[STGOD-I][RFD] Restart Data.

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Thirdfain
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Post by Thirdfain »

I'll be using the Three Suns Commonwealth, fromm SdSTGOD2- basically,. they were three warring nations which have since knitted and formed a very militaristic democracy, bound by a warrior creed called New Bushido. The TSC manufactures weapons as a primary export, but also has massive heavy industry. Genetic engineeing allows TSC citizens fo inhabit all sorts of worlds, without terraforming.

I suppose for the purpose of this STGOD, the TSC will inhabit two thirds of the Orion spiral arm of the Milky Way Galaxy from STGOD2.
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Post by Straha »

Pablo Sanchez wrote:
Straha wrote:I'll be using Monacora from the first STGOD, as well as in the redone SD STGOD I. Basically they sacrifice all navy for the top ground combat force anywhere.
That won't fly in this STGOD, really. Firstly because it's a bad idea, the spaces and scales involved in the ASVS-style make a navy an iron requirement for any Nation-based power (as opposed to character based); secondly because that's not the way things are done.

There's a lot of overlap as far as qualitative advantage goes, and very seldom do you find a clear-cut "my stuff is better than yours." This is mostly because there are so many different approaches to the same problems.
Fine then, I'll scrap Monacora and create a new player based Charecter. GOD! His powers will be infinite, and all encompensing, but they will only work on people who believe in him, and he does have a rather nasty case of BI-Polar disorder.
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Post by Pablo Sanchez »

Straha wrote:Fine then, I'll scrap Monacora and create a new player based Charecter. GOD! His powers will be infinite, and all encompensing, but they will only work on people who believe in him, and he does have a rather nasty case of BI-Polar disorder.
I'm not saying Monacora won't work, I'm just saying that you'll want to water down the all-or-nothing approach with your army. You need a solid navy, even if it's only second rate, and your ground forces willlose on occasion. We can assume that they'll generally win, but if you were attempting to assault a Kzin-held world without a good numerical advantage (for example) you're going to be repulsed badly.
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Re: [STGOD-I] Restart Data.

Post by phongn »

The Duchess of Zeon wrote:Then Kynes and Nefirea made the agreement upon the Lord Krishna, that the destruction had been to great this time--worse than it had in the age of the Rama and the Aryans, when the souls of the dead had fed the spirits of the living worlds that they might know their own life--so that never again should such destruction behalf upon worlds which knew their own life. The two committed to solemn oath that throughout the universes where the spirits of worlds lived, they would ban the bombardment or destruction of those planets with living spirits--that is, worlds where life had evolved naturally, and thus gifted the world with its own thinking spirit--to the point where that life was killed upon that world.
There are two persons who may wish to assist in the enforcing of the Great Ban. I think you know who they are.
One of the most recent developments, however, has been the need to tie several universes together by the discovery of new ones: As one proceeds down the string through an inter-universal drive, trips become longer if one "skips" a universe; so a stopover point at a universe along the way for resupply is reasonable, as such a downstring or upstring journey, without the awesome technology of MDD or the brilliant and mysterious astral knowledge of the Rama and the Aryans, can often take weeks. So several new universes with new histories are intentionally being explored and facilities in them established to facilitate easy shipping--the SKS, despite its ravaged state, first among these, for it fears further economic loss should it lose the monopoly of the Nemesis Gate.
The Nemesis Gate actually only linked two realities together and was a lot cheaper than the exorberant energy cost of an IU drive - not really feasable for bulk shipment (though presumably surviving companies like FedEx (UTR), etc. have IU-couriers for next-day shipping)
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Post by phongn »

The Duchess of Zeon wrote:Large-scale commitment of resources, but The Lost still maintain enough reserve for a presence in the Main Line and elsewhere.
A pity the old infrastructure of the SKS's NRO is gone; we were very good at ferreting out universes.
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Post by Straha »

Pablo Sanchez wrote:
Straha wrote:Fine then, I'll scrap Monacora and create a new player based Charecter. GOD! His powers will be infinite, and all encompensing, but they will only work on people who believe in him, and he does have a rather nasty case of BI-Polar disorder.
I'm not saying Monacora won't work, I'm just saying that you'll want to water down the all-or-nothing approach with your army. You need a solid navy, even if it's only second rate, and your ground forces willlose on occasion. We can assume that they'll generally win, but if you were attempting to assault a Kzin-held world without a good numerical advantage (for example) you're going to be repulsed badly.
Hey, I understand that. I came up with the god Charecter idea before this though, and I want to give it a test.
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Post by Alyrium Denryle »

The Duchess of Zeon wrote:People who wish to continue playing a particular nation from one of these two STGODs should inform me, along with which nation that is. People who have an objection to the destruction of their nation for story purposes should also inform me, along with what the nature of that objection is.
Well the Draconic Republic is a bit extinct.... Having your population bombarded by really nasty missiles that oerwhelmed the defense grid.... that s bad.... so they are gone.

