask for permission, then work out what the results were.
If a person agrees that there species will be affected by your telepathy then they can go ahead. I don't trust you and since if I enter it will be with an alien species were just going to assume the minds are incompatible
Sure you wont
I would never alter someones characters or manipulate the intentions of another STGODer
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can you count in an STGOD how many times I have ever even done so much as call a lethal hit on a another persons ships or population centers?Sure you wont
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I would ask permission for each individual scan. If you want... your race could be ESP blocked somehow... A part of your races eolution perhaps.If a person agrees that there species will be affected by your telepathy then they can go ahead. I don't trust you and since if I enter it will be with an alien species were just going to assume the minds are incompatible
Depending on the background of this STGOD I will try to work in a telepathic mutation into human history emerging around 2245... resulting war a few centuries later as the telepaths, second class citizens, rise up and win their freedom...
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I am referring to your powergaming in Comic book STGOD. Do you want to count all the posts complaining about your power gaming and the requests and orders to edit posts and tone down your powers?Alyrium Denryle wrote:
can you count in an STGOD how many times I have ever even done so much as call a lethal hit on a another persons ships or population centers?
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Addmitedly I went a little overboard...
But did I ever mess with the sovriegn rights of another STGODer to control their own characters?
But did I ever mess with the sovriegn rights of another STGODer to control their own characters?
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Telepathy is cool, though I'll be reusing the Monacoran Empire from the previous try (Though with Diplomatic Changes.) My Idea for telepathy, and other advanteges is that for every advantage you get, i.e. A super-Army, telepathy, magic, etc., you get an equal disadvantage, i.e. a tug boat navy, easy exhaustion during uses of telepathy or a lack of language skills, low technology levels, etc.
Also who is going to be the Mod? Can we get Stravo to do it again, or is someoen else willing to take it (note: if you're modding the game I thing you should try to stay as neutral as possible, like Phongn did when he was part of it).
Also who is going to be the Mod? Can we get Stravo to do it again, or is someoen else willing to take it (note: if you're modding the game I thing you should try to stay as neutral as possible, like Phongn did when he was part of it).
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Telepathy by its very nature is straining. See what happens to B5 telepaths... It requires some level of concentration, and anything more than a surface scan is going to be painful for the teep(I love this word) And naturally, many powers are not going to be able to be used by all but the most powerful telepaths.
I would go with industrial capacity limits... We simply dnt have the population for a shit load of building. Wee would start out with a small fleet, and would build slower(while you guys could build 12 ships at a time, we can build like.. 9 or less)
What I want to do, is have a background like again B5 teeps. Only they did rise up against their mundane oppressors and won their freedom.... Hundreds of years go...
I would go with industrial capacity limits... We simply dnt have the population for a shit load of building. Wee would start out with a small fleet, and would build slower(while you guys could build 12 ships at a time, we can build like.. 9 or less)
What I want to do, is have a background like again B5 teeps. Only they did rise up against their mundane oppressors and won their freedom.... Hundreds of years go...
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If I did come in, I'd want to be either like the Vell-os or Polaris from Escape Velocity: Nova... And no, Vell-os can't control minds... Though they do make nifty starships out of their mental powers.
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That is agreeable, but they'd have to stay a strictly neutral power.Stormbringer wrote:The one thing we need to do if this is going to work is have a mod with actual enforcement powers. Not necessarily an official mod but some one with powers of enforcement in terms of the game. That'll prevent the power gaming and bickering that ruined the last one.
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Good luck finding someone willing to effectively remain out of the game yet still follow it closelyStraha wrote: That is agreeable, but they'd have to stay a strictly neutral power.
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Not out of the game, just not allying with one side or another. It would be unfair to have the person in charge of the game as part of the alliance that has power gaming players in it, no?Sea Skimmer wrote:Good luck finding someone willing to effectively remain out of the game yet still follow it closelyStraha wrote: That is agreeable, but they'd have to stay a strictly neutral power.
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'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
'You're a bully putting on an air of civility while saying that everything western and/or capitalistic must be bad, and a lot of other posters (loomer, Stas Bush, Gandalf) are also going along with it for their own personal reasons (Stas in particular is looking through rose colored glasses)' - Darth Yan
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No, I don't think it would provided we can find some one trustworthy.Straha wrote:Not out of the game, just not allying with one side or another. It would be unfair to have the person in charge of the game as part of the alliance that has power gaming players in it, no?
No one is going to be willing to stay out of the action, that's effectively what you're suggesting, and still follow it at all. By not allowing alliances or even much support you're basically cutting the mod off the game. That's the problem.
Stormbringer wrote:No, I don't think it would provided we can find some one trustworthy.Straha wrote:Not out of the game, just not allying with one side or another. It would be unfair to have the person in charge of the game as part of the alliance that has power gaming players in it, no?
No one is going to be willing to stay out of the action, that's effectively what you're suggesting, and still follow it at all. By not allowing alliances or even much support you're basically cutting the mod off the game. That's the problem.
I see your point, and accept it, though I would still prefer to have a neutral player doing this.
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