The Fel Theth are cool... but methinks they will be ditched. I will keep their stats and possibly use them as some form of NPC... Unless I am not allowed to use the Psion Republic, in which case the Fel' Theth are back!

I am currently workng on the Psion Republic(yes as you can tell, I like Republics... dictatorship=bad) I will have their History be from sdSTGOD2, The humans had a war a few hundred years ago in that history, so it is perfect...

Essentially an offshoot of humans that, long ago fled known space to escape discrimination... since then, through breeding, the comparativly weak psionicists of the old era have become rather powerful...(this is the basis for their ground weapons, using seers to detect other ships in space that sort of thing... And if this STGOD gets REALLY out of hand, I have provisions to use EXTREMELY powerful psionicists to counter the uberwank ships)
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Post by Pablo Sanchez »

Alyrium Denryle wrote:I am currently workng on the Psion Republic(yes as you can tell, I like Republics... dictatorship=bad)
Its fun to play in-character as something you dislike or even hate.
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Post by Alyrium Denryle »

Pablo Sanchez wrote:
Alyrium Denryle wrote:I am currently workng on the Psion Republic(yes as you can tell, I like Republics... dictatorship=bad)
Its fun to play in-character as something you dislike or even hate.
Oh it is fun... but I have this odd thing about actually putting myself in the shoes of my people... And my good naturedness kinda comes out even n an STGOD
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Post by Kyle »

For people not familar witht he ASVS STGOD (or just forgot). The United Terran Republic was formed originally by Earth and the older independent human colonies as a reaction to repeated Boyd incursions. It later signed a treaty merging the UTR with the SCEF. It controls most of the space around Earth and reaches to control a section of the rim as well.

The capital of the UTR is located on Earth in New York City, in the New World Tower, a massive building built on the site of the World Trade Center. this building is a single tower that is as wide as the entire site of the WTC but is five times as tall as the WTC.

Oh yes, don't invade earth. Or try any sort of bombardment of the planet. For the same reason marina said not to bombard any living planet, but more so. this is Kynes home and he doesn't like to be bothered at home :twisted:

Earth also has one of only two universe shields (at least I assume its still around) so Earth is a paradise because of it, I volunteer earth for use as a netrual planet when needed sicne nothing bad can ahppen on its surface (or orbit).

As for the UTRs military strength, most of its Navy is defensive in purpose but is well equiped and very well trained.

And just so people know, the Sixth Imperium has returned home and won't be coming back, but the Star Marshall disapeared shortly before the fleet left, his wherabout are still unknown.
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Re: BIG IMPORTANT NOTE.

Post by Sea Skimmer »

The Duchess of Zeon wrote:Lesser bombardments/comparable actions which do not destroy the biosphere are certainly perfectly acceptable in support of ground forces.
Define destroyed. If I kill everything more complex then a microbe but those microbes would eventually put the planet back together does it count as destroyed?
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Re: BIG IMPORTANT NOTE.

Post by SirNitram »

Sea Skimmer wrote:
The Duchess of Zeon wrote:Lesser bombardments/comparable actions which do not destroy the biosphere are certainly perfectly acceptable in support of ground forces.
Define destroyed. If I kill everything more complex then a microbe but those microbes would eventually put the planet back together does it count as destroyed?
They, in general, aren't impressed by semantics.
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Re: BIG IMPORTANT NOTE.

Post by Alyrium Denryle »

Sea Skimmer wrote:
The Duchess of Zeon wrote:Lesser bombardments/comparable actions which do not destroy the biosphere are certainly perfectly acceptable in support of ground forces.
Define destroyed. If I kill everything more complex then a microbe but those microbes would eventually put the planet back together does it count as destroyed?
I think she means. No global mass exinction events. No recreating the Permian exinction :twisted:
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Re: BIG IMPORTANT NOTE.

Post by MKSheppard »

The Duchess of Zeon wrote: YES, Planetary Bombardments Will Not Work. Or, to be precise, they will--but only to a limited extent. Basically, if you BDZ a planet, or do something else which destroys its biosphere, then Kynes' people will wipe your attacking force from the timestream.
I see a problem with Concordiat Outcomes, what if we're contracted to
take a planet and the resulting hellbore exchanges renders the planet
unihabitable for the next 20 years until it cools down from several
hundred thousand 200cm Hellbore shots pumping thousands of rads
into the enviroment, plus clicking hot wreckage of enemy units, bolos, etc?

Bolo Combat Units tend to be rather liberal with the use of nukes, too when
they're as unrestrained as my war-surplussed ones that I use as heavy
APCs to carry my forces around and act as command HQs.

Would I be exempt from Kynes' little "kill anyone who does a BDZ"
if Concordiat Outcomes made our employers sign a contract
completely clearing Concordiat Outcomes from any responsibility
for collaterial damage resulting from missions executed
by Concordiat Outcomes' forces?
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Post by Alyrium Denryle »

Shep, how long has it been since I told you that you were twisted, evil and generally a sick sick person?

(what I really want to know is how/why have we been getting along lately... oh well)
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Post by MKSheppard »

Alyrium Denryle wrote:Shep, how long has it been since I told you that you were twisted, evil and generally a sick sick person?
Oh, last night? :mrgreen:

Seriously, the boloverse is the one few universe where throwing around
all this mega wattage firepower has side effects. If you're in the open
and next to a Bolo when it fires it's 200cm Hellbore, you're going to get
a nasty thermal pulse and get exposed to a few hundred rads...
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Re: BIG IMPORTANT NOTE.

Post by Sea Skimmer »

SirNitram wrote:
They, in general, aren't impressed by semantics.
Unhun. If we have ground forces even one tenth the strength, weapons power and shield wise, from The STGOD then multi megaton weaponry will be required to kill individual vehicles so the line between devastated and destroyed needs to be on the clear side.

Plus with everyone no doubt heavily shielding their cities it's conceivable that the planets biosphere could be knocked out while actually leaving most of the population and resources intact.
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Re: BIG IMPORTANT NOTE.

Post by MKSheppard »

Sea Skimmer wrote: Unhun. If we have ground forces even one tenth the strength, weapons power and shield wise, from The STGOD then multi megaton weaponry will be required to kill individual vehicles so the line between devastated and destroyed needs to be on the clear side.
How about we define "destroyed" as "asteroid field"....

In fact, my Bolo Heavy APCs carry 3 x 200cm Hellbores capable of 5
megatons a second.
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Post by phongn »

OTOH, as far as the biosphere is concerned, a BDZ-level operation is as bad as blowing it up DS-style.

Hrm, does this mean we could drop a nice rock on the planet somewhere? The biosphere won't totally be wiped out ...

Finally, there's one other possibility that will happen: after mass armies start disappearing, removed from space-time forever, everyone will massively drop down in firepower on the ground. Super-shield generators for bunkers and stuff can be handled with orbital support, while on the ground we won't have entire continents being destroyed by TOT artillery strikes.

And my final comment: I found these nicely-dressed Thanksgiving turkeys in stasis somewhere. Anyone want them?
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Post by MKSheppard »

phongn wrote: Finally, there's one other possibility that will happen: after mass armies start disappearing, removed from space-time forever, everyone will massively drop down in firepower on the ground.
Howabout we just keep on going using 5/mt sec firepower - the biosphere
can handle a lot :mrgreen:

And besides, I want my ground units being capable of hurting starships
so they're not at the mercy of orbital units if my employer fucks up
and leaves me in the lurch.
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Post by Sea Skimmer »

I don't think your going to hurt starships with that level of firepower; unless you've got an SPG of some form, fighters and bombers however will be quite dead.
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Post by MKSheppard »

Sea Skimmer wrote:I don't think your going to hurt starships with that level of firepower; unless you've got an SPG of some form, fighters and bombers however will be quite dead.
Hrm...Perhaps I need to design a modified Bolo SPG with a really fuckin
big gun devoted for anti-space work, that can also be turned against
enemy targets on the ground :mrgreen:
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Post by Alyrium Denryle »

You sick sick bastard :D

Oh well... MY psychokinetic ground troops should have 'fun' with your tanks.(Think Akira)
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Post by Sea Skimmer »

MKSheppard wrote:
Hrm...Perhaps I need to design a modified Bolo SPG with a really fuckin
big gun devoted for anti-space work, that can also be turned against
enemy targets on the ground :mrgreen:
A 40 meter Hellbore perhaps, say, doesn't the Mk. 33 carry a planet killer as part of its standard armament? You might want to delete that.
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Post by Enigma »

The Duchess of Zeon wrote:<snip>
IRS: Survivors of the Psychonian Empire. Have not been able to reestablish Battlestar production; rely on Battleships and smaller. Have influence in the Galactic Halo and limited influence at a few bases in the disk.<snip>
I can't have battleplanets or warmoons?

What's the tech limit? Is it the same as the ASVS STGOD-I?

Galactic Halo?

Is there a limit on our territory? I.E. Do I retain my holdings in the Virgo Cluster?
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